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diff --git a/lib/IR/Attributes.cpp b/lib/IR/Attributes.cpp
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+//===-- Attribute.cpp - Implement AttributesList -------------------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements the Attribute, AttributeImpl, AttrBuilder,
+// AttributeSetImpl, and AttributeSet classes.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Attributes.h"
+#include "AttributeImpl.h"
+#include "LLVMContextImpl.h"
+#include "llvm/ADT/FoldingSet.h"
+#include "llvm/ADT/StringExtras.h"
+#include "llvm/Support/Atomic.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/ManagedStatic.h"
+#include "llvm/Support/Mutex.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/Type.h"
+using namespace llvm;
+
+//===----------------------------------------------------------------------===//
+// Attribute Implementation
+//===----------------------------------------------------------------------===//
+
+Attribute Attribute::get(LLVMContext &Context, ArrayRef<AttrKind> Vals) {
+ AttrBuilder B;
+ for (ArrayRef<AttrKind>::iterator I = Vals.begin(), E = Vals.end();
+ I != E; ++I)
+ B.addAttribute(*I);
+ return Attribute::get(Context, B);
+}
+
+Attribute Attribute::get(LLVMContext &Context, AttrBuilder &B) {
+ // If there are no attributes, return an empty Attribute class.
+ if (!B.hasAttributes())
+ return Attribute();
+
+ // Otherwise, build a key to look up the existing attributes.
+ LLVMContextImpl *pImpl = Context.pImpl;
+ FoldingSetNodeID ID;
+ ID.AddInteger(B.getBitMask());
+
+ void *InsertPoint;
+ AttributeImpl *PA = pImpl->AttrsSet.FindNodeOrInsertPos(ID, InsertPoint);
+
+ if (!PA) {
+ // If we didn't find any existing attributes of the same shape then create a
+ // new one and insert it.
+ PA = new AttributeImpl(Context, B.getBitMask());
+ pImpl->AttrsSet.InsertNode(PA, InsertPoint);
+ }
+
+ // Return the AttributesList that we found or created.
+ return Attribute(PA);
+}
+
+bool Attribute::hasAttribute(AttrKind Val) const {
+ return pImpl && pImpl->hasAttribute(Val);
+}
+
+bool Attribute::hasAttributes() const {
+ return pImpl && pImpl->hasAttributes();
+}
+
+bool Attribute::hasAttributes(const Attribute &A) const {
+ return pImpl && pImpl->hasAttributes(A);
+}
+
+/// This returns the alignment field of an attribute as a byte alignment value.
+unsigned Attribute::getAlignment() const {
+ if (!hasAttribute(Attribute::Alignment))
+ return 0;
+ return 1U << ((pImpl->getAlignment() >> 16) - 1);
+}
+
+/// This returns the stack alignment field of an attribute as a byte alignment
+/// value.
+unsigned Attribute::getStackAlignment() const {
+ if (!hasAttribute(Attribute::StackAlignment))
+ return 0;
+ return 1U << ((pImpl->getStackAlignment() >> 26) - 1);
+}
+
+bool Attribute::operator==(AttrKind K) const {
+ return pImpl && pImpl->contains(K);
+}
+
+bool Attribute::operator!=(AttrKind K) const {
+ return !(pImpl && pImpl->contains(K));
+}
+
+uint64_t Attribute::getBitMask() const {
+ return pImpl ? pImpl->getBitMask() : 0;
+}
+
+Attribute Attribute::typeIncompatible(Type *Ty) {
+ AttrBuilder Incompatible;
+
+ if (!Ty->isIntegerTy())
+ // Attribute that only apply to integers.
+ Incompatible.addAttribute(Attribute::SExt)
+ .addAttribute(Attribute::ZExt);
+
+ if (!Ty->isPointerTy())
+ // Attribute that only apply to pointers.
+ Incompatible.addAttribute(Attribute::ByVal)
+ .addAttribute(Attribute::Nest)
+ .addAttribute(Attribute::NoAlias)
+ .addAttribute(Attribute::NoCapture)
+ .addAttribute(Attribute::StructRet);
+
+ return Attribute::get(Ty->getContext(), Incompatible);
+}
+
+/// encodeLLVMAttributesForBitcode - This returns an integer containing an
+/// encoding of all the LLVM attributes found in the given attribute bitset.
+/// Any change to this encoding is a breaking change to bitcode compatibility.
+uint64_t Attribute::encodeLLVMAttributesForBitcode(Attribute Attrs) {
+ // FIXME: It doesn't make sense to store the alignment information as an
+ // expanded out value, we should store it as a log2 value. However, we can't
+ // just change that here without breaking bitcode compatibility. If this ever
+ // becomes a problem in practice, we should introduce new tag numbers in the
+ // bitcode file and have those tags use a more efficiently encoded alignment
+ // field.
+
+ // Store the alignment in the bitcode as a 16-bit raw value instead of a 5-bit
+ // log2 encoded value. Shift the bits above the alignment up by 11 bits.
+ uint64_t EncodedAttrs = Attrs.getBitMask() & 0xffff;
+ if (Attrs.hasAttribute(Attribute::Alignment))
+ EncodedAttrs |= Attrs.getAlignment() << 16;
+ EncodedAttrs |= (Attrs.getBitMask() & (0xffffULL << 21)) << 11;
+ return EncodedAttrs;
+}
+
+/// decodeLLVMAttributesForBitcode - This returns an attribute bitset containing
+/// the LLVM attributes that have been decoded from the given integer. This
+/// function must stay in sync with 'encodeLLVMAttributesForBitcode'.
+Attribute Attribute::decodeLLVMAttributesForBitcode(LLVMContext &C,
+ uint64_t EncodedAttrs) {
+ // The alignment is stored as a 16-bit raw value from bits 31--16. We shift
+ // the bits above 31 down by 11 bits.
+ unsigned Alignment = (EncodedAttrs & (0xffffULL << 16)) >> 16;
+ assert((!Alignment || isPowerOf2_32(Alignment)) &&
+ "Alignment must be a power of two.");
+
+ AttrBuilder B(EncodedAttrs & 0xffff);
+ if (Alignment)
+ B.addAlignmentAttr(Alignment);
+ B.addRawValue((EncodedAttrs & (0xffffULL << 32)) >> 11);
+ return Attribute::get(C, B);
+}
+
+std::string Attribute::getAsString() const {
+ std::string Result;
+ if (hasAttribute(Attribute::ZExt))
+ Result += "zeroext ";
+ if (hasAttribute(Attribute::SExt))
+ Result += "signext ";
+ if (hasAttribute(Attribute::NoReturn))
+ Result += "noreturn ";
+ if (hasAttribute(Attribute::NoUnwind))
+ Result += "nounwind ";
+ if (hasAttribute(Attribute::UWTable))
+ Result += "uwtable ";
+ if (hasAttribute(Attribute::ReturnsTwice))
+ Result += "returns_twice ";
+ if (hasAttribute(Attribute::InReg))
+ Result += "inreg ";
+ if (hasAttribute(Attribute::NoAlias))
+ Result += "noalias ";
+ if (hasAttribute(Attribute::NoCapture))
+ Result += "nocapture ";
+ if (hasAttribute(Attribute::StructRet))
+ Result += "sret ";
+ if (hasAttribute(Attribute::ByVal))
+ Result += "byval ";
+ if (hasAttribute(Attribute::Nest))
+ Result += "nest ";
+ if (hasAttribute(Attribute::ReadNone))
+ Result += "readnone ";
+ if (hasAttribute(Attribute::ReadOnly))
+ Result += "readonly ";
+ if (hasAttribute(Attribute::OptimizeForSize))
+ Result += "optsize ";
+ if (hasAttribute(Attribute::NoInline))
+ Result += "noinline ";
+ if (hasAttribute(Attribute::InlineHint))
+ Result += "inlinehint ";
+ if (hasAttribute(Attribute::AlwaysInline))
+ Result += "alwaysinline ";
+ if (hasAttribute(Attribute::StackProtect))
+ Result += "ssp ";
+ if (hasAttribute(Attribute::StackProtectReq))
+ Result += "sspreq ";
+ if (hasAttribute(Attribute::NoRedZone))
+ Result += "noredzone ";
+ if (hasAttribute(Attribute::NoImplicitFloat))
+ Result += "noimplicitfloat ";
+ if (hasAttribute(Attribute::Naked))
+ Result += "naked ";
+ if (hasAttribute(Attribute::NonLazyBind))
+ Result += "nonlazybind ";
+ if (hasAttribute(Attribute::AddressSafety))
+ Result += "address_safety ";
+ if (hasAttribute(Attribute::MinSize))
+ Result += "minsize ";
+ if (hasAttribute(Attribute::StackAlignment)) {
+ Result += "alignstack(";
+ Result += utostr(getStackAlignment());
+ Result += ") ";
+ }
+ if (hasAttribute(Attribute::Alignment)) {
+ Result += "align ";
+ Result += utostr(getAlignment());
+ Result += " ";
+ }
+ if (hasAttribute(Attribute::NoDuplicate))
+ Result += "noduplicate ";
+ // Trim the trailing space.
+ assert(!Result.empty() && "Unknown attribute!");
+ Result.erase(Result.end()-1);
+ return Result;
+}
+
+//===----------------------------------------------------------------------===//
+// AttrBuilder Implementation
+//===----------------------------------------------------------------------===//
+
+AttrBuilder &AttrBuilder::addAttribute(Attribute::AttrKind Val){
+ Bits |= AttributeImpl::getAttrMask(Val);
+ return *this;
+}
+
+AttrBuilder &AttrBuilder::addRawValue(uint64_t Val) {
+ Bits |= Val;
+ return *this;
+}
+
+AttrBuilder &AttrBuilder::addAlignmentAttr(unsigned Align) {
+ if (Align == 0) return *this;
+ assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
+ assert(Align <= 0x40000000 && "Alignment too large.");
+ Bits |= (Log2_32(Align) + 1) << 16;
+ return *this;
+}
+AttrBuilder &AttrBuilder::addStackAlignmentAttr(unsigned Align){
+ // Default alignment, allow the target to define how to align it.
+ if (Align == 0) return *this;
+ assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
+ assert(Align <= 0x100 && "Alignment too large.");
+ Bits |= (Log2_32(Align) + 1) << 26;
+ return *this;
+}
+
+AttrBuilder &AttrBuilder::removeAttribute(Attribute::AttrKind Val) {
+ Bits &= ~AttributeImpl::getAttrMask(Val);
+ return *this;
+}
+
+AttrBuilder &AttrBuilder::addAttributes(const Attribute &A) {
+ Bits |= A.getBitMask();
+ return *this;
+}
+
+AttrBuilder &AttrBuilder::removeAttributes(const Attribute &A){
+ Bits &= ~A.getBitMask();
+ return *this;
+}
+
+bool AttrBuilder::contains(Attribute::AttrKind A) const {
+ return Bits & AttributeImpl::getAttrMask(A);
+}
+
+bool AttrBuilder::hasAttributes() const {
+ return Bits != 0;
+}
+bool AttrBuilder::hasAttributes(const Attribute &A) const {
+ return Bits & A.getBitMask();
+}
+bool AttrBuilder::hasAlignmentAttr() const {
+ return Bits & AttributeImpl::getAttrMask(Attribute::Alignment);
+}
+
+uint64_t AttrBuilder::getAlignment() const {
+ if (!hasAlignmentAttr())
+ return 0;
+ return 1ULL <<
+ (((Bits & AttributeImpl::getAttrMask(Attribute::Alignment)) >> 16) - 1);
+}
+
+uint64_t AttrBuilder::getStackAlignment() const {
+ if (!hasAlignmentAttr())
+ return 0;
+ return 1ULL <<
+ (((Bits & AttributeImpl::getAttrMask(Attribute::StackAlignment))>>26)-1);
+}
+
+//===----------------------------------------------------------------------===//
+// AttributeImpl Definition
+//===----------------------------------------------------------------------===//
+
+AttributeImpl::AttributeImpl(LLVMContext &C, uint64_t data) {
+ Data = ConstantInt::get(Type::getInt64Ty(C), data);
+}
+AttributeImpl::AttributeImpl(LLVMContext &C, Attribute::AttrKind data) {
+ Data = ConstantInt::get(Type::getInt64Ty(C), data);
+}
+AttributeImpl::AttributeImpl(LLVMContext &C, Attribute::AttrKind data,
+ ArrayRef<Constant*> values) {
+ Data = ConstantInt::get(Type::getInt64Ty(C), data);
+ Vals.reserve(values.size());
+ Vals.append(values.begin(), values.end());
+}
+AttributeImpl::AttributeImpl(LLVMContext &C, StringRef data) {
+ Data = ConstantDataArray::getString(C, data);
+}
+
+bool AttributeImpl::contains(Attribute::AttrKind Kind) const {
+ if (ConstantInt *CI = dyn_cast<ConstantInt>(Data))
+ return CI->getZExtValue() == Kind;
+ return false;
+}
+
+bool AttributeImpl::contains(StringRef Kind) const {
+ if (ConstantDataArray *CDA = dyn_cast<ConstantDataArray>(Data))
+ if (CDA->isString())
+ return CDA->getAsString() == Kind;
+ return false;
+}
+
+uint64_t AttributeImpl::getBitMask() const {
+ // FIXME: Remove this.
+ return cast<ConstantInt>(Data)->getZExtValue();
+}
+
+uint64_t AttributeImpl::getAttrMask(uint64_t Val) {
+ switch (Val) {
+ case Attribute::None: return 0;
+ case Attribute::ZExt: return 1 << 0;
+ case Attribute::SExt: return 1 << 1;
+ case Attribute::NoReturn: return 1 << 2;
+ case Attribute::InReg: return 1 << 3;
+ case Attribute::StructRet: return 1 << 4;
+ case Attribute::NoUnwind: return 1 << 5;
+ case Attribute::NoAlias: return 1 << 6;
+ case Attribute::ByVal: return 1 << 7;
+ case Attribute::Nest: return 1 << 8;
+ case Attribute::ReadNone: return 1 << 9;
+ case Attribute::ReadOnly: return 1 << 10;
+ case Attribute::NoInline: return 1 << 11;
+ case Attribute::AlwaysInline: return 1 << 12;
+ case Attribute::OptimizeForSize: return 1 << 13;
+ case Attribute::StackProtect: return 1 << 14;
+ case Attribute::StackProtectReq: return 1 << 15;
+ case Attribute::Alignment: return 31 << 16;
+ case Attribute::NoCapture: return 1 << 21;
+ case Attribute::NoRedZone: return 1 << 22;
+ case Attribute::NoImplicitFloat: return 1 << 23;
+ case Attribute::Naked: return 1 << 24;
+ case Attribute::InlineHint: return 1 << 25;
+ case Attribute::StackAlignment: return 7 << 26;
+ case Attribute::ReturnsTwice: return 1 << 29;
+ case Attribute::UWTable: return 1 << 30;
+ case Attribute::NonLazyBind: return 1U << 31;
+ case Attribute::AddressSafety: return 1ULL << 32;
+ case Attribute::MinSize: return 1ULL << 33;
+ case Attribute::NoDuplicate: return 1ULL << 34;
+ }
+ llvm_unreachable("Unsupported attribute type");
+}
+
+bool AttributeImpl::hasAttribute(uint64_t A) const {
+ return (getBitMask() & getAttrMask(A)) != 0;
+}
+
+bool AttributeImpl::hasAttributes() const {
+ return getBitMask() != 0;
+}
+
+bool AttributeImpl::hasAttributes(const Attribute &A) const {
+ // FIXME: getBitMask() won't work here in the future.
+ return getBitMask() & A.getBitMask();
+}
+
+uint64_t AttributeImpl::getAlignment() const {
+ return getBitMask() & getAttrMask(Attribute::Alignment);
+}
+
+uint64_t AttributeImpl::getStackAlignment() const {
+ return getBitMask() & getAttrMask(Attribute::StackAlignment);
+}
+
+//===----------------------------------------------------------------------===//
+// AttributeSetImpl Definition
+//===----------------------------------------------------------------------===//
+
+AttributeSet AttributeSet::get(LLVMContext &C,
+ ArrayRef<AttributeWithIndex> Attrs) {
+ // If there are no attributes then return a null AttributesList pointer.
+ if (Attrs.empty())
+ return AttributeSet();
+
+#ifndef NDEBUG
+ for (unsigned i = 0, e = Attrs.size(); i != e; ++i) {
+ assert(Attrs[i].Attrs.hasAttributes() &&
+ "Pointless attribute!");
+ assert((!i || Attrs[i-1].Index < Attrs[i].Index) &&
+ "Misordered AttributesList!");
+ }
+#endif
+
+ // Otherwise, build a key to look up the existing attributes.
+ LLVMContextImpl *pImpl = C.pImpl;
+ FoldingSetNodeID ID;
+ AttributeSetImpl::Profile(ID, Attrs);
+
+ void *InsertPoint;
+ AttributeSetImpl *PA = pImpl->AttrsLists.FindNodeOrInsertPos(ID,
+ InsertPoint);
+
+ // If we didn't find any existing attributes of the same shape then
+ // create a new one and insert it.
+ if (!PA) {
+ PA = new AttributeSetImpl(C, Attrs);
+ pImpl->AttrsLists.InsertNode(PA, InsertPoint);
+ }
+
+ // Return the AttributesList that we found or created.
+ return AttributeSet(PA);
+}
+
+//===----------------------------------------------------------------------===//
+// AttributeSet Method Implementations
+//===----------------------------------------------------------------------===//
+
+const AttributeSet &AttributeSet::operator=(const AttributeSet &RHS) {
+ AttrList = RHS.AttrList;
+ return *this;
+}
+
+/// getNumSlots - Return the number of slots used in this attribute list.
+/// This is the number of arguments that have an attribute set on them
+/// (including the function itself).
+unsigned AttributeSet::getNumSlots() const {
+ return AttrList ? AttrList->Attrs.size() : 0;
+}
+
+/// getSlot - Return the AttributeWithIndex at the specified slot. This
+/// holds a number plus a set of attributes.
+const AttributeWithIndex &AttributeSet::getSlot(unsigned Slot) const {
+ assert(AttrList && Slot < AttrList->Attrs.size() && "Slot # out of range!");
+ return AttrList->Attrs[Slot];
+}
+
+bool AttributeSet::hasAttribute(unsigned Index, Attribute::AttrKind Kind) const{
+ return getAttributes(Index).hasAttribute(Kind);
+}
+
+bool AttributeSet::hasAttributes(unsigned Index) const {
+ return getAttributes(Index).hasAttributes();
+}
+
+std::string AttributeSet::getAsString(unsigned Index) const {
+ return getAttributes(Index).getAsString();
+}
+
+unsigned AttributeSet::getStackAlignment(unsigned Index) const {
+ return getAttributes(Index).getStackAlignment();
+}
+
+uint64_t AttributeSet::getBitMask(unsigned Index) const {
+ // FIXME: Remove this.
+ return getAttributes(Index).getBitMask();
+}
+
+/// getAttributes - The attributes for the specified index are returned.
+/// Attributes for the result are denoted with Idx = 0. Function attributes are
+/// denoted with Idx = ~0.
+Attribute AttributeSet::getAttributes(unsigned Idx) const {
+ if (AttrList == 0) return Attribute();
+
+ const SmallVectorImpl<AttributeWithIndex> &Attrs = AttrList->Attrs;
+ for (unsigned i = 0, e = Attrs.size(); i != e && Attrs[i].Index <= Idx; ++i)
+ if (Attrs[i].Index == Idx)
+ return Attrs[i].Attrs;
+
+ return Attribute();
+}
+
+/// hasAttrSomewhere - Return true if the specified attribute is set for at
+/// least one parameter or for the return value.
+bool AttributeSet::hasAttrSomewhere(Attribute::AttrKind Attr) const {
+ if (AttrList == 0) return false;
+
+ const SmallVector<AttributeWithIndex, 4> &Attrs = AttrList->Attrs;
+ for (unsigned i = 0, e = Attrs.size(); i != e; ++i)
+ if (Attrs[i].Attrs.hasAttribute(Attr))
+ return true;
+
+ return false;
+}
+
+AttributeSet AttributeSet::addAttr(LLVMContext &C, unsigned Idx,
+ Attribute Attrs) const {
+ Attribute OldAttrs = getAttributes(Idx);
+#ifndef NDEBUG
+ // FIXME it is not obvious how this should work for alignment.
+ // For now, say we can't change a known alignment.
+ unsigned OldAlign = OldAttrs.getAlignment();
+ unsigned NewAlign = Attrs.getAlignment();
+ assert((!OldAlign || !NewAlign || OldAlign == NewAlign) &&
+ "Attempt to change alignment!");
+#endif
+
+ AttrBuilder NewAttrs =
+ AttrBuilder(OldAttrs).addAttributes(Attrs);
+ if (NewAttrs == AttrBuilder(OldAttrs))
+ return *this;
+
+ SmallVector<AttributeWithIndex, 8> NewAttrList;
+ if (AttrList == 0)
+ NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
+ else {
+ const SmallVector<AttributeWithIndex, 4> &OldAttrList = AttrList->Attrs;
+ unsigned i = 0, e = OldAttrList.size();
+ // Copy attributes for arguments before this one.
+ for (; i != e && OldAttrList[i].Index < Idx; ++i)
+ NewAttrList.push_back(OldAttrList[i]);
+
+ // If there are attributes already at this index, merge them in.
+ if (i != e && OldAttrList[i].Index == Idx) {
+ Attrs =
+ Attribute::get(C, AttrBuilder(Attrs).
+ addAttributes(OldAttrList[i].Attrs));
+ ++i;
+ }
+
+ NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
+
+ // Copy attributes for arguments after this one.
+ NewAttrList.insert(NewAttrList.end(),
+ OldAttrList.begin()+i, OldAttrList.end());
+ }
+
+ return get(C, NewAttrList);
+}
+
+AttributeSet AttributeSet::removeAttr(LLVMContext &C, unsigned Idx,
+ Attribute Attrs) const {
+#ifndef NDEBUG
+ // FIXME it is not obvious how this should work for alignment.
+ // For now, say we can't pass in alignment, which no current use does.
+ assert(!Attrs.hasAttribute(Attribute::Alignment) &&
+ "Attempt to exclude alignment!");
+#endif
+ if (AttrList == 0) return AttributeSet();
+
+ Attribute OldAttrs = getAttributes(Idx);
+ AttrBuilder NewAttrs =
+ AttrBuilder(OldAttrs).removeAttributes(Attrs);
+ if (NewAttrs == AttrBuilder(OldAttrs))
+ return *this;
+
+ SmallVector<AttributeWithIndex, 8> NewAttrList;
+ const SmallVector<AttributeWithIndex, 4> &OldAttrList = AttrList->Attrs;
+ unsigned i = 0, e = OldAttrList.size();
+
+ // Copy attributes for arguments before this one.
+ for (; i != e && OldAttrList[i].Index < Idx; ++i)
+ NewAttrList.push_back(OldAttrList[i]);
+
+ // If there are attributes already at this index, merge them in.
+ assert(OldAttrList[i].Index == Idx && "Attribute isn't set?");
+ Attrs = Attribute::get(C, AttrBuilder(OldAttrList[i].Attrs).
+ removeAttributes(Attrs));
+ ++i;
+ if (Attrs.hasAttributes()) // If any attributes left for this param, add them.
+ NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
+
+ // Copy attributes for arguments after this one.
+ NewAttrList.insert(NewAttrList.end(),
+ OldAttrList.begin()+i, OldAttrList.end());
+
+ return get(C, NewAttrList);
+}
+
+void AttributeSet::dump() const {
+ dbgs() << "PAL[ ";
+ for (unsigned i = 0; i < getNumSlots(); ++i) {
+ const AttributeWithIndex &PAWI = getSlot(i);
+ dbgs() << "{" << PAWI.Index << "," << PAWI.Attrs.getAsString() << "} ";
+ }
+
+ dbgs() << "]\n";
+}