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Diffstat (limited to 'lib/Transforms/Scalar/DCE.cpp')
-rw-r--r-- | lib/Transforms/Scalar/DCE.cpp | 193 |
1 files changed, 193 insertions, 0 deletions
diff --git a/lib/Transforms/Scalar/DCE.cpp b/lib/Transforms/Scalar/DCE.cpp new file mode 100644 index 0000000000..797edf5054 --- /dev/null +++ b/lib/Transforms/Scalar/DCE.cpp @@ -0,0 +1,193 @@ +//===- DCE.cpp - Code to perform dead code elimination --------------------===// +// +// This file implements dead code elimination and basic block merging. +// +// Specifically, this: +// * removes definitions with no uses (including unused constants) +// * removes basic blocks with no predecessors +// * merges a basic block into its predecessor if there is only one and the +// predecessor only has one successor. +// +// TODO: This should REALLY be recursive instead of iterative. Right now, we +// scan linearly through values, removing unused ones as we go. The problem is +// that this may cause other earlier values to become unused. To make sure that +// we get them all, we iterate until things stop changing. Instead, when +// removing a value, recheck all of its operands to see if they are now unused. +// Piece of cake, and more efficient as well. +// +//===----------------------------------------------------------------------===// + +#include "llvm/Module.h" +#include "llvm/Method.h" +#include "llvm/BasicBlock.h" +#include "llvm/iTerminators.h" +#include "llvm/Opt/AllOpts.h" + +struct ConstPoolDCE { + enum { EndOffs = 0 }; + static bool isDCEable(const Value *) { return true; } +}; + +struct BasicBlockDCE { + enum { EndOffs = 1 }; + static bool isDCEable(const Instruction *I) { + return !I->hasSideEffects(); + } +}; + +template<class ValueSubclass, class ItemParentType, class DCEController> +static bool RemoveUnusedDefs(ValueHolder<ValueSubclass, ItemParentType> &Vals, + DCEController DCEControl) { + bool Changed = false; + typedef ValueHolder<ValueSubclass, ItemParentType> Container; + + int Offset = DCEController::EndOffs; + for (Container::iterator DI = Vals.begin(); DI != Vals.end()-Offset; ) { + // Look for un"used" definitions... + if ((*DI)->use_empty() && DCEController::isDCEable(*DI)) { + // Bye bye + delete Vals.remove(DI); + Changed = true; + } else { + DI++; + } + } + return Changed; +} + + +bool DoRemoveUnusedConstants(SymTabValue *S) { + bool Changed = false; + ConstantPool &CP = S->getConstantPool(); + for (ConstantPool::plane_iterator PI = CP.begin(); PI != CP.end(); ++PI) + Changed |= RemoveUnusedDefs(**PI, ConstPoolDCE()); + return Changed; +} + + +static void ReplaceUsesWithConstant(Instruction *I) { + // Get the method level constant pool + ConstantPool &CP = I->getParent()->getParent()->getConstantPool(); + + ConstPoolVal *CPV = 0; + ConstantPool::PlaneType *P; + if (!CP.getPlane(I->getType(), P)) { // Does plane exist? + // Yes, is it empty? + if (!P->empty()) CPV = P->front(); + } + + if (CPV == 0) { // We don't have an existing constant to reuse. Just add one. + CPV = ConstPoolVal::getNullConstant(I->getType()); // Create a new constant + + // Add the new value to the constant pool... + CP.insert(CPV); + } + + // Make all users of this instruction reference the constant instead + I->replaceAllUsesWith(CPV); +} + +static bool DoDCEPass(Method *M) { + Method::BasicBlocksType::iterator BBIt; + Method::BasicBlocksType &BBs = M->getBasicBlocks(); + bool Changed = false; + + // Loop through now and remove instructions that have no uses... + for (BBIt = BBs.begin(); BBIt != BBs.end(); BBIt++) + Changed |= RemoveUnusedDefs((*BBIt)->getInstList(), BasicBlockDCE()); + + // Scan through and remove basic blocks that have no predecessors (except, + // of course, the first one. :) (so skip first block) + // + for (BBIt = BBs.begin(), ++BBIt; BBIt != BBs.end(); BBIt++) { + BasicBlock *BB = *BBIt; + assert(BB->getTerminator() && + "Degenerate basic block encountered!"); // Empty bb??? + + if (BB->pred_begin() == BB->pred_end() && + !BB->hasConstantPoolReferences()) { + + while (!BB->getInstList().empty()) { + Instruction *I = BB->getInstList().front(); + // If this instruction is used, replace uses with an arbitrary + // constant value. Because control flow can't get here, we don't care + // what we replace the value with. + if (!I->use_empty()) ReplaceUsesWithConstant(I); + + // Remove the instruction from the basic block + BasicBlock::InstListType::iterator f = BB->getInstList().begin(); + delete BB->getInstList().remove(f); + } + + delete BBs.remove(BBIt); + ++BBIt; // remove puts use on the previous block, we want the next one + Changed = true; + } + } + + // Loop through an merge basic blocks into their predecessor if there is only + // one, and if there is only one successor of the predecessor. + // + for (BBIt = BBs.begin(); BBIt != BBs.end(); BBIt++) { + BasicBlock *BB = *BBIt; + + // Is there exactly one predecessor to this block? + BasicBlock::pred_iterator PI(BB->pred_begin()); + if (PI != BB->pred_end() && ++PI == BB->pred_end() && + !BB->hasConstantPoolReferences()) { + BasicBlock *Pred = *BB->pred_begin(); + TerminatorInst *Term = Pred->getTerminator(); + if (Term == 0) continue; // Err... malformed basic block! + + // Is it an unconditional branch? + if (Term->getInstType() != Instruction::Br || + !((BranchInst*)Term)->isUnconditional()) + continue; // Nope, maybe next time... + + Changed = true; + + // Make all branches to the predecessor now point to the successor... + Pred->replaceAllUsesWith(BB); + + // Move all definitions in the predecessor to the successor... + BasicBlock::InstListType::iterator DI = Pred->getInstList().end(); + assert(Pred->getTerminator() && + "Degenerate basic block encountered!"); // Empty bb??? + delete Pred->getInstList().remove(--DI); // Remove terminator + + while (Pred->getInstList().begin() != (DI = Pred->getInstList().end())) { + Instruction *Def = Pred->getInstList().remove(--DI); // Remove from end + BB->getInstList().push_front(Def); // Add to front... + } + + // Remove basic block from the method... + BBs.remove(Pred); + + // Always inherit predecessors name if it exists... + if (Pred->hasName()) BB->setName(Pred->getName()); + + // So long you waste of a basic block you... + delete Pred; + } + } + + // Remove unused constants + Changed |= DoRemoveUnusedConstants(M); + return Changed; +} + + +// It is possible that we may require multiple passes over the code to fully +// eliminate dead code. Iterate until we are done. +// +bool DoDeadCodeElimination(Method *M) { + bool Changed = false; + while (DoDCEPass(M)) Changed = true; + return Changed; +} + +bool DoDeadCodeElimination(Module *C) { + bool Val = ApplyOptToAllMethods(C, DoDeadCodeElimination); + while (DoRemoveUnusedConstants(C)) Val = true; + return Val; +} |