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+//===-- llvm/Target/TargetFrameLowering.h ---------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// Interface to describe the layout of a stack frame on the target machine.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_TARGET_TARGETFRAMELOWERING_H
+#define LLVM_TARGET_TARGETFRAMELOWERING_H
+
+#include "llvm/CodeGen/MachineBasicBlock.h"
+
+#include <utility>
+#include <vector>
+
+namespace llvm {
+ class CalleeSavedInfo;
+ class MachineFunction;
+ class MachineBasicBlock;
+ class MachineMove;
+ class RegScavenger;
+
+/// Information about stack frame layout on the target. It holds the direction
+/// of stack growth, the known stack alignment on entry to each function, and
+/// the offset to the locals area.
+///
+/// The offset to the local area is the offset from the stack pointer on
+/// function entry to the first location where function data (local variables,
+/// spill locations) can be stored.
+class TargetFrameLowering {
+public:
+ enum StackDirection {
+ StackGrowsUp, // Adding to the stack increases the stack address
+ StackGrowsDown // Adding to the stack decreases the stack address
+ };
+
+ // Maps a callee saved register to a stack slot with a fixed offset.
+ struct SpillSlot {
+ unsigned Reg;
+ int Offset; // Offset relative to stack pointer on function entry.
+ };
+private:
+ StackDirection StackDir;
+ unsigned StackAlignment;
+ unsigned TransientStackAlignment;
+ int LocalAreaOffset;
+public:
+ TargetFrameLowering(StackDirection D, unsigned StackAl, int LAO,
+ unsigned TransAl = 1)
+ : StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl),
+ LocalAreaOffset(LAO) {}
+
+ virtual ~TargetFrameLowering();
+
+ // These methods return information that describes the abstract stack layout
+ // of the target machine.
+
+ /// getStackGrowthDirection - Return the direction the stack grows
+ ///
+ StackDirection getStackGrowthDirection() const { return StackDir; }
+
+ /// getStackAlignment - This method returns the number of bytes to which the
+ /// stack pointer must be aligned on entry to a function. Typically, this
+ /// is the largest alignment for any data object in the target.
+ ///
+ unsigned getStackAlignment() const { return StackAlignment; }
+
+ /// getTransientStackAlignment - This method returns the number of bytes to
+ /// which the stack pointer must be aligned at all times, even between
+ /// calls.
+ ///
+ unsigned getTransientStackAlignment() const {
+ return TransientStackAlignment;
+ }
+
+ /// getOffsetOfLocalArea - This method returns the offset of the local area
+ /// from the stack pointer on entrance to a function.
+ ///
+ int getOffsetOfLocalArea() const { return LocalAreaOffset; }
+
+ /// getCalleeSavedSpillSlots - This method returns a pointer to an array of
+ /// pairs, that contains an entry for each callee saved register that must be
+ /// spilled to a particular stack location if it is spilled.
+ ///
+ /// Each entry in this array contains a <register,offset> pair, indicating the
+ /// fixed offset from the incoming stack pointer that each register should be
+ /// spilled at. If a register is not listed here, the code generator is
+ /// allowed to spill it anywhere it chooses.
+ ///
+ virtual const SpillSlot *
+ getCalleeSavedSpillSlots(unsigned &NumEntries) const {
+ NumEntries = 0;
+ return 0;
+ }
+
+ /// targetHandlesStackFrameRounding - Returns true if the target is
+ /// responsible for rounding up the stack frame (probably at emitPrologue
+ /// time).
+ virtual bool targetHandlesStackFrameRounding() const {
+ return false;
+ }
+
+ /// emitProlog/emitEpilog - These methods insert prolog and epilog code into
+ /// the function.
+ virtual void emitPrologue(MachineFunction &MF) const = 0;
+ virtual void emitEpilogue(MachineFunction &MF,
+ MachineBasicBlock &MBB) const = 0;
+
+ /// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee
+ /// saved registers and returns true if it isn't possible / profitable to do
+ /// so by issuing a series of store instructions via
+ /// storeRegToStackSlot(). Returns false otherwise.
+ virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator MI,
+ const std::vector<CalleeSavedInfo> &CSI,
+ const TargetRegisterInfo *TRI) const {
+ return false;
+ }
+
+ /// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee
+ /// saved registers and returns true if it isn't possible / profitable to do
+ /// so by issuing a series of load instructions via loadRegToStackSlot().
+ /// Returns false otherwise.
+ virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator MI,
+ const std::vector<CalleeSavedInfo> &CSI,
+ const TargetRegisterInfo *TRI) const {
+ return false;
+ }
+
+ /// hasFP - Return true if the specified function should have a dedicated
+ /// frame pointer register. For most targets this is true only if the function
+ /// has variable sized allocas or if frame pointer elimination is disabled.
+ virtual bool hasFP(const MachineFunction &MF) const = 0;
+
+ /// hasReservedCallFrame - Under normal circumstances, when a frame pointer is
+ /// not required, we reserve argument space for call sites in the function
+ /// immediately on entry to the current function. This eliminates the need for
+ /// add/sub sp brackets around call sites. Returns true if the call frame is
+ /// included as part of the stack frame.
+ virtual bool hasReservedCallFrame(const MachineFunction &MF) const {
+ return !hasFP(MF);
+ }
+
+ /// canSimplifyCallFramePseudos - When possible, it's best to simplify the
+ /// call frame pseudo ops before doing frame index elimination. This is
+ /// possible only when frame index references between the pseudos won't
+ /// need adjusting for the call frame adjustments. Normally, that's true
+ /// if the function has a reserved call frame or a frame pointer. Some
+ /// targets (Thumb2, for example) may have more complicated criteria,
+ /// however, and can override this behavior.
+ virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const {
+ return hasReservedCallFrame(MF) || hasFP(MF);
+ }
+
+ /// getInitialFrameState - Returns a list of machine moves that are assumed
+ /// on entry to all functions. Note that LabelID is ignored (assumed to be
+ /// the beginning of the function.)
+ virtual void getInitialFrameState(std::vector<MachineMove> &Moves) const;
+
+ /// getFrameIndexOffset - Returns the displacement from the frame register to
+ /// the stack frame of the specified index.
+ virtual int getFrameIndexOffset(const MachineFunction &MF, int FI) const;
+
+ /// getFrameIndexReference - This method should return the base register
+ /// and offset used to reference a frame index location. The offset is
+ /// returned directly, and the base register is returned via FrameReg.
+ virtual int getFrameIndexReference(const MachineFunction &MF, int FI,
+ unsigned &FrameReg) const;
+
+ /// processFunctionBeforeCalleeSavedScan - This method is called immediately
+ /// before PrologEpilogInserter scans the physical registers used to determine
+ /// what callee saved registers should be spilled. This method is optional.
+ virtual void processFunctionBeforeCalleeSavedScan(MachineFunction &MF,
+ RegScavenger *RS = NULL) const {
+
+ }
+
+ /// processFunctionBeforeFrameFinalized - This method is called immediately
+ /// before the specified function's frame layout (MF.getFrameInfo()) is
+ /// finalized. Once the frame is finalized, MO_FrameIndex operands are
+ /// replaced with direct constants. This method is optional.
+ ///
+ virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF) const {
+ }
+};
+
+} // End llvm namespace
+
+#endif