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authorEkaterina Romanova <katya_romanova@playstation.sony.com>2013-11-21 23:21:26 +0000
committerEkaterina Romanova <katya_romanova@playstation.sony.com>2013-11-21 23:21:26 +0000
commit46f7257ed1bbd2a169f6c930a805e702407d955b (patch)
tree35e063ff39eb0d44f13c7e126c9e964902fb49b4 /lib/Target/X86/X86Subtarget.h
parent934d1f83aecf8f01646f4b2a09167309a4c1bb8d (diff)
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SHLD/SHRD are VectorPath (microcode) instructions known to have poor latency on certain architectures. While generating SHLD/SHRD instructions is acceptable when optimizing for size, optimizing for speed on these platforms should be implemented using alternative sequences of instructions composed of add, adc, shr, shl, or and lea which are directPath instructions. These alternative instructions not only have a lower latency but they also increase the decode bandwidth by allowing simultaneous decoding of a third directPath instruction.
AMD's processors family K7, K8, K10, K12, K15 and K16 are known to have SHLD/SHRD instructions with very poor latency. Optimization guides for these processors recommend using an alternative sequence of instructions. For these AMD's processors, I disabled folding (or (x << c) | (y >> (64 - c))) when we are not optimizing for size. It might be beneficial to disable this folding for some of the Intel's processors. However, since I couldn't find specific recommendations regarding using SHLD/SHRD instructions on Intel's processors, I haven't disabled this peephole for Intel. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@195383 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Target/X86/X86Subtarget.h')
-rw-r--r--lib/Target/X86/X86Subtarget.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/lib/Target/X86/X86Subtarget.h b/lib/Target/X86/X86Subtarget.h
index dd8c0811ce..cddd9d898e 100644
--- a/lib/Target/X86/X86Subtarget.h
+++ b/lib/Target/X86/X86Subtarget.h
@@ -142,6 +142,9 @@ protected:
/// IsBTMemSlow - True if BT (bit test) of memory instructions are slow.
bool IsBTMemSlow;
+ /// IsSHLDSlow - True if SHLD instructions are slow.
+ bool IsSHLDSlow;
+
/// IsUAMemFast - True if unaligned memory access is fast.
bool IsUAMemFast;
@@ -292,6 +295,7 @@ public:
bool hasPRFCHW() const { return HasPRFCHW; }
bool hasRDSEED() const { return HasRDSEED; }
bool isBTMemSlow() const { return IsBTMemSlow; }
+ bool isSHLDSlow() const { return IsSHLDSlow; }
bool isUnalignedMemAccessFast() const { return IsUAMemFast; }
bool hasVectorUAMem() const { return HasVectorUAMem; }
bool hasCmpxchg16b() const { return HasCmpxchg16b; }