summaryrefslogtreecommitdiff
path: root/lib/VMCore/ConstantFold.h
diff options
context:
space:
mode:
Diffstat (limited to 'lib/VMCore/ConstantFold.h')
-rw-r--r--lib/VMCore/ConstantFold.h145
1 files changed, 145 insertions, 0 deletions
diff --git a/lib/VMCore/ConstantFold.h b/lib/VMCore/ConstantFold.h
new file mode 100644
index 0000000000..3227e3995f
--- /dev/null
+++ b/lib/VMCore/ConstantFold.h
@@ -0,0 +1,145 @@
+//===-- ConstantHandling.h - Stuff for manipulating constants ----*- C++ -*--=//
+//
+// This file contains the declarations of some cool operators that allow you
+// to do natural things with constant pool values.
+//
+// Unfortunately we can't overload operators on pointer types (like this:)
+//
+// inline bool operator==(const ConstPoolVal *V1, const ConstPoolVal *V2)
+//
+// so we must make due with references, even though it leads to some butt ugly
+// looking code downstream. *sigh* (ex: ConstPoolVal *Result = *V1 + *v2; )
+//
+//===----------------------------------------------------------------------===//
+//
+// WARNING: These operators return pointers to newly 'new'd objects. You MUST
+// make sure to free them if you don't want them hanging around. Also,
+// note that these may return a null object if I don't know how to
+// perform those operations on the specified constant types.
+//
+//===----------------------------------------------------------------------===//
+//
+// Implementation notes:
+// This library is implemented this way for a reason: In most cases, we do
+// not want to have to link the constant mucking code into an executable.
+// We do, however want to tie some of this into the main type system, as an
+// optional component. By using a mutable cache member in the Type class, we
+// get exactly the kind of behavior we want.
+//
+// In the end, we get performance almost exactly the same as having a virtual
+// function dispatch, but we don't have to put our virtual functions into the
+// "Type" class, and we can implement functionality with templates. Good deal.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_OPT_CONSTANTHANDLING_H
+#define LLVM_OPT_CONSTANTHANDLING_H
+
+#include "llvm/ConstPoolVals.h"
+#include "llvm/Type.h"
+
+//===----------------------------------------------------------------------===//
+// Implement == directly...
+//===----------------------------------------------------------------------===//
+
+inline ConstPoolBool *operator==(const ConstPoolVal &V1,
+ const ConstPoolVal &V2) {
+ assert(V1.getType() == V2.getType() && "Constant types must be identical!");
+ return new ConstPoolBool(V1.equals(&V2));
+}
+
+//===----------------------------------------------------------------------===//
+// Implement all other operators indirectly through TypeRules system
+//===----------------------------------------------------------------------===//
+
+class ConstRules {
+protected:
+ inline ConstRules() {} // Can only be subclassed...
+public:
+ // Unary Operators...
+ virtual ConstPoolVal *neg(const ConstPoolVal *V) const = 0;
+ virtual ConstPoolVal *not(const ConstPoolVal *V) const = 0;
+
+ // Binary Operators...
+ virtual ConstPoolVal *add(const ConstPoolVal *V1,
+ const ConstPoolVal *V2) const = 0;
+ virtual ConstPoolVal *sub(const ConstPoolVal *V1,
+ const ConstPoolVal *V2) const = 0;
+
+ virtual ConstPoolBool *lessthan(const ConstPoolVal *V1,
+ const ConstPoolVal *V2) const = 0;
+
+ // ConstRules::get - A type will cache its own type rules if one is needed...
+ // we just want to make sure to hit the cache instead of doing it indirectly,
+ // if possible...
+ //
+ static inline const ConstRules *get(const ConstPoolVal &V) {
+ const ConstRules *Result = V.getType()->getConstRules();
+ return Result ? Result : find(V.getType());
+ }
+private :
+ static const ConstRules *find(const Type *Ty);
+
+ ConstRules(const ConstRules &); // Do not implement
+ ConstRules &operator=(const ConstRules &); // Do not implement
+};
+
+
+inline ConstPoolVal *operator-(const ConstPoolVal &V) {
+ return ConstRules::get(V)->neg(&V);
+}
+
+inline ConstPoolVal *operator!(const ConstPoolVal &V) {
+ return ConstRules::get(V)->not(&V);
+}
+
+
+
+inline ConstPoolVal *operator+(const ConstPoolVal &V1, const ConstPoolVal &V2) {
+ assert(V1.getType() == V2.getType() && "Constant types must be identical!");
+ return ConstRules::get(V1)->add(&V1, &V2);
+}
+
+inline ConstPoolVal *operator-(const ConstPoolVal &V1, const ConstPoolVal &V2) {
+ assert(V1.getType() == V2.getType() && "Constant types must be identical!");
+ return ConstRules::get(V1)->sub(&V1, &V2);
+}
+
+inline ConstPoolBool *operator<(const ConstPoolVal &V1,
+ const ConstPoolVal &V2) {
+ assert(V1.getType() == V2.getType() && "Constant types must be identical!");
+ return ConstRules::get(V1)->lessthan(&V1, &V2);
+}
+
+
+//===----------------------------------------------------------------------===//
+// Implement 'derived' operators based on what we already have...
+//===----------------------------------------------------------------------===//
+
+inline ConstPoolBool *operator>(const ConstPoolVal &V1,
+ const ConstPoolVal &V2) {
+ return V2 < V1;
+}
+
+inline ConstPoolBool *operator!=(const ConstPoolVal &V1,
+ const ConstPoolVal &V2) {
+ ConstPoolBool *Result = V1 == V2;
+ Result->setValue(!Result->getValue()); // Invert value
+ return Result; // !(V1 == V2)
+}
+
+inline ConstPoolBool *operator>=(const ConstPoolVal &V1,
+ const ConstPoolVal &V2) {
+ ConstPoolBool *Result = V1 < V2;
+ Result->setValue(!Result->getValue()); // Invert value
+ return Result; // !(V1 < V2)
+}
+
+inline ConstPoolBool *operator<=(const ConstPoolVal &V1,
+ const ConstPoolVal &V2) {
+ ConstPoolBool *Result = V1 > V2;
+ Result->setValue(!Result->getValue()); // Invert value
+ return Result; // !(V1 > V2)
+}
+
+#endif