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diff --git a/include/llvm/SymbolTable.h b/include/llvm/SymbolTable.h
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+//===-- llvm/SymbolTable.h - Implement a type planed symtab -------*- C++ -*-=//
+//
+// This file implements a symbol table that has planed broken up by type.
+// Identical types may have overlapping symbol names as long as they are
+// distinct.
+//
+// Note that this implements a chained symbol table. If a name being 'lookup'd
+// isn't found in the current symbol table, then the parent symbol table is
+// searched.
+//
+// This chaining behavior does NOT affect iterators though: only the lookup
+// method
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_SYMBOL_TABLE_H
+#define LLVM_SYMBOL_TABLE_H
+
+#include <vector>
+#include <map>
+#include <string>
+
+class Value;
+class Type;
+
+// TODO: Change this back to vector<map<const string, Value *> >
+// Make the vector be a data member, and base it on UniqueID's
+// That should be much more efficient!
+//
+class SymbolTable : public map<const Type *, map<const string, Value *> > {
+ typedef map<const string, Value *> VarMap;
+ typedef map<const Type *, VarMap> super;
+
+ SymbolTable *ParentSymTab;
+
+ friend class SymTabValue;
+ inline void setParentSymTab(SymbolTable *P) { ParentSymTab = P; }
+
+public:
+ typedef VarMap::iterator type_iterator;
+ typedef VarMap::const_iterator type_const_iterator;
+
+ inline SymbolTable(SymbolTable *P = 0) { ParentSymTab = P; }
+ ~SymbolTable();
+
+ SymbolTable *getParentSymTab() { return ParentSymTab; }
+
+ // lookup - Returns null on failure...
+ Value *lookup(const Type *Ty, const string &name);
+
+ // find - returns end(Ty->getIDNumber()) on failure...
+ type_iterator type_find(const Type *Ty, const string &name);
+ type_iterator type_find(const Value *D);
+
+ // insert - Add named definition to the symbol table...
+ void insert(Value *N);
+
+ void remove(Value *N);
+ Value *type_remove(const type_iterator &It);
+
+ inline unsigned type_size(const Type *TypeID) const {
+ return find(TypeID)->second.size();
+ }
+
+ // Note that type_begin / type_end only work if you know that an element of
+ // TypeID is already in the symbol table!!!
+ //
+ inline type_iterator type_begin(const Type *TypeID) {
+ return find(TypeID)->second.begin();
+ }
+ inline type_const_iterator type_begin(const Type *TypeID) const {
+ return find(TypeID)->second.begin();
+ }
+
+ inline type_iterator type_end(const Type *TypeID) {
+ return find(TypeID)->second.end();
+ }
+ inline type_const_iterator type_end(const Type *TypeID) const {
+ return find(TypeID)->second.end();
+ }
+};
+
+#endif