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-rw-r--r--include/llvm/CodeGen/MachineFunction.h29
1 files changed, 10 insertions, 19 deletions
diff --git a/include/llvm/CodeGen/MachineFunction.h b/include/llvm/CodeGen/MachineFunction.h
index 98f3a94839..7b24600b49 100644
--- a/include/llvm/CodeGen/MachineFunction.h
+++ b/include/llvm/CodeGen/MachineFunction.h
@@ -18,7 +18,7 @@
#ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
#define LLVM_CODEGEN_MACHINEFUNCTION_H
-#include "llvm/ADT/alist.h"
+#include "llvm/ADT/ilist.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/Support/Annotation.h"
#include "llvm/Support/Allocator.h"
@@ -34,15 +34,18 @@ class MachineConstantPool;
class MachineJumpTableInfo;
template <>
-class alist_traits<MachineBasicBlock, MachineBasicBlock> {
- typedef alist_iterator<MachineBasicBlock> iterator;
+class ilist_traits<MachineBasicBlock>
+ : public ilist_default_traits<MachineBasicBlock> {
+ mutable MachineBasicBlock Sentinel;
public:
+ MachineBasicBlock *createSentinel() const { return &Sentinel; }
+ void destroySentinel(MachineBasicBlock *) const {}
+
void addNodeToList(MachineBasicBlock* MBB);
void removeNodeFromList(MachineBasicBlock* MBB);
- void transferNodesFromList(alist_traits<MachineBasicBlock> &,
- iterator,
- iterator) {}
void deleteNode(MachineBasicBlock *MBB);
+private:
+ void createNode(const MachineBasicBlock &);
};
/// MachineFunctionInfo - This class can be derived from and used by targets to
@@ -87,11 +90,8 @@ class MachineFunction : private Annotation {
// Allocation management for basic blocks in function.
Recycler<MachineBasicBlock> BasicBlockRecycler;
- // Allocation management for memoperands in function.
- Recycler<MachineMemOperand> MemOperandRecycler;
-
// List of machine basic blocks in function
- typedef alist<MachineBasicBlock> BasicBlockListType;
+ typedef ilist<MachineBasicBlock> BasicBlockListType;
BasicBlockListType BasicBlocks;
public:
@@ -302,15 +302,6 @@ public:
/// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
///
void DeleteMachineBasicBlock(MachineBasicBlock *MBB);
-
- /// CreateMachineMemOperand - Allocate a new MachineMemOperand. Use this
- /// instead of `new MachineMemOperand'.
- ///
- MachineMemOperand *CreateMachineMemOperand(const MachineMemOperand &MMO);
-
- /// DeleteMachineMemOperand - Delete the given MachineMemOperand.
- ///
- void DeleteMachineMemOperand(MachineMemOperand *MMO);
};
//===--------------------------------------------------------------------===//