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-rw-r--r--lib/VMCore/ValueHolderImpl.h85
1 files changed, 85 insertions, 0 deletions
diff --git a/lib/VMCore/ValueHolderImpl.h b/lib/VMCore/ValueHolderImpl.h
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+//===-- llvm/ValueHolderImpl.h - Implement ValueHolder template --*- C++ -*--=//
+//
+// This file implements the ValueHolder class. This is kept out of line because
+// it tends to pull in a lot of dependencies on other headers and most files
+// don't need all that crud.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_VALUEHOLDER_IMPL_H
+#define LLVM_VALUEHOLDER_IMPL_H
+
+#include "llvm/ValueHolder.h"
+#include "llvm/SymbolTable.h"
+#include <algorithm>
+
+template<class ValueSubclass, class ItemParentType>
+void ValueHolder<ValueSubclass,ItemParentType>::setParent(SymTabValue *P) {
+ if (Parent) { // Remove all of the items from the old symbol table..
+ SymbolTable *SymTab = Parent->getSymbolTable();
+ for (iterator I = begin(); I != end(); I++)
+ if ((*I)->hasName()) SymTab->remove(*I);
+ }
+
+ Parent = P;
+
+ if (Parent) { // Remove all of the items from the old symbol table..
+ SymbolTable *SymTab = Parent->getSymbolTableSure();
+ for (iterator I = begin(); I != end(); I++)
+ if ((*I)->hasName()) SymTab->insert(*I);
+ }
+}
+
+
+template<class ValueSubclass, class ItemParentType>
+void ValueHolder<ValueSubclass,ItemParentType>::remove(ValueSubclass *D) {
+ iterator I(find(begin(), end(), D));
+ assert(I != end() && "Value not in ValueHolder!!");
+ remove(I);
+}
+
+// ValueHolder::remove(iterator &) this removes the element at the location specified
+// by the iterator, and leaves the iterator pointing to the element that used to follow
+// the element deleted.
+//
+template<class ValueSubclass, class ItemParentType>
+ValueSubclass *ValueHolder<ValueSubclass,ItemParentType>::remove(iterator &DI) {
+ assert(DI != ValueList.end() &&
+ "Trying to remove the end of the def list!!!");
+
+ ValueSubclass *i = *DI;
+ DI = ValueList.erase(DI);
+
+ i->setParent(0); // I don't own you anymore... byebye...
+
+ // You don't get to be in the symbol table anymore... byebye
+ if (i->hasName() && Parent)
+ Parent->getSymbolTable()->remove(i);
+
+ return i;
+}
+
+template<class ValueSubclass, class ItemParentType>
+void ValueHolder<ValueSubclass,ItemParentType>::push_front(ValueSubclass *Inst) {
+ assert(Inst->getParent() == 0 && "Value already has parent!");
+ Inst->setParent(ItemParent);
+
+ //ValueList.push_front(Inst);
+ ValueList.insert(ValueList.begin(), Inst);
+
+ if (Inst->hasName() && Parent)
+ Parent->getSymbolTableSure()->insert(Inst);
+}
+
+template<class ValueSubclass, class ItemParentType>
+void ValueHolder<ValueSubclass,ItemParentType>::push_back(ValueSubclass *Inst) {
+ assert(Inst->getParent() == 0 && "Value already has parent!");
+ Inst->setParent(ItemParent);
+
+ ValueList.push_back(Inst);
+
+ if (Inst->hasName() && Parent)
+ Parent->getSymbolTableSure()->insert(Inst);
+}
+
+#endif