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path: root/include/llvm/ExecutionEngine/ObjectCache.h
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//===-- ObjectCache.h - Class definition for the ObjectCache -----C++ -*-===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//

#ifndef LLVM_LIB_EXECUTIONENGINE_OBJECTCACHE_H
#define LLVM_LIB_EXECUTIONENGINE_OBJECTCACHE_H

#include "llvm/Support/MemoryBuffer.h"

namespace llvm {

class Module;

/// This is the base ObjectCache type which can be provided to an
/// ExecutionEngine for the purpose of avoiding compilation for Modules that
/// have already been compiled and an object file is available.
class ObjectCache {
public:
  ObjectCache() { }

  virtual ~ObjectCache() { }

  /// notifyObjectCompiled - Provides a pointer to compiled code for Module M.
  virtual void notifyObjectCompiled(const Module *M, const MemoryBuffer *Obj) = 0;

  /// getObjectCopy - Returns a pointer to a newly allocated MemoryBuffer that
  /// contains the object which corresponds with Module M, or 0 if an object is
  /// not available. The caller owns the MemoryBuffer returned by this function.
  MemoryBuffer* getObjectCopy(const Module* M) {
    const MemoryBuffer* Obj = getObject(M);
    if (Obj)
      return MemoryBuffer::getMemBufferCopy(Obj->getBuffer());
    else
      return 0;
  }

protected:
  /// getObject - Returns a pointer to a MemoryBuffer that contains an object
  /// that corresponds with Module M, or 0 if an object is not available.
  /// The pointer returned by this function is not suitable for loading because
  /// the memory is read-only and owned by the ObjectCache. To retrieve an
  /// owning pointer to a MemoryBuffer (which is suitable for calling
  /// RuntimeDyld::loadObject() with) use getObjectCopy() instead.
  virtual const MemoryBuffer* getObject(const Module* M) = 0;
};

}

#endif