summaryrefslogtreecommitdiff
path: root/include/llvm/Analysis/LoopInfo.h
blob: df1a091c0dab40ef4e626cbc3adf1eee694cbb03 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
//===- llvm/Analysis/LoopInfo.h - Natural Loop Calculator --------*- C++ -*--=//
//
// This file defines the LoopInfo class that is used to identify natural loops
// and determine the loop depth of various nodes of the CFG.  Note that natural
// loops may actually be several loops that share the same header node...
//
// This analysis calculates the nesting structure of loops in a function.  For
// each natural loop identified, this analysis identifies natural loops
// contained entirely within the function, the basic blocks the make up the
// loop, the nesting depth of the loop, and the successor blocks of the loop.
//
// It can calculate on the fly a variety of different bits of information, such
// as whether there is a preheader for the loop, the number of back edges to the
// header, and whether or not a particular block branches out of the loop.
//
//===----------------------------------------------------------------------===//

#ifndef LLVM_ANALYSIS_LOOP_INFO_H
#define LLVM_ANALYSIS_LOOP_INFO_H

#include "llvm/Pass.h"
#include "Support/GraphTraits.h"
#include <set>

class DominatorSet;
class LoopInfo;

//===----------------------------------------------------------------------===//
/// Loop class - Instances of this class are used to represent loops that are 
/// detected in the flow graph 
///
class Loop {
  Loop *ParentLoop;
  std::vector<Loop*> SubLoops;       // Loops contained entirely within this one
  std::vector<BasicBlock*> Blocks;   // First entry is the header node
  std::vector<BasicBlock*> ExitBlocks; // Reachable blocks outside the loop
  unsigned LoopDepth;                // Nesting depth of this loop

  Loop(const Loop &);                  // DO NOT IMPLEMENT
  const Loop &operator=(const Loop &); // DO NOT IMPLEMENT
public:

  unsigned getLoopDepth() const { return LoopDepth; }
  BasicBlock *getHeader() const { return Blocks.front(); }
  Loop *getParentLoop() const { return ParentLoop; }

  /// contains - Return true of the specified basic block is in this loop
  bool contains(const BasicBlock *BB) const;

  /// getSubLoops - Return the loops contained entirely within this loop
  ///
  const std::vector<Loop*> &getSubLoops() const { return SubLoops; }

  /// getBlocks - Get a list of the basic blocks which make up this loop.
  ///
  const std::vector<BasicBlock*> &getBlocks() const { return Blocks; }

  /// getExitBlocks - Return all of the successor blocks of this loop.  These
  /// are the blocks _outside of the current loop_ which are branched to.
  ///
  const std::vector<BasicBlock*> &getExitBlocks() const { return ExitBlocks; }

  /// isLoopExit - True if terminator in the block can branch to another block
  /// that is outside of the current loop.  The reached block should be in the
  /// ExitBlocks list.
  ///
  bool isLoopExit(const BasicBlock *BB) const;

  /// getNumBackEdges - Calculate the number of back edges to the loop header
  ///
  unsigned getNumBackEdges() const;

  /// hasExitBlock - Return true if the current loop has the specified block as
  /// an exit block...
  bool hasExitBlock(BasicBlock *BB) const {
    for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i)
      if (ExitBlocks[i] == BB)
        return true;
    return false;
  }

  /// getLoopPreheader - If there is a preheader for this loop, return it.  A
  /// loop has a preheader if there is only one edge to the header of the loop
  /// from outside of the loop.  If this is the case, the block branching to the
  /// header of the loop is the preheader node.  The "preheaders" pass can be
  /// "Required" to ensure that there is always a preheader node for every loop.
  ///
  /// This method returns null if there is no preheader for the loop (either
  /// because the loop is dead or because multiple blocks branch to the header
  /// node of this loop).
  ///
  BasicBlock *getLoopPreheader() const;

  /// addBasicBlockToLoop - This method is used by other analyses to update loop
  /// information.  NewBB is set to be a new member of the current loop.
  /// Because of this, it is added as a member of all parent loops, and is added
  /// to the specified LoopInfo object as being in the current basic block.  It
  /// is not valid to replace the loop header with this method.
  ///
  void addBasicBlockToLoop(BasicBlock *NewBB, LoopInfo &LI);

  /// changeExitBlock - This method is used to update loop information.  All
  /// instances of the specified Old basic block are removed from the exit list
  /// and replaced with New.
  ///
  void changeExitBlock(BasicBlock *Old, BasicBlock *New);

  void print(std::ostream &O, unsigned Depth = 0) const;
  void dump() const;
private:
  friend class LoopInfo;
  inline Loop(BasicBlock *BB) : ParentLoop(0) {
    Blocks.push_back(BB); LoopDepth = 0;
  }
  ~Loop() {
    for (unsigned i = 0, e = SubLoops.size(); i != e; ++i)
      delete SubLoops[i];
  }
  
  void setLoopDepth(unsigned Level) {
    LoopDepth = Level;
    for (unsigned i = 0, e = SubLoops.size(); i != e; ++i)
      SubLoops[i]->setLoopDepth(Level+1);
  }
};



//===----------------------------------------------------------------------===//
/// LoopInfo - This class builds and contains all of the top level loop
/// structures in the specified function.
///
class LoopInfo : public FunctionPass {
  // BBMap - Mapping of basic blocks to the inner most loop they occur in
  std::map<BasicBlock*, Loop*> BBMap;
  std::vector<Loop*> TopLevelLoops;
  friend class Loop;
public:
  ~LoopInfo() { releaseMemory(); }

  const std::vector<Loop*> &getTopLevelLoops() const { return TopLevelLoops; }

  /// getLoopFor - Return the inner most loop that BB lives in.  If a basic
  /// block is in no loop (for example the entry node), null is returned.
  ///
  const Loop *getLoopFor(const BasicBlock *BB) const {
    std::map<BasicBlock *, Loop*>::const_iterator I=BBMap.find((BasicBlock*)BB);
    return I != BBMap.end() ? I->second : 0;
  }

  /// operator[] - same as getLoopFor...
  ///
  inline const Loop *operator[](const BasicBlock *BB) const {
    return getLoopFor(BB);
  }

  /// getLoopDepth - Return the loop nesting level of the specified block...
  ///
  unsigned getLoopDepth(const BasicBlock *BB) const {
    const Loop *L = getLoopFor(BB);
    return L ? L->getLoopDepth() : 0;
  }

  // isLoopHeader - True if the block is a loop header node
  bool isLoopHeader(BasicBlock *BB) const {
    return getLoopFor(BB)->getHeader() == BB;
  }

  /// runOnFunction - Calculate the natural loop information.
  ///
  virtual bool runOnFunction(Function &F);

  virtual void releaseMemory();
  void print(std::ostream &O) const;

  /// getAnalysisUsage - Requires dominator sets
  ///
  virtual void getAnalysisUsage(AnalysisUsage &AU) const;

  static void stub();  // Noop
private:
  void Calculate(const DominatorSet &DS);
  Loop *ConsiderForLoop(BasicBlock *BB, const DominatorSet &DS);
  void MoveSiblingLoopInto(Loop *NewChild, Loop *NewParent);
  void InsertLoopInto(Loop *L, Loop *Parent);
};


// Make sure that any clients of this file link in LoopInfo.cpp
static IncludeFile
LOOP_INFO_INCLUDE_FILE((void*)&LoopInfo::stub);

// Allow clients to walk the list of nested loops...
template <> struct GraphTraits<const Loop*> {
  typedef const Loop NodeType;
  typedef std::vector<Loop*>::const_iterator ChildIteratorType;

  static NodeType *getEntryNode(const Loop *L) { return L; }
  static inline ChildIteratorType child_begin(NodeType *N) { 
    return N->getSubLoops().begin();
  }
  static inline ChildIteratorType child_end(NodeType *N) { 
    return N->getSubLoops().end();
  }
};

template <> struct GraphTraits<Loop*> {
  typedef Loop NodeType;
  typedef std::vector<Loop*>::const_iterator ChildIteratorType;

  static NodeType *getEntryNode(Loop *L) { return L; }
  static inline ChildIteratorType child_begin(NodeType *N) { 
    return N->getSubLoops().begin();
  }
  static inline ChildIteratorType child_end(NodeType *N) { 
    return N->getSubLoops().end();
  }
};

#endif