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authorTim Northover <tnorthover@apple.com>2013-11-08 17:18:07 +0000
committerTim Northover <tnorthover@apple.com>2013-11-08 17:18:07 +0000
commit323ac85d6ad7ba5d9593d8e151d879bd91d82e08 (patch)
tree1c3b17bc84524be55da9f3ffaf112d3263a564f9
parent2b01682aa7b9509e9fa1865ebed3d0a7928f5b7a (diff)
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ARM: fold prologue/epilogue sp updates into push/pop for code size
ARM prologues usually look like: push {r7, lr} sub sp, sp, #4 If code size is extremely important, this can be optimised to the single instruction: push {r6, r7, lr} where we don't actually care about the contents of r6, but pushing it subtracts 4 from sp as a side effect. This should implement such a conversion, predicated on the "minsize" function attribute (-Oz) since I've yet to find any code it actually makes faster. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@194264 91177308-0d34-0410-b5e6-96231b3b80d8
-rw-r--r--lib/Target/ARM/ARMBaseInstrInfo.cpp97
-rw-r--r--lib/Target/ARM/ARMBaseInstrInfo.h18
-rw-r--r--lib/Target/ARM/ARMFrameLowering.cpp68
-rw-r--r--lib/Target/ARM/Thumb1FrameLowering.cpp15
-rw-r--r--test/CodeGen/ARM/fold-stack-adjust.ll126
5 files changed, 292 insertions, 32 deletions
diff --git a/lib/Target/ARM/ARMBaseInstrInfo.cpp b/lib/Target/ARM/ARMBaseInstrInfo.cpp
index d97f2469e8..7187d6a665 100644
--- a/lib/Target/ARM/ARMBaseInstrInfo.cpp
+++ b/lib/Target/ARM/ARMBaseInstrInfo.cpp
@@ -1857,6 +1857,103 @@ void llvm::emitARMRegPlusImmediate(MachineBasicBlock &MBB,
}
}
+bool llvm::tryFoldSPUpdateIntoPushPop(MachineFunction &MF,
+ MachineInstr *MI,
+ unsigned NumBytes) {
+ // This optimisation potentially adds lots of load and store
+ // micro-operations, it's only really a great benefit to code-size.
+ if (!MF.getFunction()->hasFnAttribute(Attribute::MinSize))
+ return false;
+
+ // If only one register is pushed/popped, LLVM can use an LDR/STR
+ // instead. We can't modify those so make sure we're dealing with an
+ // instruction we understand.
+ bool IsPop = isPopOpcode(MI->getOpcode());
+ bool IsPush = isPushOpcode(MI->getOpcode());
+ if (!IsPush && !IsPop)
+ return false;
+
+ bool IsVFPPushPop = MI->getOpcode() == ARM::VSTMDDB_UPD ||
+ MI->getOpcode() == ARM::VLDMDIA_UPD;
+ bool IsT1PushPop = MI->getOpcode() == ARM::tPUSH ||
+ MI->getOpcode() == ARM::tPOP ||
+ MI->getOpcode() == ARM::tPOP_RET;
+
+ assert((IsT1PushPop || (MI->getOperand(0).getReg() == ARM::SP &&
+ MI->getOperand(1).getReg() == ARM::SP)) &&
+ "trying to fold sp update into non-sp-updating push/pop");
+
+ // The VFP push & pop act on D-registers, so we can only fold an adjustment
+ // by a multiple of 8 bytes in correctly. Similarly rN is 4-bytes. Don't try
+ // if this is violated.
+ if (NumBytes % (IsVFPPushPop ? 8 : 4) != 0)
+ return false;
+
+ // ARM and Thumb2 push/pop insts have explicit "sp, sp" operands (+
+ // pred) so the list starts at 4. Thumb1 starts after the predicate.
+ int RegListIdx = IsT1PushPop ? 2 : 4;
+
+ // Calculate the space we'll need in terms of registers.
+ unsigned FirstReg = MI->getOperand(RegListIdx).getReg();
+ unsigned RD0Reg, RegsNeeded;
+ if (IsVFPPushPop) {
+ RD0Reg = ARM::D0;
+ RegsNeeded = NumBytes / 8;
+ } else {
+ RD0Reg = ARM::R0;
+ RegsNeeded = NumBytes / 4;
+ }
+
+ // We're going to have to strip all list operands off before
+ // re-adding them since the order matters, so save the existing ones
+ // for later.
+ SmallVector<MachineOperand, 4> RegList;
+ for (int i = MI->getNumOperands() - 1; i >= RegListIdx; --i)
+ RegList.push_back(MI->getOperand(i));
+
+ MachineBasicBlock *MBB = MI->getParent();
+ const TargetRegisterInfo *TRI = MF.getRegInfo().getTargetRegisterInfo();
+
+ // Now try to find enough space in the reglist to allocate NumBytes.
+ for (unsigned CurReg = FirstReg - 1; CurReg >= RD0Reg && RegsNeeded;
+ --CurReg, --RegsNeeded) {
+ if (!IsPop) {
+ // Pushing any register is completely harmless, mark the
+ // register involved as undef since we don't care about it in
+ // the slightest.
+ RegList.push_back(MachineOperand::CreateReg(CurReg, false, false,
+ false, false, true));
+ continue;
+ }
+
+ // However, we can only pop an extra register if it's not live. Otherwise we
+ // might clobber a return value register. We assume that once we find a live
+ // return register all lower ones will be too so there's no use proceeding.
+ if (MBB->computeRegisterLiveness(TRI, CurReg, MI) !=
+ MachineBasicBlock::LQR_Dead)
+ return false;
+
+ // Mark the unimportant registers as <def,dead> in the POP.
+ RegList.push_back(MachineOperand::CreateReg(CurReg, true, false, true));
+ }
+
+ if (RegsNeeded > 0)
+ return false;
+
+ // Finally we know we can profitably perform the optimisation so go
+ // ahead: strip all existing registers off and add them back again
+ // in the right order.
+ for (int i = MI->getNumOperands() - 1; i >= RegListIdx; --i)
+ MI->RemoveOperand(i);
+
+ // Add the complete list back in.
+ MachineInstrBuilder MIB(MF, &*MI);
+ for (int i = RegList.size() - 1; i >= 0; --i)
+ MIB.addOperand(RegList[i]);
+
+ return true;
+}
+
bool llvm::rewriteARMFrameIndex(MachineInstr &MI, unsigned FrameRegIdx,
unsigned FrameReg, int &Offset,
const ARMBaseInstrInfo &TII) {
diff --git a/lib/Target/ARM/ARMBaseInstrInfo.h b/lib/Target/ARM/ARMBaseInstrInfo.h
index 8ab06fd8c2..93e59647d2 100644
--- a/lib/Target/ARM/ARMBaseInstrInfo.h
+++ b/lib/Target/ARM/ARMBaseInstrInfo.h
@@ -362,6 +362,17 @@ bool isIndirectBranchOpcode(int Opc) {
return Opc == ARM::BX || Opc == ARM::MOVPCRX || Opc == ARM::tBRIND;
}
+static inline bool isPopOpcode(int Opc) {
+ return Opc == ARM::tPOP_RET || Opc == ARM::LDMIA_RET ||
+ Opc == ARM::t2LDMIA_RET || Opc == ARM::tPOP || Opc == ARM::LDMIA_UPD ||
+ Opc == ARM::t2LDMIA_UPD || Opc == ARM::VLDMDIA_UPD;
+}
+
+static inline bool isPushOpcode(int Opc) {
+ return Opc == ARM::tPUSH || Opc == ARM::t2STMDB_UPD ||
+ Opc == ARM::STMDB_UPD || Opc == ARM::VSTMDDB_UPD;
+}
+
/// getInstrPredicate - If instruction is predicated, returns its predicate
/// condition, otherwise returns AL. It also returns the condition code
/// register by reference.
@@ -401,6 +412,13 @@ void emitThumbRegPlusImmediate(MachineBasicBlock &MBB,
const ARMBaseRegisterInfo& MRI,
unsigned MIFlags = 0);
+/// Tries to add registers to the reglist of a given base-updating
+/// push/pop instruction to adjust the stack by an additional
+/// NumBytes. This can save a few bytes per function in code-size, but
+/// obviously generates more memory traffic. As such, it only takes
+/// effect in functions being optimised for size.
+bool tryFoldSPUpdateIntoPushPop(MachineFunction &MF, MachineInstr *MI,
+ unsigned NumBytes);
/// rewriteARMFrameIndex / rewriteT2FrameIndex -
/// Rewrite MI to access 'Offset' bytes from the FP. Return false if the
diff --git a/lib/Target/ARM/ARMFrameLowering.cpp b/lib/Target/ARM/ARMFrameLowering.cpp
index a0cf54d81e..7b02803c51 100644
--- a/lib/Target/ARM/ARMFrameLowering.cpp
+++ b/lib/Target/ARM/ARMFrameLowering.cpp
@@ -93,11 +93,7 @@ static bool isCSRestore(MachineInstr *MI,
const ARMBaseInstrInfo &TII,
const uint16_t *CSRegs) {
// Integer spill area is handled with "pop".
- if (MI->getOpcode() == ARM::LDMIA_RET ||
- MI->getOpcode() == ARM::t2LDMIA_RET ||
- MI->getOpcode() == ARM::LDMIA_UPD ||
- MI->getOpcode() == ARM::t2LDMIA_UPD ||
- MI->getOpcode() == ARM::VLDMDIA_UPD) {
+ if (isPopOpcode(MI->getOpcode())) {
// The first two operands are predicates. The last two are
// imp-def and imp-use of SP. Check everything in between.
for (int i = 5, e = MI->getNumOperands(); i != e; ++i)
@@ -221,42 +217,37 @@ void ARMFrameLowering::emitPrologue(MachineFunction &MF) const {
}
// Move past area 1.
- if (GPRCS1Size > 0) MBBI++;
+ MachineBasicBlock::iterator LastPush = MBB.end(), FramePtrPush;
+ if (GPRCS1Size > 0)
+ FramePtrPush = LastPush = MBBI++;
// Determine starting offsets of spill areas.
bool HasFP = hasFP(MF);
unsigned DPRCSOffset = NumBytes - (GPRCS1Size + GPRCS2Size + DPRCSSize);
unsigned GPRCS2Offset = DPRCSOffset + DPRCSSize;
unsigned GPRCS1Offset = GPRCS2Offset + GPRCS2Size;
- if (HasFP)
+ int FramePtrOffsetInPush = 0;
+ if (HasFP) {
+ FramePtrOffsetInPush = MFI->getObjectOffset(FramePtrSpillFI) + GPRCS1Size;
AFI->setFramePtrSpillOffset(MFI->getObjectOffset(FramePtrSpillFI) +
NumBytes);
+ }
AFI->setGPRCalleeSavedArea1Offset(GPRCS1Offset);
AFI->setGPRCalleeSavedArea2Offset(GPRCS2Offset);
AFI->setDPRCalleeSavedAreaOffset(DPRCSOffset);
- // Set FP to point to the stack slot that contains the previous FP.
- // For iOS, FP is R7, which has now been stored in spill area 1.
- // Otherwise, if this is not iOS, all the callee-saved registers go
- // into spill area 1, including the FP in R11. In either case, it is
- // now safe to emit this assignment.
- if (HasFP) {
- int FramePtrOffset = MFI->getObjectOffset(FramePtrSpillFI) + GPRCS1Size;
- emitRegPlusImmediate(!AFI->isThumbFunction(), MBB, MBBI, dl, TII,
- FramePtr, ARM::SP, FramePtrOffset,
- MachineInstr::FrameSetup);
- }
-
// Move past area 2.
- if (GPRCS2Size > 0) MBBI++;
+ if (GPRCS2Size > 0) {
+ LastPush = MBBI++;
+ }
// Move past area 3.
if (DPRCSSize > 0) {
- MBBI++;
+ LastPush = MBBI++;
// Since vpush register list cannot have gaps, there may be multiple vpush
// instructions in the prologue.
while (MBBI->getOpcode() == ARM::VSTMDDB_UPD)
- MBBI++;
+ LastPush = MBBI++;
}
// Move past the aligned DPRCS2 area.
@@ -272,8 +263,12 @@ void ARMFrameLowering::emitPrologue(MachineFunction &MF) const {
if (NumBytes) {
// Adjust SP after all the callee-save spills.
- emitSPUpdate(isARM, MBB, MBBI, dl, TII, -NumBytes,
- MachineInstr::FrameSetup);
+ if (tryFoldSPUpdateIntoPushPop(MF, LastPush, NumBytes))
+ FramePtrOffsetInPush += NumBytes;
+ else
+ emitSPUpdate(isARM, MBB, MBBI, dl, TII, -NumBytes,
+ MachineInstr::FrameSetup);
+
if (HasFP && isARM)
// Restore from fp only in ARM mode: e.g. sub sp, r7, #24
// Note it's not safe to do this in Thumb2 mode because it would have
@@ -286,6 +281,18 @@ void ARMFrameLowering::emitPrologue(MachineFunction &MF) const {
AFI->setShouldRestoreSPFromFP(true);
}
+ // Set FP to point to the stack slot that contains the previous FP.
+ // For iOS, FP is R7, which has now been stored in spill area 1.
+ // Otherwise, if this is not iOS, all the callee-saved registers go
+ // into spill area 1, including the FP in R11. In either case, it
+ // is in area one and the adjustment needs to take place just after
+ // that push.
+ if (HasFP)
+ emitRegPlusImmediate(!AFI->isThumbFunction(), MBB, ++FramePtrPush, dl, TII,
+ FramePtr, ARM::SP, FramePtrOffsetInPush,
+ MachineInstr::FrameSetup);
+
+
if (STI.isTargetELF() && hasFP(MF))
MFI->setOffsetAdjustment(MFI->getOffsetAdjustment() -
AFI->getFramePtrSpillOffset());
@@ -380,12 +387,17 @@ void ARMFrameLowering::emitEpilogue(MachineFunction &MF,
if (NumBytes != 0)
emitSPUpdate(isARM, MBB, MBBI, dl, TII, NumBytes);
} else {
+ MachineBasicBlock::iterator FirstPop = MBBI;
+
// Unwind MBBI to point to first LDR / VLDRD.
const uint16_t *CSRegs = RegInfo->getCalleeSavedRegs(&MF);
if (MBBI != MBB.begin()) {
- do
+ do {
+ if (isPopOpcode(MBBI->getOpcode()))
+ FirstPop = MBBI;
+
--MBBI;
- while (MBBI != MBB.begin() && isCSRestore(MBBI, TII, CSRegs));
+ } while (MBBI != MBB.begin() && isCSRestore(MBBI, TII, CSRegs));
if (!isCSRestore(MBBI, TII, CSRegs))
++MBBI;
}
@@ -429,8 +441,8 @@ void ARMFrameLowering::emitEpilogue(MachineFunction &MF,
ARM::SP)
.addReg(FramePtr));
}
- } else if (NumBytes)
- emitSPUpdate(isARM, MBB, MBBI, dl, TII, NumBytes);
+ } else if (NumBytes && !tryFoldSPUpdateIntoPushPop(MF, FirstPop, NumBytes))
+ emitSPUpdate(isARM, MBB, MBBI, dl, TII, NumBytes);
// Increment past our save areas.
if (AFI->getDPRCalleeSavedAreaSize()) {
diff --git a/lib/Target/ARM/Thumb1FrameLowering.cpp b/lib/Target/ARM/Thumb1FrameLowering.cpp
index cfaa792fc9..d921c82cfb 100644
--- a/lib/Target/ARM/Thumb1FrameLowering.cpp
+++ b/lib/Target/ARM/Thumb1FrameLowering.cpp
@@ -164,11 +164,17 @@ void Thumb1FrameLowering::emitPrologue(MachineFunction &MF) const {
AFI->setDPRCalleeSavedAreaOffset(DPRCSOffset);
NumBytes = DPRCSOffset;
+ int FramePtrOffsetInBlock = 0;
+ if (tryFoldSPUpdateIntoPushPop(MF, prior(MBBI), NumBytes)) {
+ FramePtrOffsetInBlock = NumBytes;
+ NumBytes = 0;
+ }
+
// Adjust FP so it point to the stack slot that contains the previous FP.
if (HasFP) {
- int FramePtrOffset = MFI->getObjectOffset(FramePtrSpillFI) + GPRCS1Size;
+ FramePtrOffsetInBlock += MFI->getObjectOffset(FramePtrSpillFI) + GPRCS1Size;
AddDefaultPred(BuildMI(MBB, MBBI, dl, TII.get(ARM::tADDrSPi), FramePtr)
- .addReg(ARM::SP).addImm(FramePtrOffset / 4)
+ .addReg(ARM::SP).addImm(FramePtrOffsetInBlock / 4)
.setMIFlags(MachineInstr::FrameSetup));
if (NumBytes > 508)
// If offset is > 508 then sp cannot be adjusted in a single instruction,
@@ -292,8 +298,9 @@ void Thumb1FrameLowering::emitEpilogue(MachineFunction &MF,
&MBB.front() != MBBI &&
prior(MBBI)->getOpcode() == ARM::tPOP) {
MachineBasicBlock::iterator PMBBI = prior(MBBI);
- emitSPUpdate(MBB, PMBBI, TII, dl, *RegInfo, NumBytes);
- } else
+ if (!tryFoldSPUpdateIntoPushPop(MF, PMBBI, NumBytes))
+ emitSPUpdate(MBB, PMBBI, TII, dl, *RegInfo, NumBytes);
+ } else if (!tryFoldSPUpdateIntoPushPop(MF, MBBI, NumBytes))
emitSPUpdate(MBB, MBBI, TII, dl, *RegInfo, NumBytes);
}
}
diff --git a/test/CodeGen/ARM/fold-stack-adjust.ll b/test/CodeGen/ARM/fold-stack-adjust.ll
new file mode 100644
index 0000000000..c8c48faffb
--- /dev/null
+++ b/test/CodeGen/ARM/fold-stack-adjust.ll
@@ -0,0 +1,126 @@
+; RUN: llc -mtriple=thumbv7-apple-darwin-eabi < %s | FileCheck %s
+; RUN: llc -mtriple=thumbv6m-apple-darwin-eabi -disable-fp-elim < %s | FileCheck %s --check-prefix=CHECK-T1
+; RUN: llc -mtriple=thumbv7-apple-darwin-ios -disable-fp-elim < %s | FileCheck %s --check-prefix=CHECK-IOS
+
+
+declare void @bar(i8*)
+
+%bigVec = type [2 x double]
+
+@var = global %bigVec zeroinitializer
+
+define void @check_simple() minsize {
+; CHECK-LABEL: check_simple:
+; CHECK: push.w {r7, r8, r9, r10, r11, lr}
+; CHECK-NOT: sub sp, sp,
+; ...
+; CHECK-NOT: add sp, sp,
+; CHECK: pop.w {r7, r8, r9, r10, r11, pc}
+
+; CHECK-T1-LABEL: check_simple:
+; CHECK-T1: push {r3, r4, r5, r6, r7, lr}
+; CHECK-T1: add r7, sp, #16
+; CHECK-T1-NOT: sub sp, sp,
+; ...
+; CHECK-T1-NOT: add sp, sp,
+; CHECK-T1: pop {r3, r4, r5, r6, r7, pc}
+
+ ; iOS always has a frame pointer and messing with the push affects
+ ; how it's set in the prologue. Make sure we get that right.
+; CHECK-IOS-LABEL: check_simple:
+; CHECK-IOS: push {r3, r4, r5, r6, r7, lr}
+; CHECK-NOT: sub sp,
+; CHECK-IOS: add r7, sp, #16
+; CHECK-NOT: sub sp,
+; ...
+; CHECK-NOT: add sp,
+; CHEC: pop {r3, r4, r5, r6, r7, pc}
+
+ %var = alloca i8, i32 16
+ call void @bar(i8* %var)
+ ret void
+}
+
+define void @check_simple_too_big() minsize {
+; CHECK-LABEL: check_simple_too_big:
+; CHECK: push.w {r11, lr}
+; CHECK: sub sp,
+; ...
+; CHECK: add sp,
+; CHECK: pop.w {r11, pc}
+ %var = alloca i8, i32 64
+ call void @bar(i8* %var)
+ ret void
+}
+
+define void @check_vfp_fold() minsize {
+; CHECK-LABEL: check_vfp_fold:
+; CHECK: push {r[[GLOBREG:[0-9]+]], lr}
+; CHECK: vpush {d6, d7, d8, d9}
+; CHECK-NOT: sub sp,
+; ...
+; CHECK: vldmia r[[GLOBREG]], {d8, d9}
+; ...
+; CHECK-NOT: add sp,
+; CHECK: vpop {d6, d7, d8, d9}
+; CHECKL pop {r[[GLOBREG]], pc}
+
+ ; iOS uses aligned NEON stores here, which is convenient since we
+ ; want to make sure that works too.
+; CHECK-IOS-LABEL: check_vfp_fold:
+; CHECK-IOS: push {r0, r1, r2, r3, r4, r7, lr}
+; CHECK-IOS: sub.w r4, sp, #16
+; CHECK-IOS: bic r4, r4, #15
+; CHECK-IOS: mov sp, r4
+; CHECK-IOS: vst1.64 {d8, d9}, [r4:128]
+; ...
+; CHECK-IOS: add r4, sp, #16
+; CHECK-IOS: vld1.64 {d8, d9}, [r4:128]
+; CHECK-IOS: mov sp, r4
+; CHECK-IOS: pop {r4, r7, pc}
+
+ %var = alloca i8, i32 16
+
+ %tmp = load %bigVec* @var
+ call void @bar(i8* %var)
+ store %bigVec %tmp, %bigVec* @var
+
+ ret void
+}
+
+; This function should use just enough space that the "add sp, sp, ..." could be
+; folded in except that doing so would clobber the value being returned.
+define i64 @check_no_return_clobber() minsize {
+; CHECK-LABEL: check_no_return_clobber:
+; CHECK: push.w {r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, lr}
+; CHECK-NOT: sub sp,
+; ...
+; CHECK: add sp, #40
+; CHECK: pop.w {r11, pc}
+
+ ; Just to keep iOS FileCheck within previous function:
+; CHECK-IOS-LABEL: check_no_return_clobber:
+
+ %var = alloca i8, i32 40
+ call void @bar(i8* %var)
+ ret i64 0
+}
+
+define arm_aapcs_vfpcc double @check_vfp_no_return_clobber() minsize {
+; CHECK-LABEL: check_vfp_no_return_clobber:
+; CHECK: push {r[[GLOBREG:[0-9]+]], lr}
+; CHECK: vpush {d0, d1, d2, d3, d4, d5, d6, d7, d8, d9}
+; CHECK-NOT: sub sp,
+; ...
+; CHECK: add sp, #64
+; CHECK: vpop {d8, d9}
+; CHECK: pop {r[[GLOBREG]], pc}
+
+ %var = alloca i8, i32 64
+
+ %tmp = load %bigVec* @var
+ call void @bar(i8* %var)
+ store %bigVec %tmp, %bigVec* @var
+
+ ret double 1.0
+}