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-rw-r--r--lib/CodeGen/ScheduleDAG.cpp241
1 files changed, 127 insertions, 114 deletions
diff --git a/lib/CodeGen/ScheduleDAG.cpp b/lib/CodeGen/ScheduleDAG.cpp
index 7ceab3a87b..dad5eb5d9b 100644
--- a/lib/CodeGen/ScheduleDAG.cpp
+++ b/lib/CodeGen/ScheduleDAG.cpp
@@ -33,115 +33,6 @@ ScheduleDAG::ScheduleDAG(SelectionDAG *dag, MachineBasicBlock *bb,
ScheduleDAG::~ScheduleDAG() {}
-/// CalculateDepths - compute depths using algorithms for the longest
-/// paths in the DAG
-void ScheduleDAG::CalculateDepths() {
- unsigned DAGSize = SUnits.size();
- std::vector<SUnit*> WorkList;
- WorkList.reserve(DAGSize);
-
- // Initialize the data structures
- for (unsigned i = 0, e = DAGSize; i != e; ++i) {
- SUnit *SU = &SUnits[i];
- unsigned Degree = SU->Preds.size();
- // Temporarily use the Depth field as scratch space for the degree count.
- SU->Depth = Degree;
-
- // Is it a node without dependencies?
- if (Degree == 0) {
- assert(SU->Preds.empty() && "SUnit should have no predecessors");
- // Collect leaf nodes
- WorkList.push_back(SU);
- }
- }
-
- // Process nodes in the topological order
- while (!WorkList.empty()) {
- SUnit *SU = WorkList.back();
- WorkList.pop_back();
- unsigned SUDepth = 0;
-
- // Use dynamic programming:
- // When current node is being processed, all of its dependencies
- // are already processed.
- // So, just iterate over all predecessors and take the longest path
- for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
- I != E; ++I) {
- unsigned PredDepth = I->getSUnit()->Depth;
- if (PredDepth+1 > SUDepth) {
- SUDepth = PredDepth + 1;
- }
- }
-
- SU->Depth = SUDepth;
-
- // Update degrees of all nodes depending on current SUnit
- for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
- I != E; ++I) {
- SUnit *SU = I->getSUnit();
- if (!--SU->Depth)
- // If all dependencies of the node are processed already,
- // then the longest path for the node can be computed now
- WorkList.push_back(SU);
- }
- }
-}
-
-/// CalculateHeights - compute heights using algorithms for the longest
-/// paths in the DAG
-void ScheduleDAG::CalculateHeights() {
- unsigned DAGSize = SUnits.size();
- std::vector<SUnit*> WorkList;
- WorkList.reserve(DAGSize);
-
- // Initialize the data structures
- for (unsigned i = 0, e = DAGSize; i != e; ++i) {
- SUnit *SU = &SUnits[i];
- unsigned Degree = SU->Succs.size();
- // Temporarily use the Height field as scratch space for the degree count.
- SU->Height = Degree;
-
- // Is it a node without dependencies?
- if (Degree == 0) {
- assert(SU->Succs.empty() && "Something wrong");
- assert(WorkList.empty() && "Should be empty");
- // Collect leaf nodes
- WorkList.push_back(SU);
- }
- }
-
- // Process nodes in the topological order
- while (!WorkList.empty()) {
- SUnit *SU = WorkList.back();
- WorkList.pop_back();
- unsigned SUHeight = 0;
-
- // Use dynamic programming:
- // When current node is being processed, all of its dependencies
- // are already processed.
- // So, just iterate over all successors and take the longest path
- for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
- I != E; ++I) {
- unsigned SuccHeight = I->getSUnit()->Height;
- if (SuccHeight+1 > SUHeight) {
- SUHeight = SuccHeight + 1;
- }
- }
-
- SU->Height = SUHeight;
-
- // Update degrees of all nodes depending on current SUnit
- for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
- I != E; ++I) {
- SUnit *SU = I->getSUnit();
- if (!--SU->Height)
- // If all dependencies of the node are processed already,
- // then the longest path for the node can be computed now
- WorkList.push_back(SU);
- }
- }
-}
-
/// dump - dump the schedule.
void ScheduleDAG::dumpSchedule() const {
for (unsigned i = 0, e = Sequence.size(); i != e; i++) {
@@ -171,13 +62,10 @@ void SUnit::addPred(const SDep &D) {
for (unsigned i = 0, e = (unsigned)Preds.size(); i != e; ++i)
if (Preds[i] == D)
return;
- // Add a pred to this SUnit.
- Preds.push_back(D);
// Now add a corresponding succ to N.
SDep P = D;
P.setSUnit(this);
SUnit *N = D.getSUnit();
- N->Succs.push_back(P);
// Update the bookkeeping.
if (D.getKind() == SDep::Data) {
++NumPreds;
@@ -187,6 +75,10 @@ void SUnit::addPred(const SDep &D) {
++NumPredsLeft;
if (!isScheduled)
++N->NumSuccsLeft;
+ N->Succs.push_back(P);
+ Preds.push_back(D);
+ this->setDepthDirty();
+ N->setHeightDirty();
}
/// removePred - This removes the specified edge as a pred of the current
@@ -220,10 +112,128 @@ void SUnit::removePred(const SDep &D) {
--NumPredsLeft;
if (!isScheduled)
--N->NumSuccsLeft;
+ this->setDepthDirty();
+ N->setHeightDirty();
return;
}
}
+void SUnit::setDepthDirty() {
+ SmallVector<SUnit*, 8> WorkList;
+ WorkList.push_back(this);
+ while (!WorkList.empty()) {
+ SUnit *SU = WorkList.back();
+ WorkList.pop_back();
+ if (!SU->isDepthCurrent) continue;
+ SU->isDepthCurrent = false;
+ for (SUnit::const_succ_iterator I = Succs.begin(),
+ E = Succs.end(); I != E; ++I)
+ WorkList.push_back(I->getSUnit());
+ }
+}
+
+void SUnit::setHeightDirty() {
+ SmallVector<SUnit*, 8> WorkList;
+ WorkList.push_back(this);
+ while (!WorkList.empty()) {
+ SUnit *SU = WorkList.back();
+ WorkList.pop_back();
+ if (!SU->isHeightCurrent) continue;
+ SU->isHeightCurrent = false;
+ for (SUnit::const_pred_iterator I = Preds.begin(),
+ E = Preds.end(); I != E; ++I)
+ WorkList.push_back(I->getSUnit());
+ }
+}
+
+/// setDepthToAtLeast - Update this node's successors to reflect the
+/// fact that this node's depth just increased.
+///
+void SUnit::setDepthToAtLeast(unsigned NewDepth) {
+ if (NewDepth <= Depth)
+ return;
+ setDepthDirty();
+ Depth = NewDepth;
+ isDepthCurrent = true;
+}
+
+/// setHeightToAtLeast - Update this node's predecessors to reflect the
+/// fact that this node's height just increased.
+///
+void SUnit::setHeightToAtLeast(unsigned NewHeight) {
+ if (NewHeight <= Height)
+ return;
+ setHeightDirty();
+ Height = NewHeight;
+ isHeightCurrent = true;
+}
+
+/// ComputeDepth - Calculate the maximal path from the node to the exit.
+///
+void SUnit::ComputeDepth() {
+ SmallVector<SUnit*, 8> WorkList;
+ WorkList.push_back(this);
+ while (!WorkList.empty()) {
+ SUnit *Cur = WorkList.back();
+
+ bool Done = true;
+ unsigned MaxPredDepth = 0;
+ for (SUnit::const_pred_iterator I = Cur->Preds.begin(),
+ E = Cur->Preds.end(); I != E; ++I) {
+ SUnit *PredSU = I->getSUnit();
+ if (PredSU->isDepthCurrent)
+ MaxPredDepth = std::max(MaxPredDepth,
+ PredSU->Depth + I->getLatency());
+ else {
+ Done = false;
+ WorkList.push_back(PredSU);
+ }
+ }
+
+ if (Done) {
+ WorkList.pop_back();
+ if (MaxPredDepth != Cur->Depth) {
+ Cur->setDepthDirty();
+ Cur->Depth = MaxPredDepth;
+ }
+ Cur->isDepthCurrent = true;
+ }
+ }
+}
+
+/// ComputeHeight - Calculate the maximal path from the node to the entry.
+///
+void SUnit::ComputeHeight() {
+ SmallVector<SUnit*, 8> WorkList;
+ WorkList.push_back(this);
+ while (!WorkList.empty()) {
+ SUnit *Cur = WorkList.back();
+
+ bool Done = true;
+ unsigned MaxSuccHeight = 0;
+ for (SUnit::const_succ_iterator I = Cur->Succs.begin(),
+ E = Cur->Succs.end(); I != E; ++I) {
+ SUnit *SuccSU = I->getSUnit();
+ if (SuccSU->isHeightCurrent)
+ MaxSuccHeight = std::max(MaxSuccHeight,
+ SuccSU->Height + I->getLatency());
+ else {
+ Done = false;
+ WorkList.push_back(SuccSU);
+ }
+ }
+
+ if (Done) {
+ WorkList.pop_back();
+ if (MaxSuccHeight != Cur->Height) {
+ Cur->setHeightDirty();
+ Cur->Height = MaxSuccHeight;
+ }
+ Cur->isHeightCurrent = true;
+ }
+ }
+}
+
/// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or
/// a group of nodes flagged together.
void SUnit::dump(const ScheduleDAG *G) const {
@@ -299,11 +309,14 @@ void ScheduleDAG::VerifySchedule(bool isBottomUp) {
cerr << "has not been scheduled!\n";
AnyNotSched = true;
}
- if (SUnits[i].isScheduled && SUnits[i].Cycle > (unsigned)INT_MAX) {
+ if (SUnits[i].isScheduled &&
+ (isBottomUp ? SUnits[i].getHeight() : SUnits[i].getHeight()) >
+ unsigned(INT_MAX)) {
if (!AnyNotSched)
cerr << "*** Scheduling failed! ***\n";
SUnits[i].dump(this);
- cerr << "has an unexpected Cycle value!\n";
+ cerr << "has an unexpected "
+ << (isBottomUp ? "Height" : "Depth") << " value!\n";
AnyNotSched = true;
}
if (isBottomUp) {