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-rw-r--r--lib/Bytecode/Writer/SlotCalculator.cpp195
1 files changed, 195 insertions, 0 deletions
diff --git a/lib/Bytecode/Writer/SlotCalculator.cpp b/lib/Bytecode/Writer/SlotCalculator.cpp
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+//===-- SlotCalculator.cpp - Calculate what slots values land in ------------=//
+//
+// This file implements a useful analysis step to figure out what numbered
+// slots values in a program will land in (keeping track of per plane
+// information as required.
+//
+// This is used primarily for when writing a file to disk, either in bytecode
+// or source format.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Analysis/SlotCalculator.h"
+#include "llvm/ConstantPool.h"
+#include "llvm/Method.h"
+#include "llvm/Module.h"
+#include "llvm/BasicBlock.h"
+#include "llvm/ConstPoolVals.h"
+#include "llvm/iOther.h"
+#include "llvm/DerivedTypes.h"
+
+SlotCalculator::SlotCalculator(const Module *M, bool IgnoreNamed) {
+ IgnoreNamedNodes = IgnoreNamed;
+ TheModule = M;
+
+ // Preload table... Make sure that all of the primitive types are in the table
+ // and that their Primitive ID is equal to their slot #
+ //
+ for (unsigned i = 0; i < Type::FirstDerivedTyID; ++i) {
+ assert(Type::getPrimitiveType((Type::PrimitiveID)i));
+ insertVal(Type::getPrimitiveType((Type::PrimitiveID)i));
+ }
+
+ if (M == 0) return; // Empty table...
+
+ bool Result = processModule(M);
+ assert(Result == false && "Error in processModule!");
+}
+
+SlotCalculator::SlotCalculator(const Method *M, bool IgnoreNamed) {
+ IgnoreNamedNodes = IgnoreNamed;
+ TheModule = M ? M->getParent() : 0;
+
+ // Preload table... Make sure that all of the primitive types are in the table
+ // and that their Primitive ID is equal to their slot #
+ //
+ for (unsigned i = 0; i < Type::FirstDerivedTyID; ++i) {
+ assert(Type::getPrimitiveType((Type::PrimitiveID)i));
+ insertVal(Type::getPrimitiveType((Type::PrimitiveID)i));
+ }
+
+ if (TheModule == 0) return; // Empty table...
+
+ bool Result = processModule(TheModule);
+ assert(Result == false && "Error in processModule!");
+
+ incorporateMethod(M);
+}
+
+void SlotCalculator::incorporateMethod(const Method *M) {
+ assert(ModuleLevel.size() == 0 && "Module already incorporated!");
+
+ // Save the Table state before we process the method...
+ for (unsigned i = 0; i < Table.size(); ++i) {
+ ModuleLevel.push_back(Table[i].size());
+ }
+
+ // Process the method to incorporate its values into our table
+ processMethod(M);
+}
+
+void SlotCalculator::purgeMethod() {
+ assert(ModuleLevel.size() != 0 && "Module not incorporated!");
+ unsigned NumModuleTypes = ModuleLevel.size();
+
+ // First, remove values from existing type planes
+ for (unsigned i = 0; i < NumModuleTypes; ++i) {
+ unsigned ModuleSize = ModuleLevel[i]; // Size of plane before method came
+ while (Table[i].size() != ModuleSize) {
+ NodeMap.erase(NodeMap.find(Table[i].back())); // Erase from nodemap
+ Table[i].pop_back(); // Shrink plane
+ }
+ }
+
+ // We don't need this state anymore, free it up.
+ ModuleLevel.clear();
+
+ // Next, remove any type planes defined by the method...
+ while (NumModuleTypes != Table.size()) {
+ TypePlane &Plane = Table.back();
+ while (Plane.size()) {
+ NodeMap.erase(NodeMap.find(Plane.back())); // Erase from nodemap
+ Plane.pop_back(); // Shrink plane
+ }
+
+ Table.pop_back(); // Nuke the plane, we don't like it.
+ }
+}
+
+bool SlotCalculator::processConstant(const ConstPoolVal *CPV) {
+ //cerr << "Inserting constant: '" << CPV->getStrValue() << endl;
+ insertVal(CPV);
+ return false;
+}
+
+// processType - This callback occurs when an derived type is discovered
+// at the class level. This activity occurs when processing a constant pool.
+//
+bool SlotCalculator::processType(const Type *Ty) {
+ //cerr << "processType: " << Ty->getName() << endl;
+ // TODO: Don't leak memory!!! Free this in the dtor!
+ insertVal(new ConstPoolType(Ty));
+ return false;
+}
+
+bool SlotCalculator::visitMethod(const Method *M) {
+ //cerr << "visitMethod: '" << M->getType()->getName() << "'\n";
+ insertVal(M);
+ return false;
+}
+
+bool SlotCalculator::processMethodArgument(const MethodArgument *MA) {
+ insertVal(MA);
+ return false;
+}
+
+bool SlotCalculator::processBasicBlock(const BasicBlock *BB) {
+ insertVal(BB);
+ ModuleAnalyzer::processBasicBlock(BB); // Lets visit the instructions too!
+ return false;
+}
+
+bool SlotCalculator::processInstruction(const Instruction *I) {
+ insertVal(I);
+ return false;
+}
+
+int SlotCalculator::getValSlot(const Value *D) const {
+ map<const Value*, unsigned>::const_iterator I = NodeMap.find(D);
+ if (I == NodeMap.end()) return -1;
+
+ return (int)I->second;
+}
+
+void SlotCalculator::insertVal(const Value *D) {
+ if (D == 0) return;
+
+ // If this node does not contribute to a plane, or if the node has a
+ // name and we don't want names, then ignore the silly node...
+ //
+ if (D->getType() == Type::VoidTy || (IgnoreNamedNodes && D->hasName()))
+ return;
+
+ const Type *Typ = D->getType();
+ unsigned Ty = Typ->getPrimitiveID();
+ if (Typ->isDerivedType()) {
+ int DefSlot = getValSlot(Typ);
+ if (DefSlot == -1) { // Have we already entered this type?
+ // This can happen if a type is first seen in an instruction. For
+ // example, if you say 'malloc uint', this defines a type 'uint*' that
+ // may be undefined at this point.
+ //
+ cerr << "SHOULDNT HAPPEN Adding Type ba: " << Typ->getName() << endl;
+ assert(0 && "SHouldn't this be taken care of by processType!?!?!");
+ // Nope... add this to the Type plane now!
+ insertVal(Typ);
+
+ DefSlot = getValSlot(Typ);
+ assert(DefSlot >= 0 && "Type didn't get inserted correctly!");
+ }
+ Ty = (unsigned)DefSlot;
+ }
+
+ if (Table.size() <= Ty) // Make sure we have the type plane allocated...
+ Table.resize(Ty+1, TypePlane());
+
+ // Insert node into table and NodeMap...
+ NodeMap[D] = Table[Ty].size();
+
+ if (Typ == Type::TypeTy && // If it's a type constant, add the Type also
+ D->getValueType() != Value::TypeVal) {
+ assert(D->getValueType() == Value::ConstantVal &&
+ "All Type instances should be constant types!");
+
+ const ConstPoolType *CPT = (const ConstPoolType*)D;
+ int Slot = getValSlot(CPT->getValue());
+ if (Slot == -1) {
+ // Only add if it's not already here!
+ NodeMap[CPT->getValue()] = Table[Ty].size();
+ } else if (!CPT->hasName()) { // If the type has no name...
+ NodeMap[D] = (unsigned)Slot; // Don't readd type, merge.
+ return;
+ }
+ }
+ Table[Ty].push_back(D);
+}