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//===-- Attribute.cpp - Implement AttributesList -------------------------===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the Attribute, AttributeImpl, AttrBuilder,
// AttributeSetImpl, and AttributeSet classes.
//
//===----------------------------------------------------------------------===//

#include "llvm/IR/Attributes.h"
#include "AttributeImpl.h"
#include "LLVMContextImpl.h"
#include "llvm/ADT/FoldingSet.h"
#include "llvm/ADT/StringExtras.h"
#include "llvm/IR/Type.h"
#include "llvm/Support/Atomic.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ManagedStatic.h"
#include "llvm/Support/Mutex.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;

//===----------------------------------------------------------------------===//
// Attribute Implementation
//===----------------------------------------------------------------------===//

Attribute Attribute::get(LLVMContext &Context, ArrayRef<AttrKind> Vals) {
  AttrBuilder B;
  for (ArrayRef<AttrKind>::iterator I = Vals.begin(), E = Vals.end();
       I != E; ++I)
    B.addAttribute(*I);
  return Attribute::get(Context, B);
}

Attribute Attribute::get(LLVMContext &Context, AttrBuilder &B) {
  // If there are no attributes, return an empty Attribute class.
  if (!B.hasAttributes())
    return Attribute();

  // Otherwise, build a key to look up the existing attributes.
  LLVMContextImpl *pImpl = Context.pImpl;
  FoldingSetNodeID ID;
  ID.AddInteger(B.Raw());

  void *InsertPoint;
  AttributeImpl *PA = pImpl->AttrsSet.FindNodeOrInsertPos(ID, InsertPoint);

  if (!PA) {
    // If we didn't find any existing attributes of the same shape then create a
    // new one and insert it.
    PA = new AttributeImpl(Context, B.Raw());
    pImpl->AttrsSet.InsertNode(PA, InsertPoint);
  }

  // Return the AttributesList that we found or created.
  return Attribute(PA);
}

bool Attribute::hasAttribute(AttrKind Val) const {
  return pImpl && pImpl->hasAttribute(Val);
}

bool Attribute::hasAttributes() const {
  return pImpl && pImpl->hasAttributes();
}

/// This returns the alignment field of an attribute as a byte alignment value.
unsigned Attribute::getAlignment() const {
  if (!hasAttribute(Attribute::Alignment))
    return 0;
  return 1U << ((pImpl->getAlignment() >> 16) - 1);
}

void Attribute::setAlignment(unsigned Align) {
  assert(hasAttribute(Attribute::Alignment) &&
         "Trying to set the alignment on a non-alignment attribute!");
  pImpl->setAlignment(Align);
}

/// This returns the stack alignment field of an attribute as a byte alignment
/// value.
unsigned Attribute::getStackAlignment() const {
  if (!hasAttribute(Attribute::StackAlignment))
    return 0;
  return 1U << ((pImpl->getStackAlignment() >> 26) - 1);
}

void Attribute::setStackAlignment(unsigned Align) {
  assert(hasAttribute(Attribute::StackAlignment) &&
         "Trying to set the stack alignment on a non-alignment attribute!");
  pImpl->setStackAlignment(Align);
}

bool Attribute::operator==(AttrKind K) const {
  return pImpl && *pImpl == K;
}
bool Attribute::operator!=(AttrKind K) const {
  return !(*this == K);
}

uint64_t Attribute::Raw() const {
  return pImpl ? pImpl->Raw() : 0;
}

Attribute Attribute::typeIncompatible(Type *Ty) {
  AttrBuilder Incompatible;

  if (!Ty->isIntegerTy())
    // Attribute that only apply to integers.
    Incompatible.addAttribute(Attribute::SExt)
      .addAttribute(Attribute::ZExt);

  if (!Ty->isPointerTy())
    // Attribute that only apply to pointers.
    Incompatible.addAttribute(Attribute::ByVal)
      .addAttribute(Attribute::Nest)
      .addAttribute(Attribute::NoAlias)
      .addAttribute(Attribute::NoCapture)
      .addAttribute(Attribute::StructRet);

  return Attribute::get(Ty->getContext(), Incompatible);
}

/// encodeLLVMAttributesForBitcode - This returns an integer containing an
/// encoding of all the LLVM attributes found in the given attribute bitset.
/// Any change to this encoding is a breaking change to bitcode compatibility.
uint64_t Attribute::encodeLLVMAttributesForBitcode(Attribute Attrs) {
  // FIXME: It doesn't make sense to store the alignment information as an
  // expanded out value, we should store it as a log2 value.  However, we can't
  // just change that here without breaking bitcode compatibility.  If this ever
  // becomes a problem in practice, we should introduce new tag numbers in the
  // bitcode file and have those tags use a more efficiently encoded alignment
  // field.

  // Store the alignment in the bitcode as a 16-bit raw value instead of a 5-bit
  // log2 encoded value. Shift the bits above the alignment up by 11 bits.
  uint64_t EncodedAttrs = Attrs.Raw() & 0xffff;
  if (Attrs.hasAttribute(Attribute::Alignment))
    EncodedAttrs |= Attrs.getAlignment() << 16;
  EncodedAttrs |= (Attrs.Raw() & (0xffffULL << 21)) << 11;
  return EncodedAttrs;
}

/// decodeLLVMAttributesForBitcode - This returns an attribute bitset containing
/// the LLVM attributes that have been decoded from the given integer.  This
/// function must stay in sync with 'encodeLLVMAttributesForBitcode'.
Attribute Attribute::decodeLLVMAttributesForBitcode(LLVMContext &C,
                                                    uint64_t EncodedAttrs) {
  // The alignment is stored as a 16-bit raw value from bits 31--16.  We shift
  // the bits above 31 down by 11 bits.
  unsigned Alignment = (EncodedAttrs & (0xffffULL << 16)) >> 16;
  assert((!Alignment || isPowerOf2_32(Alignment)) &&
         "Alignment must be a power of two.");

  AttrBuilder B(EncodedAttrs & 0xffff);
  if (Alignment)
    B.addAlignmentAttr(Alignment);
  B.addRawValue((EncodedAttrs & (0xffffULL << 32)) >> 11);
  return Attribute::get(C, B);
}

std::string Attribute::getAsString() const {
  std::string Result;
  if (hasAttribute(Attribute::ZExt))
    Result += "zeroext ";
  if (hasAttribute(Attribute::SExt))
    Result += "signext ";
  if (hasAttribute(Attribute::NoReturn))
    Result += "noreturn ";
  if (hasAttribute(Attribute::NoUnwind))
    Result += "nounwind ";
  if (hasAttribute(Attribute::UWTable))
    Result += "uwtable ";
  if (hasAttribute(Attribute::ReturnsTwice))
    Result += "returns_twice ";
  if (hasAttribute(Attribute::InReg))
    Result += "inreg ";
  if (hasAttribute(Attribute::NoAlias))
    Result += "noalias ";
  if (hasAttribute(Attribute::NoCapture))
    Result += "nocapture ";
  if (hasAttribute(Attribute::StructRet))
    Result += "sret ";
  if (hasAttribute(Attribute::ByVal))
    Result += "byval ";
  if (hasAttribute(Attribute::Nest))
    Result += "nest ";
  if (hasAttribute(Attribute::ReadNone))
    Result += "readnone ";
  if (hasAttribute(Attribute::ReadOnly))
    Result += "readonly ";
  if (hasAttribute(Attribute::OptimizeForSize))
    Result += "optsize ";
  if (hasAttribute(Attribute::NoInline))
    Result += "noinline ";
  if (hasAttribute(Attribute::InlineHint))
    Result += "inlinehint ";
  if (hasAttribute(Attribute::AlwaysInline))
    Result += "alwaysinline ";
  if (hasAttribute(Attribute::StackProtect))
    Result += "ssp ";
  if (hasAttribute(Attribute::StackProtectReq))
    Result += "sspreq ";
  if (hasAttribute(Attribute::StackProtectStrong))
    Result += "sspstrong ";
  if (hasAttribute(Attribute::NoRedZone))
    Result += "noredzone ";
  if (hasAttribute(Attribute::NoImplicitFloat))
    Result += "noimplicitfloat ";
  if (hasAttribute(Attribute::Naked))
    Result += "naked ";
  if (hasAttribute(Attribute::NonLazyBind))
    Result += "nonlazybind ";
  if (hasAttribute(Attribute::AddressSafety))
    Result += "address_safety ";
  if (hasAttribute(Attribute::MinSize))
    Result += "minsize ";
  if (hasAttribute(Attribute::StackAlignment)) {
    Result += "alignstack(";
    Result += utostr(getStackAlignment());
    Result += ") ";
  }
  if (hasAttribute(Attribute::Alignment)) {
    Result += "align ";
    Result += utostr(getAlignment());
    Result += " ";
  }
  if (hasAttribute(Attribute::NoDuplicate))
    Result += "noduplicate ";
  // Trim the trailing space.
  assert(!Result.empty() && "Unknown attribute!");
  Result.erase(Result.end()-1);
  return Result;
}

//===----------------------------------------------------------------------===//
// AttrBuilder Method Implementations
//===----------------------------------------------------------------------===//

AttrBuilder::AttrBuilder(AttributeSet AS, unsigned Idx)
  : Alignment(0), StackAlignment(0) {
  AttributeSetImpl *pImpl = AS.AttrList;
  if (!pImpl) return;

  ArrayRef<AttributeWithIndex> AttrList = pImpl->getAttributes();
  const AttributeWithIndex *AWI = 0;
  for (unsigned I = 0, E = AttrList.size(); I != E; ++I)
    if (AttrList[I].Index == Idx) {
      AWI = &AttrList[I];
      break;
    }

  if (!AWI) return;

  uint64_t Mask = AWI->Attrs.Raw();

  for (Attribute::AttrKind I = Attribute::None; I != Attribute::EndAttrKinds;
       I = Attribute::AttrKind(I + 1)) {
    if (uint64_t A = (Mask & AttributeImpl::getAttrMask(I))) {
      Attrs.insert(I);

      if (I == Attribute::Alignment)
        Alignment = 1ULL << ((A >> 16) - 1);
      else if (I == Attribute::StackAlignment)
        StackAlignment = 1ULL << ((A >> 26)-1);
    }
  }
}

void AttrBuilder::clear() {
  Attrs.clear();
  Alignment = StackAlignment = 0;
}

AttrBuilder &AttrBuilder::addAttribute(Attribute::AttrKind Val) {
  Attrs.insert(Val);
  return *this;
}

AttrBuilder &AttrBuilder::removeAttribute(Attribute::AttrKind Val) {
  Attrs.erase(Val);
  if (Val == Attribute::Alignment)
    Alignment = 0;
  else if (Val == Attribute::StackAlignment)
    StackAlignment = 0;

  return *this;
}

AttrBuilder &AttrBuilder::addAlignmentAttr(unsigned Align) {
  if (Align == 0) return *this;

  assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
  assert(Align <= 0x40000000 && "Alignment too large.");

  Attrs.insert(Attribute::Alignment);
  Alignment = Align;
  return *this;
}

AttrBuilder &AttrBuilder::addStackAlignmentAttr(unsigned Align) {
  // Default alignment, allow the target to define how to align it.
  if (Align == 0) return *this;

  assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
  assert(Align <= 0x100 && "Alignment too large.");

  Attrs.insert(Attribute::StackAlignment);
  StackAlignment = Align;
  return *this;
}

AttrBuilder &AttrBuilder::addRawValue(uint64_t Val) {
  for (Attribute::AttrKind I = Attribute::None; I != Attribute::EndAttrKinds;
       I = Attribute::AttrKind(I + 1)) {
    if (uint64_t A = (Val & AttributeImpl::getAttrMask(I))) {
      Attrs.insert(I);
 
      if (I == Attribute::Alignment)
        Alignment = 1ULL << ((A >> 16) - 1);
      else if (I == Attribute::StackAlignment)
        StackAlignment = 1ULL << ((A >> 26)-1);
    }
  }
 
  return *this;
}

AttrBuilder &AttrBuilder::addAttributes(const Attribute &Attr) {
  uint64_t Mask = Attr.Raw();

  for (Attribute::AttrKind I = Attribute::None; I != Attribute::EndAttrKinds;
       I = Attribute::AttrKind(I + 1))
    if ((Mask & AttributeImpl::getAttrMask(I)) != 0)
      Attrs.insert(I);

  if (Attr.getAlignment())
    Alignment = Attr.getAlignment();
  if (Attr.getStackAlignment())
    StackAlignment = Attr.getStackAlignment();
  return *this;
}

AttrBuilder &AttrBuilder::removeAttributes(const Attribute &A){
  uint64_t Mask = A.Raw();

  for (Attribute::AttrKind I = Attribute::None; I != Attribute::EndAttrKinds;
       I = Attribute::AttrKind(I + 1)) {
    if (Mask & AttributeImpl::getAttrMask(I)) {
      Attrs.erase(I);

      if (I == Attribute::Alignment)
        Alignment = 0;
      else if (I == Attribute::StackAlignment)
        StackAlignment = 0;
    }
  }

  return *this;
}

bool AttrBuilder::contains(Attribute::AttrKind A) const {
  return Attrs.count(A);
}

bool AttrBuilder::hasAttributes() const {
  return !Attrs.empty();
}

bool AttrBuilder::hasAttributes(const Attribute &A) const {
  return Raw() & A.Raw();
}

bool AttrBuilder::hasAlignmentAttr() const {
  return Alignment != 0;
}

uint64_t AttrBuilder::Raw() const {
  uint64_t Mask = 0;

  for (DenseSet<Attribute::AttrKind>::const_iterator I = Attrs.begin(),
         E = Attrs.end(); I != E; ++I) {
    Attribute::AttrKind Kind = *I;

    if (Kind == Attribute::Alignment)
      Mask |= (Log2_32(Alignment) + 1) << 16;
    else if (Kind == Attribute::StackAlignment)
      Mask |= (Log2_32(StackAlignment) + 1) << 26;
    else
      Mask |= AttributeImpl::getAttrMask(Kind);
  }

  return Mask;
}

bool AttrBuilder::operator==(const AttrBuilder &B) {
  SmallVector<Attribute::AttrKind, 8> This(Attrs.begin(), Attrs.end());
  SmallVector<Attribute::AttrKind, 8> That(B.Attrs.begin(), B.Attrs.end());
  return This == That;
}

//===----------------------------------------------------------------------===//
// AttributeImpl Definition
//===----------------------------------------------------------------------===//

AttributeImpl::AttributeImpl(LLVMContext &C, uint64_t data)
  : Context(C) {
  Data = ConstantInt::get(Type::getInt64Ty(C), data);
}
AttributeImpl::AttributeImpl(LLVMContext &C, Attribute::AttrKind data)
  : Context(C) {
  Data = ConstantInt::get(Type::getInt64Ty(C), data);
}
AttributeImpl::AttributeImpl(LLVMContext &C, Attribute::AttrKind data,
                             ArrayRef<Constant*> values)
  : Context(C) {
  Data = ConstantInt::get(Type::getInt64Ty(C), data);
  Vals.reserve(values.size());
  Vals.append(values.begin(), values.end());
}
AttributeImpl::AttributeImpl(LLVMContext &C, StringRef data)
  : Context(C) {
  Data = ConstantDataArray::getString(C, data);
}

bool AttributeImpl::operator==(Attribute::AttrKind Kind) const {
  if (ConstantInt *CI = dyn_cast<ConstantInt>(Data))
    return CI->getZExtValue() == Kind;
  return false;
}
bool AttributeImpl::operator!=(Attribute::AttrKind Kind) const {
  return !(*this == Kind);
}

bool AttributeImpl::operator==(StringRef Kind) const {
  if (ConstantDataArray *CDA = dyn_cast<ConstantDataArray>(Data))
    if (CDA->isString())
      return CDA->getAsString() == Kind;
  return false;
}
bool AttributeImpl::operator!=(StringRef Kind) const {
  return !(*this == Kind);
}

uint64_t AttributeImpl::Raw() const {
  // FIXME: Remove this.
  return cast<ConstantInt>(Data)->getZExtValue();
}

uint64_t AttributeImpl::getAttrMask(Attribute::AttrKind Val) {
  switch (Val) {
  case Attribute::EndAttrKinds:
  case Attribute::AttrKindEmptyKey:
  case Attribute::AttrKindTombstoneKey:
    llvm_unreachable("Synthetic enumerators which should never get here");

  case Attribute::None:            return 0;
  case Attribute::ZExt:            return 1 << 0;
  case Attribute::SExt:            return 1 << 1;
  case Attribute::NoReturn:        return 1 << 2;
  case Attribute::InReg:           return 1 << 3;
  case Attribute::StructRet:       return 1 << 4;
  case Attribute::NoUnwind:        return 1 << 5;
  case Attribute::NoAlias:         return 1 << 6;
  case Attribute::ByVal:           return 1 << 7;
  case Attribute::Nest:            return 1 << 8;
  case Attribute::ReadNone:        return 1 << 9;
  case Attribute::ReadOnly:        return 1 << 10;
  case Attribute::NoInline:        return 1 << 11;
  case Attribute::AlwaysInline:    return 1 << 12;
  case Attribute::OptimizeForSize: return 1 << 13;
  case Attribute::StackProtect:    return 1 << 14;
  case Attribute::StackProtectReq: return 1 << 15;
  case Attribute::Alignment:       return 31 << 16;
  case Attribute::NoCapture:       return 1 << 21;
  case Attribute::NoRedZone:       return 1 << 22;
  case Attribute::NoImplicitFloat: return 1 << 23;
  case Attribute::Naked:           return 1 << 24;
  case Attribute::InlineHint:      return 1 << 25;
  case Attribute::StackAlignment:  return 7 << 26;
  case Attribute::ReturnsTwice:    return 1 << 29;
  case Attribute::UWTable:         return 1 << 30;
  case Attribute::NonLazyBind:     return 1U << 31;
  case Attribute::AddressSafety:   return 1ULL << 32;
  case Attribute::MinSize:         return 1ULL << 33;
  case Attribute::NoDuplicate:     return 1ULL << 34;
  case Attribute::StackProtectStrong: return 1ULL << 35;
  }
  llvm_unreachable("Unsupported attribute type");
}

bool AttributeImpl::hasAttribute(Attribute::AttrKind A) const {
  return (Raw() & getAttrMask(A)) != 0;
}

bool AttributeImpl::hasAttributes() const {
  return Raw() != 0;
}

uint64_t AttributeImpl::getAlignment() const {
  return Raw() & getAttrMask(Attribute::Alignment);
}

void AttributeImpl::setAlignment(unsigned Align) {
  Vals.push_back(ConstantInt::get(Type::getInt64Ty(Context), Align));
}

uint64_t AttributeImpl::getStackAlignment() const {
  return Raw() & getAttrMask(Attribute::StackAlignment);
}

void AttributeImpl::setStackAlignment(unsigned Align) {
  Vals.push_back(ConstantInt::get(Type::getInt64Ty(Context), Align));
}

void AttributeImpl::Profile(FoldingSetNodeID &ID, Constant *Data,
                            ArrayRef<Constant*> Vals) {
  ID.AddInteger(cast<ConstantInt>(Data)->getZExtValue());
#if 0
  // FIXME: Not yet supported.
  for (ArrayRef<Constant*>::iterator I = Vals.begin(), E = Vals.end();
       I != E; ++I)
    ID.AddPointer(*I);
#endif
}

//===----------------------------------------------------------------------===//
// AttributeWithIndex Definition
//===----------------------------------------------------------------------===//

AttributeWithIndex AttributeWithIndex::get(LLVMContext &C, unsigned Idx,
                                           AttributeSet AS) {
  // FIXME: This is temporary, but necessary for the conversion.
  AttrBuilder B(AS, Idx);
  return get(Idx, Attribute::get(C, B));
}

//===----------------------------------------------------------------------===//
// AttributeSetImpl Definition
//===----------------------------------------------------------------------===//

AttributeSet AttributeSet::getParamAttributes(unsigned Idx) const {
  // FIXME: Remove.
  return AttrList && hasAttributes(Idx) ?
    AttributeSet::get(AttrList->getContext(),
                      AttributeWithIndex::get(Idx, getAttributes(Idx))) :
    AttributeSet();
}

AttributeSet AttributeSet::getRetAttributes() const {
  // FIXME: Remove.
  return AttrList && hasAttributes(ReturnIndex) ?
    AttributeSet::get(AttrList->getContext(),
                      AttributeWithIndex::get(ReturnIndex,
                                              getAttributes(ReturnIndex))) :
    AttributeSet();
}

AttributeSet AttributeSet::getFnAttributes() const {
  // FIXME: Remove.
  return AttrList && hasAttributes(FunctionIndex) ?
    AttributeSet::get(AttrList->getContext(),
                      AttributeWithIndex::get(FunctionIndex,
                                              getAttributes(FunctionIndex))) :
    AttributeSet();
}

AttributeSet AttributeSet::get(LLVMContext &C,
                               ArrayRef<AttributeWithIndex> Attrs) {
  // If there are no attributes then return a null AttributesList pointer.
  if (Attrs.empty())
    return AttributeSet();

#ifndef NDEBUG
  for (unsigned i = 0, e = Attrs.size(); i != e; ++i) {
    assert(Attrs[i].Attrs.hasAttributes() &&
           "Pointless attribute!");
    assert((!i || Attrs[i-1].Index < Attrs[i].Index) &&
           "Misordered AttributesList!");
  }
#endif

  // Otherwise, build a key to look up the existing attributes.
  LLVMContextImpl *pImpl = C.pImpl;
  FoldingSetNodeID ID;
  AttributeSetImpl::Profile(ID, Attrs);

  void *InsertPoint;
  AttributeSetImpl *PA = pImpl->AttrsLists.FindNodeOrInsertPos(ID, InsertPoint);

  // If we didn't find any existing attributes of the same shape then
  // create a new one and insert it.
  if (!PA) {
    PA = new AttributeSetImpl(C, Attrs);
    pImpl->AttrsLists.InsertNode(PA, InsertPoint);
  }

  // Return the AttributesList that we found or created.
  return AttributeSet(PA);
}

AttributeSet AttributeSet::get(LLVMContext &C, unsigned Idx, AttrBuilder &B) {
  // FIXME: This should be implemented as a loop that creates the
  // AttributeWithIndexes that then are used to create the AttributeSet.
  if (!B.hasAttributes())
    return AttributeSet();
  return get(C, AttributeWithIndex::get(Idx, Attribute::get(C, B)));
}

AttributeSet AttributeSet::get(LLVMContext &C, unsigned Idx,
                               Attribute::AttrKind Kind) {
  return get(C, AttributeWithIndex::get(Idx, Attribute::get(C, Kind)));
}

//===----------------------------------------------------------------------===//
// AttributeSet Method Implementations
//===----------------------------------------------------------------------===//

const AttributeSet &AttributeSet::operator=(const AttributeSet &RHS) {
  AttrList = RHS.AttrList;
  return *this;
}

/// getNumSlots - Return the number of slots used in this attribute list.
/// This is the number of arguments that have an attribute set on them
/// (including the function itself).
unsigned AttributeSet::getNumSlots() const {
  return AttrList ? AttrList->getNumAttributes() : 0;
}

/// getSlot - Return the AttributeWithIndex at the specified slot.  This
/// holds a number plus a set of attributes.
const AttributeWithIndex &AttributeSet::getSlot(unsigned Slot) const {
  assert(AttrList && Slot < AttrList->getNumAttributes() &&
         "Slot # out of range!");
  return AttrList->getAttributes()[Slot];
}

bool AttributeSet::hasAttribute(unsigned Index, Attribute::AttrKind Kind) const{
  return getAttributes(Index).hasAttribute(Kind);
}

bool AttributeSet::hasAttributes(unsigned Index) const {
  return getAttributes(Index).hasAttributes();
}

std::string AttributeSet::getAsString(unsigned Index) const {
  return getAttributes(Index).getAsString();
}

unsigned AttributeSet::getParamAlignment(unsigned Idx) const {
  return getAttributes(Idx).getAlignment();
}

unsigned AttributeSet::getStackAlignment(unsigned Index) const {
  return getAttributes(Index).getStackAlignment();
}

uint64_t AttributeSet::Raw(unsigned Index) const {
  // FIXME: Remove this.
  return getAttributes(Index).Raw();
}

/// getAttributes - The attributes for the specified index are returned.
Attribute AttributeSet::getAttributes(unsigned Idx) const {
  if (AttrList == 0) return Attribute();

  ArrayRef<AttributeWithIndex> Attrs = AttrList->getAttributes();
  for (unsigned i = 0, e = Attrs.size(); i != e && Attrs[i].Index <= Idx; ++i)
    if (Attrs[i].Index == Idx)
      return Attrs[i].Attrs;

  return Attribute();
}

/// hasAttrSomewhere - Return true if the specified attribute is set for at
/// least one parameter or for the return value.
bool AttributeSet::hasAttrSomewhere(Attribute::AttrKind Attr) const {
  if (AttrList == 0) return false;

  ArrayRef<AttributeWithIndex> Attrs = AttrList->getAttributes();
  for (unsigned i = 0, e = Attrs.size(); i != e; ++i)
    if (Attrs[i].Attrs.hasAttribute(Attr))
      return true;

  return false;
}

AttributeSet AttributeSet::addAttribute(LLVMContext &C, unsigned Idx,
                                        Attribute::AttrKind Attr) const {
  return addAttr(C, Idx, Attribute::get(C, Attr));
}

AttributeSet AttributeSet::addAttributes(LLVMContext &C, unsigned Idx,
                                         AttributeSet Attrs) const {
  return addAttr(C, Idx, Attrs.getAttributes(Idx));
}

AttributeSet AttributeSet::addAttr(LLVMContext &C, unsigned Idx,
                                   Attribute Attrs) const {
  Attribute OldAttrs = getAttributes(Idx);
#ifndef NDEBUG
  // FIXME it is not obvious how this should work for alignment.
  // For now, say we can't change a known alignment.
  unsigned OldAlign = OldAttrs.getAlignment();
  unsigned NewAlign = Attrs.getAlignment();
  assert((!OldAlign || !NewAlign || OldAlign == NewAlign) &&
         "Attempt to change alignment!");
#endif

  AttrBuilder NewAttrs =
    AttrBuilder(OldAttrs).addAttributes(Attrs);
  if (NewAttrs == AttrBuilder(OldAttrs))
    return *this;

  SmallVector<AttributeWithIndex, 8> NewAttrList;
  if (AttrList == 0)
    NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
  else {
    ArrayRef<AttributeWithIndex> OldAttrList = AttrList->getAttributes();
    unsigned i = 0, e = OldAttrList.size();
    // Copy attributes for arguments before this one.
    for (; i != e && OldAttrList[i].Index < Idx; ++i)
      NewAttrList.push_back(OldAttrList[i]);

    // If there are attributes already at this index, merge them in.
    if (i != e && OldAttrList[i].Index == Idx) {
      Attrs =
        Attribute::get(C, AttrBuilder(Attrs).
                        addAttributes(OldAttrList[i].Attrs));
      ++i;
    }

    NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));

    // Copy attributes for arguments after this one.
    NewAttrList.insert(NewAttrList.end(),
                       OldAttrList.begin()+i, OldAttrList.end());
  }

  return get(C, NewAttrList);
}

AttributeSet AttributeSet::removeAttribute(LLVMContext &C, unsigned Idx,
                                           Attribute::AttrKind Attr) const {
  return removeAttr(C, Idx, Attribute::get(C, Attr));
}

AttributeSet AttributeSet::removeAttributes(LLVMContext &C, unsigned Idx,
                                            AttributeSet Attrs) const {
  return removeAttr(C, Idx, Attrs.getAttributes(Idx));
}

AttributeSet AttributeSet::removeAttr(LLVMContext &C, unsigned Idx,
                                      Attribute Attrs) const {
#ifndef NDEBUG
  // FIXME it is not obvious how this should work for alignment.
  // For now, say we can't pass in alignment, which no current use does.
  assert(!Attrs.hasAttribute(Attribute::Alignment) &&
         "Attempt to exclude alignment!");
#endif
  if (AttrList == 0) return AttributeSet();

  Attribute OldAttrs = getAttributes(Idx);
  AttrBuilder NewAttrs =
    AttrBuilder(OldAttrs).removeAttributes(Attrs);
  if (NewAttrs == AttrBuilder(OldAttrs))
    return *this;

  SmallVector<AttributeWithIndex, 8> NewAttrList;
  ArrayRef<AttributeWithIndex> OldAttrList = AttrList->getAttributes();
  unsigned i = 0, e = OldAttrList.size();

  // Copy attributes for arguments before this one.
  for (; i != e && OldAttrList[i].Index < Idx; ++i)
    NewAttrList.push_back(OldAttrList[i]);

  // If there are attributes already at this index, merge them in.
  assert(OldAttrList[i].Index == Idx && "Attribute isn't set?");
  Attrs = Attribute::get(C, AttrBuilder(OldAttrList[i].Attrs).
                          removeAttributes(Attrs));
  ++i;
  if (Attrs.hasAttributes()) // If any attributes left for this param, add them.
    NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));

  // Copy attributes for arguments after this one.
  NewAttrList.insert(NewAttrList.end(),
                     OldAttrList.begin()+i, OldAttrList.end());

  return get(C, NewAttrList);
}

void AttributeSet::dump() const {
  dbgs() << "PAL[ ";
  for (unsigned i = 0; i < getNumSlots(); ++i) {
    const AttributeWithIndex &PAWI = getSlot(i);
    dbgs() << "{ " << PAWI.Index << ", " << PAWI.Attrs.getAsString() << " } ";
  }

  dbgs() << "]\n";
}