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authorTim Northover <tnorthover@apple.com>2013-08-01 09:20:35 +0000
committerTim Northover <tnorthover@apple.com>2013-08-01 09:20:35 +0000
commit87773c318fcee853fb34a80a10c4347d523bdafb (patch)
tree6c8b6620d46529f553a508e9190a264534e0a0dd /test/MC/AArch64/neon-add-sub-instructions.s
parent691aa094dafe54151b6f70168f066bd87c161e8d (diff)
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AArch64: add initial NEON support
Patch by Ana Pazos. - Completed implementation of instruction formats: AdvSIMD three same AdvSIMD modified immediate AdvSIMD scalar pairwise - Completed implementation of instruction classes (some of the instructions in these classes belong to yet unfinished instruction formats): Vector Arithmetic Vector Immediate Vector Pairwise Arithmetic - Initial implementation of instruction formats: AdvSIMD scalar two-reg misc AdvSIMD scalar three same - Intial implementation of instruction class: Scalar Arithmetic - Initial clang changes to support arm v8 intrinsics. Note: no clang changes for scalar intrinsics function name mangling yet. - Comprehensive test cases for added instructions To verify auto codegen, encoding, decoding, diagnosis, intrinsics. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@187567 91177308-0d34-0410-b5e6-96231b3b80d8
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+// RUN: llvm-mc -triple aarch64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
+
+// Check that the assembler can handle the documented syntax for AArch64
+
+
+//------------------------------------------------------------------------------
+// Vector Integer Add
+//------------------------------------------------------------------------------
+ add v0.8b, v1.8b, v2.8b
+ add v0.16b, v1.16b, v2.16b
+ add v0.4h, v1.4h, v2.4h
+ add v0.8h, v1.8h, v2.8h
+ add v0.2s, v1.2s, v2.2s
+ add v0.4s, v1.4s, v2.4s
+ add v0.2d, v1.2d, v2.2d
+
+// CHECK: add v0.8b, v1.8b, v2.8b // encoding: [0x20,0x84,0x22,0x0e]
+// CHECK: add v0.16b, v1.16b, v2.16b // encoding: [0x20,0x84,0x22,0x4e]
+// CHECK: add v0.4h, v1.4h, v2.4h // encoding: [0x20,0x84,0x62,0x0e]
+// CHECK: add v0.8h, v1.8h, v2.8h // encoding: [0x20,0x84,0x62,0x4e]
+// CHECK: add v0.2s, v1.2s, v2.2s // encoding: [0x20,0x84,0xa2,0x0e]
+// CHECK: add v0.4s, v1.4s, v2.4s // encoding: [0x20,0x84,0xa2,0x4e]
+// CHECK: add v0.2d, v1.2d, v2.2d // encoding: [0x20,0x84,0xe2,0x4e]
+
+//------------------------------------------------------------------------------
+// Vector Integer Sub
+//------------------------------------------------------------------------------
+ sub v0.8b, v1.8b, v2.8b
+ sub v0.16b, v1.16b, v2.16b
+ sub v0.4h, v1.4h, v2.4h
+ sub v0.8h, v1.8h, v2.8h
+ sub v0.2s, v1.2s, v2.2s
+ sub v0.4s, v1.4s, v2.4s
+ sub v0.2d, v1.2d, v2.2d
+
+// CHECK: sub v0.8b, v1.8b, v2.8b // encoding: [0x20,0x84,0x22,0x2e]
+// CHECK: sub v0.16b, v1.16b, v2.16b // encoding: [0x20,0x84,0x22,0x6e]
+// CHECK: sub v0.4h, v1.4h, v2.4h // encoding: [0x20,0x84,0x62,0x2e]
+// CHECK: sub v0.8h, v1.8h, v2.8h // encoding: [0x20,0x84,0x62,0x6e]
+// CHECK: sub v0.2s, v1.2s, v2.2s // encoding: [0x20,0x84,0xa2,0x2e]
+// CHECK: sub v0.4s, v1.4s, v2.4s // encoding: [0x20,0x84,0xa2,0x6e]
+// CHECK: sub v0.2d, v1.2d, v2.2d // encoding: [0x20,0x84,0xe2,0x6e]
+
+//------------------------------------------------------------------------------
+// Vector Floating-Point Add
+//------------------------------------------------------------------------------
+ fadd v0.2s, v1.2s, v2.2s
+ fadd v0.4s, v1.4s, v2.4s
+ fadd v0.2d, v1.2d, v2.2d
+
+// CHECK: fadd v0.2s, v1.2s, v2.2s // encoding: [0x20,0xd4,0x22,0x0e]
+// CHECK: fadd v0.4s, v1.4s, v2.4s // encoding: [0x20,0xd4,0x22,0x4e]
+// CHECK: fadd v0.2d, v1.2d, v2.2d // encoding: [0x20,0xd4,0x62,0x4e]
+
+
+//------------------------------------------------------------------------------
+// Vector Floating-Point Sub
+//------------------------------------------------------------------------------
+ fsub v0.2s, v1.2s, v2.2s
+ fsub v0.4s, v1.4s, v2.4s
+ fsub v0.2d, v1.2d, v2.2d
+
+// CHECK: fsub v0.2s, v1.2s, v2.2s // encoding: [0x20,0xd4,0xa2,0x0e]
+// CHECK: fsub v0.4s, v1.4s, v2.4s // encoding: [0x20,0xd4,0xa2,0x4e]
+// CHECK: fsub v0.2d, v1.2d, v2.2d // encoding: [0x20,0xd4,0xe2,0x4e]
+
+//------------------------------------------------------------------------------
+// Scalar Integer Add
+//------------------------------------------------------------------------------
+ add d31, d0, d16
+
+// CHECK: add d31, d0, d16 // encoding: [0x1f,0x84,0xf0,0x5e]
+
+//------------------------------------------------------------------------------
+// Scalar Integer Sub
+//------------------------------------------------------------------------------
+ sub d1, d7, d8
+
+// CHECK: sub d1, d7, d8 // encoding: [0xe1,0x84,0xe8,0x7e]
+
+
+