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-//===-- Support/Annotation.h - Annotation classes ---------------*- C++ -*-===//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file was developed by the LLVM research group and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-//
-// This file contains the declarations for two classes: Annotation & Annotable.
-// Using these two simple classes, anything that derives from Annotable can have
-// Annotation subclasses attached to them, ready for easy retrieval.
-//
-// Annotations are designed to be easily attachable to various classes.
-//
-// The AnnotationManager class is essential for using these classes. It is
-// responsible for turning Annotation name strings into tokens [unique id #'s]
-// that may be used to search for and create annotations.
-//
-//===----------------------------------------------------------------------===//
-
-#ifndef SUPPORT_ANNOTATION_H
-#define SUPPORT_ANNOTATION_H
-
-#include <string>
-#include <cassert>
-
-namespace llvm {
-
-class AnnotationID;
-class Annotation;
-class Annotable;
-class AnnotationManager;
-
-//===----------------------------------------------------------------------===//
-//
-// AnnotationID - This class is a thin wrapper around an unsigned integer that
-// is used to hopefully prevent errors using AnnotationID's. They may be copied
-// freely around and passed byvalue with little or no overhead.
-//
-class AnnotationID {
- friend class AnnotationManager;
- unsigned ID;
-
- AnnotationID(); // Default ctor is disabled
- inline AnnotationID(unsigned i) : ID(i) {} // Only creatable from AnnMgr
-public:
- inline AnnotationID(const AnnotationID &A) : ID(A.ID) {}
-
- inline bool operator==(const AnnotationID &A) const {
- return A.ID == ID;
- }
- inline bool operator<(const AnnotationID &A) const {
- return ID < A.ID;
- }
-};
-
-
-//===----------------------------------------------------------------------===//
-//
-// Annotation Class - This class serves as a base class for any specific
-// annotations that you might need. Simply subclass this to add extra
-// information to the annotations.
-//
-class Annotation {
- friend class Annotable; // Annotable manipulates Next list
- AnnotationID ID; // ID number, as obtained from AnnotationManager
- Annotation *Next; // The next annotation in the linked list
-public:
- inline Annotation(AnnotationID id) : ID(id), Next(0) {}
- virtual ~Annotation(); // Designed to be subclassed
-
- // getID - Return the unique ID# of this annotation
- inline AnnotationID getID() const { return ID; }
-
- // getNext - Return the next annotation in the list...
- inline Annotation *getNext() const { return Next; }
-};
-
-
-//===----------------------------------------------------------------------===//
-//
-// Annotable - This class is used as a base class for all objects that would
-// like to have annotation capability. One notable subclass is Value, which
-// means annotations can be attached to almost everything in LLVM.
-//
-// Annotable objects keep their annotation list sorted as annotations are
-// inserted and deleted. This is used to ensure that annotations with identical
-// ID#'s are stored sequentially.
-//
-class Annotable {
- mutable Annotation *AnnotationList;
-
- Annotable(const Annotable &); // Do not implement
- void operator=(const Annotable &); // Do not implement
-public:
- Annotable() : AnnotationList(0) {}
- ~Annotable();
-
- // getAnnotation - Search the list for annotations of the specified ID. The
- // pointer returned is either null (if no annotations of the specified ID
- // exist), or it points to the first element of a potentially list of elements
- // with identical ID #'s.
- //
- Annotation *getAnnotation(AnnotationID ID) const {
- for (Annotation *A = AnnotationList; A; A = A->getNext())
- if (A->getID() == ID) return A;
- return 0;
- }
-
- // getOrCreateAnnotation - Search through the annotation list, if there is
- // no annotation with the specified ID, then use the AnnotationManager to
- // create one.
- //
- inline Annotation *getOrCreateAnnotation(AnnotationID ID) const;
-
- // addAnnotation - Insert the annotation into the list in a sorted location.
- //
- void addAnnotation(Annotation *A) const {
- assert(A->Next == 0 && "Annotation already in list?!?");
-
- Annotation **AL = &AnnotationList;
- while (*AL && (*AL)->ID < A->getID()) // Find where to insert annotation
- AL = &((*AL)->Next);
- A->Next = *AL; // Link the annotation in
- *AL = A;
- }
-
- // unlinkAnnotation - Remove the first annotation of the specified ID... and
- // then return the unlinked annotation. The annotation object is not deleted.
- //
- inline Annotation *unlinkAnnotation(AnnotationID ID) const {
- for (Annotation **A = &AnnotationList; *A; A = &((*A)->Next))
- if ((*A)->getID() == ID) {
- Annotation *Ret = *A;
- *A = Ret->Next;
- Ret->Next = 0;
- return Ret;
- }
- return 0;
- }
-
- // deleteAnnotation - Delete the first annotation of the specified ID in the
- // list. Unlink unlinkAnnotation, this actually deletes the annotation object
- //
- bool deleteAnnotation(AnnotationID ID) const {
- Annotation *A = unlinkAnnotation(ID);
- delete A;
- return A != 0;
- }
-};
-
-
-//===----------------------------------------------------------------------===//
-//
-// AnnotationManager - This class is primarily responsible for maintaining a
-// one-to-one mapping between string Annotation names and Annotation ID numbers.
-//
-// Compared to the rest of the Annotation system, these mapping methods are
-// relatively slow, so they should be avoided by locally caching Annotation
-// ID #'s. These methods are safe to call at any time, even by static ctors, so
-// they should be used by static ctors most of the time.
-//
-// This class also provides support for annotations that are created on demand
-// by the Annotable::getOrCreateAnnotation method. To get this to work, simply
-// register an annotation handler
-//
-struct AnnotationManager {
- typedef Annotation *(*Factory)(AnnotationID, const Annotable *, void*);
-
- //===--------------------------------------------------------------------===//
- // Basic ID <-> Name map functionality
-
- static AnnotationID getID(const std::string &Name); // Name -> ID
- static const std::string &getName(AnnotationID ID); // ID -> Name
-
- // getID - Name -> ID + registration of a factory function for demand driven
- // annotation support.
- static AnnotationID getID(const std::string &Name, Factory Fact,
- void *Data = 0);
-
- //===--------------------------------------------------------------------===//
- // Annotation creation on demand support...
-
- // registerAnnotationFactory - This method is used to register a callback
- // function used to create an annotation on demand if it is needed by the
- // Annotable::getOrCreateAnnotation method.
- //
- static void registerAnnotationFactory(AnnotationID ID, Factory Func,
- void *ExtraData = 0);
-
- // createAnnotation - Create an annotation of the specified ID for the
- // specified object, using a register annotation creation function.
- //
- static Annotation *createAnnotation(AnnotationID ID, const Annotable *Obj);
-};
-
-
-
-// getOrCreateAnnotation - Search through the annotation list, if there is
-// no annotation with the specified ID, then use the AnnotationManager to
-// create one.
-//
-inline Annotation *Annotable::getOrCreateAnnotation(AnnotationID ID) const {
- Annotation *A = getAnnotation(ID); // Fast path, check for preexisting ann
- if (A) return A;
-
- // No annotation found, ask the annotation manager to create an annotation...
- A = AnnotationManager::createAnnotation(ID, this);
- assert(A && "AnnotationManager could not create annotation!");
- addAnnotation(A);
- return A;
-}
-
-} // End namespace llvm
-
-#endif