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author | Dan Gohman <gohman@apple.com> | 2009-06-04 22:49:04 +0000 |
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committer | Dan Gohman <gohman@apple.com> | 2009-06-04 22:49:04 +0000 |
commit | ae3a0be92e33bc716722aa600983fc1535acb122 (patch) | |
tree | 768333097a76cc105813c7c636daf6259e6a0fc7 /test/CodeGen/X86/negate-add-zero.ll | |
parent | d18e31ae17390d9c6f6cf93d18badf962452031d (diff) | |
download | llvm-ae3a0be92e33bc716722aa600983fc1535acb122.tar.gz llvm-ae3a0be92e33bc716722aa600983fc1535acb122.tar.bz2 llvm-ae3a0be92e33bc716722aa600983fc1535acb122.tar.xz |
Split the Add, Sub, and Mul instruction opcodes into separate
integer and floating-point opcodes, introducing
FAdd, FSub, and FMul.
For now, the AsmParser, BitcodeReader, and IRBuilder all preserve
backwards compatability, and the Core LLVM APIs preserve backwards
compatibility for IR producers. Most front-ends won't need to change
immediately.
This implements the first step of the plan outlined here:
http://nondot.org/sabre/LLVMNotes/IntegerOverflow.txt
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72897 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'test/CodeGen/X86/negate-add-zero.ll')
-rw-r--r-- | test/CodeGen/X86/negate-add-zero.ll | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/test/CodeGen/X86/negate-add-zero.ll b/test/CodeGen/X86/negate-add-zero.ll index 59a2bd09c1..689639f5f0 100644 --- a/test/CodeGen/X86/negate-add-zero.ll +++ b/test/CodeGen/X86/negate-add-zero.ll @@ -843,14 +843,14 @@ entry: %8 = getelementptr %struct.HNodeTranslateRotate3* %this, i32 0, i32 2, i32 0, i32 0, i32 0, i32 2 ; <double*> [#uses=0] %9 = getelementptr %struct.HNodeTranslateRotate3* %this, i32 0, i32 2, i32 0, i32 0, i32 0, i32 3 ; <double*> [#uses=0] %10 = load double* null, align 8 ; <double> [#uses=2] - %11 = sub double -0.000000e+00, %10 ; <double> [#uses=1] + %11 = fsub double -0.000000e+00, %10 ; <double> [#uses=1] %12 = load double* null, align 8 ; <double> [#uses=2] %13 = getelementptr %struct.HNodeTranslateRotate3* %this, i32 0, i32 1, i32 0, i32 0, i32 0, i32 3 ; <double*> [#uses=1] %14 = load double* %13, align 8 ; <double> [#uses=2] - %15 = sub double -0.000000e+00, %14 ; <double> [#uses=1] + %15 = fsub double -0.000000e+00, %14 ; <double> [#uses=1] %16 = getelementptr %struct.HNodeTranslateRotate3* %this, i32 0, i32 1, i32 0, i32 0, i32 0, i32 2 ; <double*> [#uses=1] %17 = load double* %16, align 8 ; <double> [#uses=2] - %18 = sub double -0.000000e+00, %17 ; <double> [#uses=1] + %18 = fsub double -0.000000e+00, %17 ; <double> [#uses=1] %19 = getelementptr %"struct.FixedMatrix<double,2,6,0,0>"* null, i32 0, i32 0, i32 0, i32 0 ; <double*> [#uses=0] %20 = getelementptr %"struct.FixedMatrix<double,2,6,0,0>"* null, i32 0, i32 0, i32 0, i32 3 ; <double*> [#uses=0] %21 = getelementptr %"struct.FixedMatrix<double,2,6,0,0>"* null, i32 0, i32 0, i32 0, i32 6 ; <double*> [#uses=0] @@ -866,28 +866,28 @@ entry: %31 = getelementptr %"struct.FixedMatrix<double,1,3,0,0>"* null, i32 0, i32 0, i32 0, i32 0 ; <double*> [#uses=0] %32 = getelementptr %"struct.FixedMatrix<double,1,3,0,0>"* null, i32 0, i32 0, i32 0, i32 1 ; <double*> [#uses=1] %33 = getelementptr %"struct.FixedMatrix<double,1,3,0,0>"* null, i32 0, i32 0, i32 0, i32 2 ; <double*> [#uses=1] - %34 = mul double %17, %5 ; <double> [#uses=1] - %35 = add double 0.000000e+00, %34 ; <double> [#uses=1] - %36 = add double 0.000000e+00, 0.000000e+00 ; <double> [#uses=1] - %37 = mul double %14, %3 ; <double> [#uses=1] - %38 = add double %36, %37 ; <double> [#uses=1] - %39 = mul double %12, %4 ; <double> [#uses=1] - %40 = add double %38, %39 ; <double> [#uses=1] - %41 = mul double %5, %11 ; <double> [#uses=1] - %42 = add double %40, %41 ; <double> [#uses=2] + %34 = fmul double %17, %5 ; <double> [#uses=1] + %35 = fadd double 0.000000e+00, %34 ; <double> [#uses=1] + %36 = fadd double 0.000000e+00, 0.000000e+00 ; <double> [#uses=1] + %37 = fmul double %14, %3 ; <double> [#uses=1] + %38 = fadd double %36, %37 ; <double> [#uses=1] + %39 = fmul double %12, %4 ; <double> [#uses=1] + %40 = fadd double %38, %39 ; <double> [#uses=1] + %41 = fmul double %5, %11 ; <double> [#uses=1] + %42 = fadd double %40, %41 ; <double> [#uses=2] store double %42, double* %32, align 8 - %43 = mul double %2, %15 ; <double> [#uses=1] - %44 = add double %43, 0.000000e+00 ; <double> [#uses=1] - %45 = mul double %3, %18 ; <double> [#uses=1] - %46 = add double %44, %45 ; <double> [#uses=1] - %47 = mul double %10, %4 ; <double> [#uses=1] - %48 = add double %46, %47 ; <double> [#uses=1] - %49 = mul double %12, %5 ; <double> [#uses=1] - %50 = add double %48, %49 ; <double> [#uses=2] + %43 = fmul double %2, %15 ; <double> [#uses=1] + %44 = fadd double %43, 0.000000e+00 ; <double> [#uses=1] + %45 = fmul double %3, %18 ; <double> [#uses=1] + %46 = fadd double %44, %45 ; <double> [#uses=1] + %47 = fmul double %10, %4 ; <double> [#uses=1] + %48 = fadd double %46, %47 ; <double> [#uses=1] + %49 = fmul double %12, %5 ; <double> [#uses=1] + %50 = fadd double %48, %49 ; <double> [#uses=2] store double %50, double* %33, align 8 - %51 = mul double %35, 2.000000e+00 ; <double> [#uses=1] - %52 = mul double %42, 2.000000e+00 ; <double> [#uses=1] - %53 = mul double %50, 2.000000e+00 ; <double> [#uses=1] + %51 = fmul double %35, 2.000000e+00 ; <double> [#uses=1] + %52 = fmul double %42, 2.000000e+00 ; <double> [#uses=1] + %53 = fmul double %50, 2.000000e+00 ; <double> [#uses=1] %54 = getelementptr %struct.HNodeTranslateRotate3* %this, i32 0, i32 0, i32 10, i32 0, i32 0, i32 0 ; <double*> [#uses=1] store double %51, double* %54, align 8 %55 = getelementptr %struct.HNodeTranslateRotate3* %this, i32 0, i32 0, i32 10, i32 0, i32 0, i32 1 ; <double*> [#uses=1] |