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authorEvan Cheng <evan.cheng@apple.com>2009-07-25 00:33:29 +0000
committerEvan Cheng <evan.cheng@apple.com>2009-07-25 00:33:29 +0000
commit66ac53165e17b7c76b8c69e57bde623d44ec492e (patch)
treeb9d935e416aac3ec82ffea50d7f543a2f590dba4 /lib/Target/ARM/ARMInstrInfo.cpp
parent4711326d60251e9394192032e6646fff0d113eee (diff)
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Change Thumb2 jumptable codegen to one that uses two level jumps:
Before: adr r12, #LJTI3_0_0 ldr pc, [r12, +r0, lsl #2] LJTI3_0_0: .long LBB3_24 .long LBB3_30 .long LBB3_31 .long LBB3_32 After: adr r12, #LJTI3_0_0 add pc, r12, +r0, lsl #2 LJTI3_0_0: b.w LBB3_24 b.w LBB3_30 b.w LBB3_31 b.w LBB3_32 This has several advantages. 1. This will make it easier to optimize this to a TBB / TBH instruction + (smaller) table. 2. This eliminate the need for ugly asm printer hack to force the address into thumb addresses (bit 0 is one). 3. Same codegen for pic and non-pic. 4. This eliminate the need to align the table so constantpool island pass won't have to over-estimate the size. Based on my calculation, the later is probably slightly faster as well since ldr pc with shifter address is very slow. That is, it should be a win as long as the HW implementation can do a reasonable job of branch predict the second branch. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@77024 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Target/ARM/ARMInstrInfo.cpp')
-rw-r--r--lib/Target/ARM/ARMInstrInfo.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/lib/Target/ARM/ARMInstrInfo.cpp b/lib/Target/ARM/ARMInstrInfo.cpp
index 56a6b0b1d8..0f649d4e93 100644
--- a/lib/Target/ARM/ARMInstrInfo.cpp
+++ b/lib/Target/ARM/ARMInstrInfo.cpp
@@ -70,9 +70,6 @@ getOpcode(ARMII::Op Op) const {
case ARMII::ADDrr: return ARM::ADDrr;
case ARMII::B: return ARM::B;
case ARMII::Bcc: return ARM::Bcc;
- case ARMII::BR_JTr: return ARM::BR_JTr;
- case ARMII::BR_JTm: return ARM::BR_JTm;
- case ARMII::BR_JTadd: return ARM::BR_JTadd;
case ARMII::BX_RET: return ARM::BX_RET;
case ARMII::LDRrr: return ARM::LDR;
case ARMII::LDRri: return 0;