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author | Ekaterina Romanova <katya_romanova@playstation.sony.com> | 2014-03-26 22:15:28 +0000 |
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committer | Ekaterina Romanova <katya_romanova@playstation.sony.com> | 2014-03-26 22:15:28 +0000 |
commit | 899a605fc19df8f6b80f2e5e55512d04aee10c5a (patch) | |
tree | 78c6dcfbe3a54a976a44fb404b3caadb5fcbe7ec /unittests | |
parent | 3d7d0bc71a858bdd251a84f7a58a379894afe118 (diff) | |
download | llvm-899a605fc19df8f6b80f2e5e55512d04aee10c5a.tar.gz llvm-899a605fc19df8f6b80f2e5e55512d04aee10c5a.tar.bz2 llvm-899a605fc19df8f6b80f2e5e55512d04aee10c5a.tar.xz |
This is a fix for PR# 19051. I noticed code gen differences due to code motion when running tests with and without the debug info at O2. The problem is in branch folding. A loop wanted to skip the debug info, but actually it didn't do so.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@204865 91177308-0d34-0410-b5e6-96231b3b80d8
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