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-rw-r--r--lib/CodeGen/SelectionDAG/SelectionDAG.cpp19
1 files changed, 17 insertions, 2 deletions
diff --git a/lib/CodeGen/SelectionDAG/SelectionDAG.cpp b/lib/CodeGen/SelectionDAG/SelectionDAG.cpp
index 5f5a880edf..19da986fe8 100644
--- a/lib/CodeGen/SelectionDAG/SelectionDAG.cpp
+++ b/lib/CodeGen/SelectionDAG/SelectionDAG.cpp
@@ -3840,6 +3840,8 @@ SDValue SelectionDAG::getAtomic(unsigned Opcode, DebugLoc dl, EVT MemVT,
unsigned Flags = MachineMemOperand::MOLoad | MachineMemOperand::MOStore;
// For now, atomics are considered to be volatile always.
+ // FIXME: Volatile isn't really correct; we should keep track of atomic
+ // orderings in the memoperand.
Flags |= MachineMemOperand::MOVolatile;
MachineMemOperand *MMO =
@@ -3889,9 +3891,16 @@ SDValue SelectionDAG::getAtomic(unsigned Opcode, DebugLoc dl, EVT MemVT,
Alignment = getEVTAlignment(MemVT);
MachineFunction &MF = getMachineFunction();
- unsigned Flags = MachineMemOperand::MOLoad | MachineMemOperand::MOStore;
+ // A monotonic store does not load; a release store "loads" in the sense
+ // that other stores cannot be sunk past it.
+ // (An atomicrmw obviously both loads and stores.)
+ unsigned Flags = MachineMemOperand::MOStore;
+ if (Opcode != ISD::ATOMIC_STORE || Ordering > Monotonic)
+ Flags |= MachineMemOperand::MOLoad;
// For now, atomics are considered to be volatile always.
+ // FIXME: Volatile isn't really correct; we should keep track of atomic
+ // orderings in the memoperand.
Flags |= MachineMemOperand::MOVolatile;
MachineMemOperand *MMO =
@@ -3954,9 +3963,15 @@ SDValue SelectionDAG::getAtomic(unsigned Opcode, DebugLoc dl, EVT MemVT,
Alignment = getEVTAlignment(MemVT);
MachineFunction &MF = getMachineFunction();
- unsigned Flags = MachineMemOperand::MOLoad | MachineMemOperand::MOStore;
+ // A monotonic load does not store; an acquire load "stores" in the sense
+ // that other loads cannot be hoisted past it.
+ unsigned Flags = MachineMemOperand::MOLoad;
+ if (Ordering > Monotonic)
+ Flags |= MachineMemOperand::MOStore;
// For now, atomics are considered to be volatile always.
+ // FIXME: Volatile isn't really correct; we should keep track of atomic
+ // orderings in the memoperand.
Flags |= MachineMemOperand::MOVolatile;
MachineMemOperand *MMO =