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+// Copyright 2008, Google Inc.
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+// Authors: keith.ray@gmail.com (Keith Ray)
+
+#include <gtest/internal/gtest-filepath.h>
+#include <gtest/internal/gtest-port.h>
+
+#include <stdlib.h>
+
+#ifdef _WIN32_WCE
+#include <windows.h>
+#elif defined(GTEST_OS_WINDOWS)
+#include <direct.h>
+#include <io.h>
+#include <sys/stat.h>
+#elif defined(GTEST_OS_SYMBIAN)
+// Symbian OpenC has PATH_MAX in sys/syslimits.h
+#include <sys/syslimits.h>
+#include <unistd.h>
+#else
+#include <limits.h>
+#include <sys/stat.h>
+#include <unistd.h>
+#endif // _WIN32_WCE or _WIN32
+
+#ifdef GTEST_OS_WINDOWS
+#define GTEST_PATH_MAX_ _MAX_PATH
+#elif defined(PATH_MAX)
+#define GTEST_PATH_MAX_ PATH_MAX
+#elif defined(_XOPEN_PATH_MAX)
+#define GTEST_PATH_MAX_ _XOPEN_PATH_MAX
+#else
+#define GTEST_PATH_MAX_ _POSIX_PATH_MAX
+#endif // GTEST_OS_WINDOWS
+
+#include <gtest/internal/gtest-string.h>
+
+namespace testing {
+namespace internal {
+
+#ifdef GTEST_OS_WINDOWS
+const char kPathSeparator = '\\';
+const char kPathSeparatorString[] = "\\";
+#ifdef _WIN32_WCE
+// Windows CE doesn't have a current directory. You should not use
+// the current directory in tests on Windows CE, but this at least
+// provides a reasonable fallback.
+const char kCurrentDirectoryString[] = "\\";
+// Windows CE doesn't define INVALID_FILE_ATTRIBUTES
+const DWORD kInvalidFileAttributes = 0xffffffff;
+#else
+const char kCurrentDirectoryString[] = ".\\";
+#endif // _WIN32_WCE
+#else
+const char kPathSeparator = '/';
+const char kPathSeparatorString[] = "/";
+const char kCurrentDirectoryString[] = "./";
+#endif // GTEST_OS_WINDOWS
+
+// Returns the current working directory, or "" if unsuccessful.
+FilePath FilePath::GetCurrentDir() {
+#ifdef _WIN32_WCE
+// Windows CE doesn't have a current directory, so we just return
+// something reasonable.
+ return FilePath(kCurrentDirectoryString);
+#elif defined(GTEST_OS_WINDOWS)
+ char cwd[GTEST_PATH_MAX_ + 1] = {};
+ return FilePath(_getcwd(cwd, sizeof(cwd)) == NULL ? "" : cwd);
+#else
+ char cwd[GTEST_PATH_MAX_ + 1] = {};
+ return FilePath(getcwd(cwd, sizeof(cwd)) == NULL ? "" : cwd);
+#endif
+}
+
+// Returns a copy of the FilePath with the case-insensitive extension removed.
+// Example: FilePath("dir/file.exe").RemoveExtension("EXE") returns
+// FilePath("dir/file"). If a case-insensitive extension is not
+// found, returns a copy of the original FilePath.
+FilePath FilePath::RemoveExtension(const char* extension) const {
+ String dot_extension(String::Format(".%s", extension));
+ if (pathname_.EndsWithCaseInsensitive(dot_extension.c_str())) {
+ return FilePath(String(pathname_.c_str(), pathname_.GetLength() - 4));
+ }
+ return *this;
+}
+
+// Returns a copy of the FilePath with the directory part removed.
+// Example: FilePath("path/to/file").RemoveDirectoryName() returns
+// FilePath("file"). If there is no directory part ("just_a_file"), it returns
+// the FilePath unmodified. If there is no file part ("just_a_dir/") it
+// returns an empty FilePath ("").
+// On Windows platform, '\' is the path separator, otherwise it is '/'.
+FilePath FilePath::RemoveDirectoryName() const {
+ const char* const last_sep = strrchr(c_str(), kPathSeparator);
+ return last_sep ? FilePath(String(last_sep + 1)) : *this;
+}
+
+// RemoveFileName returns the directory path with the filename removed.
+// Example: FilePath("path/to/file").RemoveFileName() returns "path/to/".
+// If the FilePath is "a_file" or "/a_file", RemoveFileName returns
+// FilePath("./") or, on Windows, FilePath(".\\"). If the filepath does
+// not have a file, like "just/a/dir/", it returns the FilePath unmodified.
+// On Windows platform, '\' is the path separator, otherwise it is '/'.
+FilePath FilePath::RemoveFileName() const {
+ const char* const last_sep = strrchr(c_str(), kPathSeparator);
+ return FilePath(last_sep ? String(c_str(), last_sep + 1 - c_str())
+ : String(kCurrentDirectoryString));
+}
+
+// Helper functions for naming files in a directory for xml output.
+
+// Given directory = "dir", base_name = "test", number = 0,
+// extension = "xml", returns "dir/test.xml". If number is greater
+// than zero (e.g., 12), returns "dir/test_12.xml".
+// On Windows platform, uses \ as the separator rather than /.
+FilePath FilePath::MakeFileName(const FilePath& directory,
+ const FilePath& base_name,
+ int number,
+ const char* extension) {
+ FilePath dir(directory.RemoveTrailingPathSeparator());
+ if (number == 0) {
+ return FilePath(String::Format("%s%c%s.%s", dir.c_str(), kPathSeparator,
+ base_name.c_str(), extension));
+ }
+ return FilePath(String::Format("%s%c%s_%d.%s", dir.c_str(), kPathSeparator,
+ base_name.c_str(), number, extension));
+}
+
+// Returns true if pathname describes something findable in the file-system,
+// either a file, directory, or whatever.
+bool FilePath::FileOrDirectoryExists() const {
+#ifdef GTEST_OS_WINDOWS
+#ifdef _WIN32_WCE
+ LPCWSTR unicode = String::AnsiToUtf16(pathname_.c_str());
+ const DWORD attributes = GetFileAttributes(unicode);
+ delete [] unicode;
+ return attributes != kInvalidFileAttributes;
+#else
+ struct _stat file_stat = {};
+ return _stat(pathname_.c_str(), &file_stat) == 0;
+#endif // _WIN32_WCE
+#else
+ struct stat file_stat = {};
+ return stat(pathname_.c_str(), &file_stat) == 0;
+#endif // GTEST_OS_WINDOWS
+}
+
+// Returns true if pathname describes a directory in the file-system
+// that exists.
+bool FilePath::DirectoryExists() const {
+ bool result = false;
+#ifdef GTEST_OS_WINDOWS
+ // Don't strip off trailing separator if path is a root directory on
+ // Windows (like "C:\\").
+ const FilePath& path(IsRootDirectory() ? *this :
+ RemoveTrailingPathSeparator());
+#ifdef _WIN32_WCE
+ LPCWSTR unicode = String::AnsiToUtf16(path.c_str());
+ const DWORD attributes = GetFileAttributes(unicode);
+ delete [] unicode;
+ if ((attributes != kInvalidFileAttributes) &&
+ (attributes & FILE_ATTRIBUTE_DIRECTORY)) {
+ result = true;
+ }
+#else
+ struct _stat file_stat = {};
+ result = _stat(path.c_str(), &file_stat) == 0 &&
+ (_S_IFDIR & file_stat.st_mode) != 0;
+#endif // _WIN32_WCE
+#else
+ struct stat file_stat = {};
+ result = stat(pathname_.c_str(), &file_stat) == 0 &&
+ S_ISDIR(file_stat.st_mode);
+#endif // GTEST_OS_WINDOWS
+ return result;
+}
+
+// Returns true if pathname describes a root directory. (Windows has one
+// root directory per disk drive.)
+bool FilePath::IsRootDirectory() const {
+#ifdef GTEST_OS_WINDOWS
+ const char* const name = pathname_.c_str();
+ return pathname_.GetLength() == 3 &&
+ ((name[0] >= 'a' && name[0] <= 'z') ||
+ (name[0] >= 'A' && name[0] <= 'Z')) &&
+ name[1] == ':' &&
+ name[2] == kPathSeparator;
+#else
+ return pathname_ == kPathSeparatorString;
+#endif
+}
+
+// Returns a pathname for a file that does not currently exist. The pathname
+// will be directory/base_name.extension or
+// directory/base_name_<number>.extension if directory/base_name.extension
+// already exists. The number will be incremented until a pathname is found
+// that does not already exist.
+// Examples: 'dir/foo_test.xml' or 'dir/foo_test_1.xml'.
+// There could be a race condition if two or more processes are calling this
+// function at the same time -- they could both pick the same filename.
+FilePath FilePath::GenerateUniqueFileName(const FilePath& directory,
+ const FilePath& base_name,
+ const char* extension) {
+ FilePath full_pathname;
+ int number = 0;
+ do {
+ full_pathname.Set(MakeFileName(directory, base_name, number++, extension));
+ } while (full_pathname.FileOrDirectoryExists());
+ return full_pathname;
+}
+
+// Returns true if FilePath ends with a path separator, which indicates that
+// it is intended to represent a directory. Returns false otherwise.
+// This does NOT check that a directory (or file) actually exists.
+bool FilePath::IsDirectory() const {
+ return pathname_.EndsWith(kPathSeparatorString);
+}
+
+// Create directories so that path exists. Returns true if successful or if
+// the directories already exist; returns false if unable to create directories
+// for any reason.
+bool FilePath::CreateDirectoriesRecursively() const {
+ if (!this->IsDirectory()) {
+ return false;
+ }
+
+ if (pathname_.GetLength() == 0 || this->DirectoryExists()) {
+ return true;
+ }
+
+ const FilePath parent(this->RemoveTrailingPathSeparator().RemoveFileName());
+ return parent.CreateDirectoriesRecursively() && this->CreateFolder();
+}
+
+// Create the directory so that path exists. Returns true if successful or
+// if the directory already exists; returns false if unable to create the
+// directory for any reason, including if the parent directory does not
+// exist. Not named "CreateDirectory" because that's a macro on Windows.
+bool FilePath::CreateFolder() const {
+#ifdef GTEST_OS_WINDOWS
+#ifdef _WIN32_WCE
+ FilePath removed_sep(this->RemoveTrailingPathSeparator());
+ LPCWSTR unicode = String::AnsiToUtf16(removed_sep.c_str());
+ int result = CreateDirectory(unicode, NULL) ? 0 : -1;
+ delete [] unicode;
+#else
+ int result = _mkdir(pathname_.c_str());
+#endif // !WIN32_WCE
+#else
+ int result = mkdir(pathname_.c_str(), 0777);
+#endif // _WIN32
+ if (result == -1) {
+ return this->DirectoryExists(); // An error is OK if the directory exists.
+ }
+ return true; // No error.
+}
+
+// If input name has a trailing separator character, remove it and return the
+// name, otherwise return the name string unmodified.
+// On Windows platform, uses \ as the separator, other platforms use /.
+FilePath FilePath::RemoveTrailingPathSeparator() const {
+ return pathname_.EndsWith(kPathSeparatorString)
+ ? FilePath(String(pathname_.c_str(), pathname_.GetLength() - 1))
+ : *this;
+}
+
+// Normalize removes any redundant separators that might be in the pathname.
+// For example, "bar///foo" becomes "bar/foo". Does not eliminate other
+// redundancies that might be in a pathname involving "." or "..".
+void FilePath::Normalize() {
+ if (pathname_.c_str() == NULL) {
+ pathname_ = "";
+ return;
+ }
+ const char* src = pathname_.c_str();
+ char* const dest = new char[pathname_.GetLength() + 1];
+ char* dest_ptr = dest;
+ memset(dest_ptr, 0, pathname_.GetLength() + 1);
+
+ while (*src != '\0') {
+ *dest_ptr++ = *src;
+ if (*src != kPathSeparator)
+ src++;
+ else
+ while (*src == kPathSeparator)
+ src++;
+ }
+ *dest_ptr = '\0';
+ pathname_ = dest;
+ delete[] dest;
+}
+
+} // namespace internal
+} // namespace testing