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-rw-r--r--include/llvm/Support/Allocator.h8
1 files changed, 1 insertions, 7 deletions
diff --git a/include/llvm/Support/Allocator.h b/include/llvm/Support/Allocator.h
index a3ed5994af..f3592f7fe9 100644
--- a/include/llvm/Support/Allocator.h
+++ b/include/llvm/Support/Allocator.h
@@ -138,12 +138,6 @@ class BumpPtrAllocator {
/// for extremely heavy memory use scenarios.
size_t NumSlabs;
- /// \brief Aligns \c Ptr to \c Alignment bytes, rounding up.
- ///
- /// Alignment should be a power of two. This method rounds up, so
- /// AlignPtr(7, 4) == 8 and AlignPtr(8, 4) == 8.
- static char *AlignPtr(char *Ptr, size_t Alignment);
-
/// \brief Allocate a new slab and move the bump pointers over into the new
/// slab, modifying CurPtr and End.
void StartNewSlab();
@@ -219,7 +213,7 @@ public:
char *End = Slab == Allocator.CurSlab ? Allocator.CurPtr
: (char *)Slab + Slab->Size;
for (char *Ptr = (char *)(Slab + 1); Ptr < End; Ptr += sizeof(T)) {
- Ptr = Allocator.AlignPtr(Ptr, alignOf<T>());
+ Ptr = alignPtr(Ptr, alignOf<T>());
if (Ptr + sizeof(T) <= End)
reinterpret_cast<T *>(Ptr)->~T();
}