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author | Jiangning Liu <jiangning.liu@arm.com> | 2014-04-18 03:58:38 +0000 |
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committer | Jiangning Liu <jiangning.liu@arm.com> | 2014-04-18 03:58:38 +0000 |
commit | 532a5ffe4c264030d6e350641947fe69fe7babad (patch) | |
tree | c70d63cdb127b2c2c0b811ffd4048c323037f38f /test | |
parent | c7a3b95c0f3e0aabc61e39ac635c340387765f30 (diff) | |
download | llvm-532a5ffe4c264030d6e350641947fe69fe7babad.tar.gz llvm-532a5ffe4c264030d6e350641947fe69fe7babad.tar.bz2 llvm-532a5ffe4c264030d6e350641947fe69fe7babad.tar.xz |
This commit enables unaligned memory accesses of vector types on AArch64 back end. This should boost vectorized code performance.
Patched by Z. Zheng
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206557 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'test')
-rw-r--r-- | test/CodeGen/AArch64/unaligned-vector-ld1-st1.ll | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/test/CodeGen/AArch64/unaligned-vector-ld1-st1.ll b/test/CodeGen/AArch64/unaligned-vector-ld1-st1.ll new file mode 100644 index 0000000000..2e3f7bff02 --- /dev/null +++ b/test/CodeGen/AArch64/unaligned-vector-ld1-st1.ll @@ -0,0 +1,172 @@ +; RUN: llc < %s -mtriple=aarch64-none-linux-gnu -mattr=+neon -o - | FileCheck %s +; RUN: llc < %s -mtriple=aarch64_be-none-linux-gnu -mattr=+neon -o - | FileCheck %s +; RUN: llc < %s -mtriple=aarch64-none-linux-gnu -aarch64-no-strict-align -mattr=+neon -o - | FileCheck %s +; RUN: llc < %s -mtriple=aarch64_be-none-linux-gnu -aarch64-no-strict-align -mattr=+neon -o - | FileCheck %s +; RUN: llc < %s -mtriple=aarch64-none-linux-gnu -aarch64-strict-align -mattr=+neon -o - | FileCheck %s +; RUN: llc < %s -mtriple=aarch64_be-none-linux-gnu -aarch64-strict-align -mattr=+neon -o - | FileCheck %s --check-prefix=BE-STRICT-ALIGN + +;; Check element-aligned 128-bit vector load/store - integer +define <16 x i8> @qwordint (<16 x i8>* %head.v16i8, <8 x i16>* %head.v8i16, <4 x i32>* %head.v4i32, <2 x i64>* %head.v2i64, + <16 x i8>* %tail.v16i8, <8 x i16>* %tail.v8i16, <4 x i32>* %tail.v4i32, <2 x i64>* %tail.v2i64) { +; CHECK-LABEL: qwordint +; CHECK: ld1 {v0.16b}, [x0] +; CHECK: ld1 {v1.8h}, [x1] +; CHECK: ld1 {v2.4s}, [x2] +; CHECK: ld1 {v3.2d}, [x3] +; CHECK: st1 {v0.16b}, [x4] +; CHECK: st1 {v1.8h}, [x5] +; CHECK: st1 {v2.4s}, [x6] +; CHECK: st1 {v3.2d}, [x7] +; BE-STRICT-ALIGN-LABEL: qwordint +; BE-STRICT-ALIGN: ldrb +; BE-STRICT-ALIGN: ldrh +; BE-STRICT-ALIGN: ldr +; BE-STRICT-ALIGN: ldr +; BE-STRICT-ALIGN: strb +; BE-STRICT-ALIGN: strh +; BE-STRICT-ALIGN: str +; BE-STRICT-ALIGN: str +entry: + %val.v16i8 = load <16 x i8>* %head.v16i8, align 1 + %val.v8i16 = load <8 x i16>* %head.v8i16, align 2 + %val.v4i32 = load <4 x i32>* %head.v4i32, align 4 + %val.v2i64 = load <2 x i64>* %head.v2i64, align 8 + store <16 x i8> %val.v16i8, <16 x i8>* %tail.v16i8, align 1 + store <8 x i16> %val.v8i16, <8 x i16>* %tail.v8i16, align 2 + store <4 x i32> %val.v4i32, <4 x i32>* %tail.v4i32, align 4 + store <2 x i64> %val.v2i64, <2 x i64>* %tail.v2i64, align 8 + ret <16 x i8> %val.v16i8 +} + +;; Check element-aligned 128-bit vector load/store - floating point +define <4 x float> @qwordfloat (<4 x float>* %head.v4f32, <2 x double>* %head.v2f64, + <4 x float>* %tail.v4f32, <2 x double>* %tail.v2f64) { +; CHECK-LABEL: qwordfloat +; CHECK: ld1 {v0.4s}, [x0] +; CHECK: ld1 {v1.2d}, [x1] +; CHECK: st1 {v0.4s}, [x2] +; CHECK: st1 {v1.2d}, [x3] +; BE-STRICT-ALIGN-LABEL: qwordfloat +; BE-STRICT-ALIGN: ldr +; BE-STRICT-ALIGN: ldr +; BE-STRICT-ALIGN: str +; BE-STRICT-ALIGN: str +entry: + %val.v4f32 = load <4 x float>* %head.v4f32, align 4 + %val.v2f64 = load <2 x double>* %head.v2f64, align 8 + store <4 x float> %val.v4f32, <4 x float>* %tail.v4f32, align 4 + store <2 x double> %val.v2f64, <2 x double>* %tail.v2f64, align 8 + ret <4 x float> %val.v4f32 +} + +;; Check element-aligned 64-bit vector load/store - integer +define <8 x i8> @dwordint (<8 x i8>* %head.v8i8, <4 x i16>* %head.v4i16, <2 x i32>* %head.v2i32, <1 x i64>* %head.v1i64, + <8 x i8>* %tail.v8i8, <4 x i16>* %tail.v4i16, <2 x i32>* %tail.v2i32, <1 x i64>* %tail.v1i64) { +; CHECK-LABEL: dwordint +; CHECK: ld1 {v0.8b}, [x0] +; CHECK: ld1 {v1.4h}, [x1] +; CHECK: ld1 {v2.2s}, [x2] +; CHECK: ld1 {v3.1d}, [x3] +; CHECK: st1 {v0.8b}, [x4] +; CHECK: st1 {v1.4h}, [x5] +; CHECK: st1 {v2.2s}, [x6] +; CHECK: st1 {v3.1d}, [x7] +; BE-STRICT-ALIGN-LABEL: dwordint +; BE-STRICT-ALIGN: ldrb +; BE-STRICT-ALIGN: ldrh +; BE-STRICT-ALIGN: ldr +; BE-STRICT-ALIGN: ld1 {v1.1d}, [x3] +; BE-STRICT-ALIGN: strb +; BE-STRICT-ALIGN: strh +; BE-STRICT-ALIGN: str +; BE-STRICT-ALIGN: st1 {v1.1d}, [x7] +entry: + %val.v8i8 = load <8 x i8>* %head.v8i8, align 1 + %val.v4i16 = load <4 x i16>* %head.v4i16, align 2 + %val.v2i32 = load <2 x i32>* %head.v2i32, align 4 + %val.v1i64 = load <1 x i64>* %head.v1i64, align 8 + store <8 x i8> %val.v8i8, <8 x i8>* %tail.v8i8 , align 1 + store <4 x i16> %val.v4i16, <4 x i16>* %tail.v4i16, align 2 + store <2 x i32> %val.v2i32, <2 x i32>* %tail.v2i32, align 4 + store <1 x i64> %val.v1i64, <1 x i64>* %tail.v1i64, align 8 + ret <8 x i8> %val.v8i8 +} + +;; Check element-aligned 64-bit vector load/store - floating point +define <2 x float> @dwordfloat (<2 x float>* %head.v2f32, <1 x double>* %head.v1f64, + <2 x float>* %tail.v2f32, <1 x double>* %tail.v1f64) { +; CHECK-LABEL: dwordfloat +; CHECK: ld1 {v0.2s}, [x0] +; CHECK: ld1 {v1.1d}, [x1] +; CHECK: st1 {v0.2s}, [x2] +; CHECK: st1 {v1.1d}, [x3] +; BE-STRICT-ALIGN-LABEL: dwordfloat +; BE-STRICT-ALIGN: ldr +; BE-STRICT-ALIGN: ld1 {v1.1d}, [x1] +; BE-STRICT-ALIGN: str +; BE-STRICT-ALIGN: st1 {v1.1d}, [x3] +entry: + %val.v2f32 = load <2 x float>* %head.v2f32, align 4 + %val.v1f64 = load <1 x double>* %head.v1f64, align 8 + store <2 x float> %val.v2f32, <2 x float>* %tail.v2f32, align 4 + store <1 x double> %val.v1f64, <1 x double>* %tail.v1f64, align 8 + ret <2 x float> %val.v2f32 +} + +;; Check load/store of 128-bit vectors with less-than 16-byte alignment +define <2 x i64> @align2vi64 (<2 x i64>* %head.byte, <2 x i64>* %head.half, <2 x i64>* %head.word, <2 x i64>* %head.dword, + <2 x i64>* %tail.byte, <2 x i64>* %tail.half, <2 x i64>* %tail.word, <2 x i64>* %tail.dword) { +; CHECK-LABEL: align2vi64 +; CHECK: ld1 {v0.2d}, [x0] +; CHECK: ld1 {v1.2d}, [x1] +; CHECK: ld1 {v2.2d}, [x2] +; CHECK: ld1 {v3.2d}, [x3] +; CHECK: st1 {v0.2d}, [x4] +; CHECK: st1 {v1.2d}, [x5] +; CHECK: st1 {v2.2d}, [x6] +; CHECK: st1 {v3.2d}, [x7] +; BE-STRICT-ALIGN-LABEL: align2vi64 +; BE-STRICT-ALIGN: ldrb +; BE-STRICT-ALIGN: ldrh +; BE-STRICT-ALIGN: ldr +; BE-STRICT-ALIGN: strb +; BE-STRICT-ALIGN: strh +; BE-STRICT-ALIGN: str +entry: + %val.byte = load <2 x i64>* %head.byte, align 1 + %val.half = load <2 x i64>* %head.half, align 2 + %val.word = load <2 x i64>* %head.word, align 4 + %val.dword = load <2 x i64>* %head.dword, align 8 + store <2 x i64> %val.byte, <2 x i64>* %tail.byte, align 1 + store <2 x i64> %val.half, <2 x i64>* %tail.half, align 2 + store <2 x i64> %val.word, <2 x i64>* %tail.word, align 4 + store <2 x i64> %val.dword, <2 x i64>* %tail.dword, align 8 + ret <2 x i64> %val.byte +} + +;; Check load/store of 64-bit vectors with less-than 8-byte alignment +define <2 x float> @align2vf32 (<2 x float>* %head.byte, <2 x float>* %head.half, <2 x float>* %head.word, <2 x float>* %head.dword, + <2 x float>* %tail.byte, <2 x float>* %tail.half, <2 x float>* %tail.word, <2 x float>* %tail.dword) { +; CHECK-LABEL: align2vf32 +; CHECK: ld1 {v0.2s}, [x0] +; CHECK: ld1 {v1.2s}, [x1] +; CHECK: ld1 {v2.2s}, [x2] +; CHECK: st1 {v0.2s}, [x4] +; CHECK: st1 {v1.2s}, [x5] +; CHECK: st1 {v2.2s}, [x6] +; BE-STRICT-ALIGN-LABEL: align2vf32 +; BE-STRICT-ALIGN: ldrb +; BE-STRICT-ALIGN: ldrh +; BE-STRICT-ALIGN: ldr +; BE-STRICT-ALIGN: strb +; BE-STRICT-ALIGN: strh +; BE-STRICT-ALIGN: str +entry: + %val.byte = load <2 x float>* %head.byte, align 1 + %val.half = load <2 x float>* %head.half, align 2 + %val.word = load <2 x float>* %head.word, align 4 + store <2 x float> %val.byte, <2 x float>* %tail.byte, align 1 + store <2 x float> %val.half, <2 x float>* %tail.half, align 2 + store <2 x float> %val.word, <2 x float>* %tail.word, align 4 + ret <2 x float> %val.byte +} |