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author | Tom Stellard <thomas.stellard@amd.com> | 2014-02-10 16:58:27 +0000 |
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committer | Tom Stellard <thomas.stellard@amd.com> | 2014-02-10 16:58:27 +0000 |
commit | 835f1c01bf28454955b74b3869025a0082122cea (patch) | |
tree | 27da517fcfffcdaae2ef89ab002073f9cb91a54b /test | |
parent | 853f658ed1ae77a9939ea44328805143f049492d (diff) | |
download | llvm-835f1c01bf28454955b74b3869025a0082122cea.tar.gz llvm-835f1c01bf28454955b74b3869025a0082122cea.tar.bz2 llvm-835f1c01bf28454955b74b3869025a0082122cea.tar.xz |
R600/SI: Only use S_WQM_B64 in pixel shaders
This doesn't change any functionality, since we only have two shader
types (compute and pixel) that use local memory. We're just changing
the logic to match the documentation.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@201096 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'test')
0 files changed, 0 insertions, 0 deletions