summaryrefslogtreecommitdiff
path: root/lib/CodeGen/InlineSpiller.cpp
blob: bcbe718bc862aaa88f592e151ae79c2965fdb954 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
//===-------- InlineSpiller.cpp - Insert spills and restores inline -------===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// The inline spiller modifies the machine function directly instead of
// inserting spills and restores in VirtRegMap.
//
//===----------------------------------------------------------------------===//

#define DEBUG_TYPE "regalloc"
#include "Spiller.h"
#include "LiveRangeEdit.h"
#include "VirtRegMap.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/LiveStackAnalysis.h"
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"

using namespace llvm;

namespace {
class InlineSpiller : public Spiller {
  MachineFunctionPass &Pass;
  MachineFunction &MF;
  LiveIntervals &LIS;
  LiveStacks &LSS;
  AliasAnalysis *AA;
  MachineDominatorTree &MDT;
  MachineLoopInfo &Loops;
  VirtRegMap &VRM;
  MachineFrameInfo &MFI;
  MachineRegisterInfo &MRI;
  const TargetInstrInfo &TII;
  const TargetRegisterInfo &TRI;

  // Variables that are valid during spill(), but used by multiple methods.
  LiveRangeEdit *Edit;
  LiveInterval *StackInt;
  int StackSlot;
  unsigned Original;

  // All registers to spill to StackSlot, including the main register.
  SmallVector<unsigned, 8> RegsToSpill;

  // All COPY instructions to/from snippets.
  // They are ignored since both operands refer to the same stack slot.
  SmallPtrSet<MachineInstr*, 8> SnippetCopies;

  // Values that failed to remat at some point.
  SmallPtrSet<VNInfo*, 8> UsedValues;

  // Information about a value that was defined by a copy from a sibling
  // register.
  struct SibValueInfo {
    // True when all reaching defs were reloads: No spill is necessary.
    bool AllDefsAreReloads;

    // The preferred register to spill.
    unsigned SpillReg;

    // The value of SpillReg that should be spilled.
    VNInfo *SpillVNI;

    // A defining instruction that is not a sibling copy or a reload, or NULL.
    // This can be used as a template for rematerialization.
    MachineInstr *DefMI;

    SibValueInfo(unsigned Reg, VNInfo *VNI)
      : AllDefsAreReloads(false), SpillReg(Reg), SpillVNI(VNI), DefMI(0) {}
  };

  // Values in RegsToSpill defined by sibling copies.
  typedef DenseMap<VNInfo*, SibValueInfo> SibValueMap;
  SibValueMap SibValues;

  // Dead defs generated during spilling.
  SmallVector<MachineInstr*, 8> DeadDefs;

  ~InlineSpiller() {}

public:
  InlineSpiller(MachineFunctionPass &pass,
                MachineFunction &mf,
                VirtRegMap &vrm)
    : Pass(pass),
      MF(mf),
      LIS(pass.getAnalysis<LiveIntervals>()),
      LSS(pass.getAnalysis<LiveStacks>()),
      AA(&pass.getAnalysis<AliasAnalysis>()),
      MDT(pass.getAnalysis<MachineDominatorTree>()),
      Loops(pass.getAnalysis<MachineLoopInfo>()),
      VRM(vrm),
      MFI(*mf.getFrameInfo()),
      MRI(mf.getRegInfo()),
      TII(*mf.getTarget().getInstrInfo()),
      TRI(*mf.getTarget().getRegisterInfo()) {}

  void spill(LiveRangeEdit &);

private:
  bool isSnippet(const LiveInterval &SnipLI);
  void collectRegsToSpill();

  bool isRegToSpill(unsigned Reg) {
    return std::find(RegsToSpill.begin(),
                     RegsToSpill.end(), Reg) != RegsToSpill.end();
  }

  bool isSibling(unsigned Reg);
  MachineInstr *traceSiblingValue(unsigned, VNInfo*, VNInfo*);
  void analyzeSiblingValues();

  bool hoistSpill(LiveInterval &SpillLI, MachineInstr *CopyMI);
  void eliminateRedundantSpills(LiveInterval &LI, VNInfo *VNI);

  void markValueUsed(LiveInterval*, VNInfo*);
  bool reMaterializeFor(LiveInterval&, MachineBasicBlock::iterator MI);
  void reMaterializeAll();

  bool coalesceStackAccess(MachineInstr *MI, unsigned Reg);
  bool foldMemoryOperand(MachineBasicBlock::iterator MI,
                         const SmallVectorImpl<unsigned> &Ops,
                         MachineInstr *LoadMI = 0);
  void insertReload(LiveInterval &NewLI, SlotIndex,
                    MachineBasicBlock::iterator MI);
  void insertSpill(LiveInterval &NewLI, const LiveInterval &OldLI,
                   SlotIndex, MachineBasicBlock::iterator MI);

  void spillAroundUses(unsigned Reg);
  void spillAll();
};
}

namespace llvm {
Spiller *createInlineSpiller(MachineFunctionPass &pass,
                             MachineFunction &mf,
                             VirtRegMap &vrm) {
  return new InlineSpiller(pass, mf, vrm);
}
}

//===----------------------------------------------------------------------===//
//                                Snippets
//===----------------------------------------------------------------------===//

// When spilling a virtual register, we also spill any snippets it is connected
// to. The snippets are small live ranges that only have a single real use,
// leftovers from live range splitting. Spilling them enables memory operand
// folding or tightens the live range around the single use.
//
// This minimizes register pressure and maximizes the store-to-load distance for
// spill slots which can be important in tight loops.

/// isFullCopyOf - If MI is a COPY to or from Reg, return the other register,
/// otherwise return 0.
static unsigned isFullCopyOf(const MachineInstr *MI, unsigned Reg) {
  if (!MI->isCopy())
    return 0;
  if (MI->getOperand(0).getSubReg() != 0)
    return 0;
  if (MI->getOperand(1).getSubReg() != 0)
    return 0;
  if (MI->getOperand(0).getReg() == Reg)
      return MI->getOperand(1).getReg();
  if (MI->getOperand(1).getReg() == Reg)
      return MI->getOperand(0).getReg();
  return 0;
}

/// isSnippet - Identify if a live interval is a snippet that should be spilled.
/// It is assumed that SnipLI is a virtual register with the same original as
/// Edit->getReg().
bool InlineSpiller::isSnippet(const LiveInterval &SnipLI) {
  unsigned Reg = Edit->getReg();

  // A snippet is a tiny live range with only a single instruction using it
  // besides copies to/from Reg or spills/fills. We accept:
  //
  //   %snip = COPY %Reg / FILL fi#
  //   %snip = USE %snip
  //   %Reg = COPY %snip / SPILL %snip, fi#
  //
  if (SnipLI.getNumValNums() > 2 || !LIS.intervalIsInOneMBB(SnipLI))
    return false;

  MachineInstr *UseMI = 0;

  // Check that all uses satisfy our criteria.
  for (MachineRegisterInfo::reg_nodbg_iterator
         RI = MRI.reg_nodbg_begin(SnipLI.reg);
       MachineInstr *MI = RI.skipInstruction();) {

    // Allow copies to/from Reg.
    if (isFullCopyOf(MI, Reg))
      continue;

    // Allow stack slot loads.
    int FI;
    if (SnipLI.reg == TII.isLoadFromStackSlot(MI, FI) && FI == StackSlot)
      continue;

    // Allow stack slot stores.
    if (SnipLI.reg == TII.isStoreToStackSlot(MI, FI) && FI == StackSlot)
      continue;

    // Allow a single additional instruction.
    if (UseMI && MI != UseMI)
      return false;
    UseMI = MI;
  }
  return true;
}

/// collectRegsToSpill - Collect live range snippets that only have a single
/// real use.
void InlineSpiller::collectRegsToSpill() {
  unsigned Reg = Edit->getReg();

  // Main register always spills.
  RegsToSpill.assign(1, Reg);
  SnippetCopies.clear();

  // Snippets all have the same original, so there can't be any for an original
  // register.
  if (Original == Reg)
    return;

  for (MachineRegisterInfo::reg_iterator RI = MRI.reg_begin(Reg);
       MachineInstr *MI = RI.skipInstruction();) {
    unsigned SnipReg = isFullCopyOf(MI, Reg);
    if (!isSibling(SnipReg))
      continue;
    LiveInterval &SnipLI = LIS.getInterval(SnipReg);
    if (!isSnippet(SnipLI))
      continue;
    SnippetCopies.insert(MI);
    if (!isRegToSpill(SnipReg))
      RegsToSpill.push_back(SnipReg);

    DEBUG(dbgs() << "\talso spill snippet " << SnipLI << '\n');
  }
}


//===----------------------------------------------------------------------===//
//                            Sibling Values
//===----------------------------------------------------------------------===//

// After live range splitting, some values to be spilled may be defined by
// copies from sibling registers. We trace the sibling copies back to the
// original value if it still exists. We need it for rematerialization.
//
// Even when the value can't be rematerialized, we still want to determine if
// the value has already been spilled, or we may want to hoist the spill from a
// loop.

bool InlineSpiller::isSibling(unsigned Reg) {
  return TargetRegisterInfo::isVirtualRegister(Reg) &&
           VRM.getOriginal(Reg) == Original;
}

/// traceSiblingValue - Trace a value that is about to be spilled back to the
/// real defining instructions by looking through sibling copies. Always stay
/// within the range of OrigVNI so the registers are known to carry the same
/// value.
///
/// Determine if the value is defined by all reloads, so spilling isn't
/// necessary - the value is already in the stack slot.
///
/// Return a defining instruction that may be a candidate for rematerialization.
///
MachineInstr *InlineSpiller::traceSiblingValue(unsigned UseReg, VNInfo *UseVNI,
                                               VNInfo *OrigVNI) {
  DEBUG(dbgs() << "Tracing value " << PrintReg(UseReg) << ':'
               << UseVNI->id << '@' << UseVNI->def << '\n');
  SmallPtrSet<VNInfo*, 8> Visited;
  SmallVector<std::pair<unsigned, VNInfo*>, 8> WorkList;
  WorkList.push_back(std::make_pair(UseReg, UseVNI));

  // Best spill candidate seen so far. This must dominate UseVNI.
  SibValueInfo SVI(UseReg, UseVNI);
  MachineBasicBlock *UseMBB = LIS.getMBBFromIndex(UseVNI->def);
  unsigned SpillDepth = Loops.getLoopDepth(UseMBB);
  bool SeenOrigPHI = false; // Original PHI met.

  do {
    unsigned Reg;
    VNInfo *VNI;
    tie(Reg, VNI) = WorkList.pop_back_val();
    if (!Visited.insert(VNI))
      continue;

    // Is this value a better spill candidate?
    if (!isRegToSpill(Reg)) {
      MachineBasicBlock *MBB = LIS.getMBBFromIndex(VNI->def);
      if (MBB != UseMBB && MDT.dominates(MBB, UseMBB)) {
        // This is a valid spill location dominating UseVNI.
        // Prefer to spill at a smaller loop depth.
        unsigned Depth = Loops.getLoopDepth(MBB);
        if (Depth < SpillDepth) {
          DEBUG(dbgs() << "  spill depth " << Depth << ": " << PrintReg(Reg)
                       << ':' << VNI->id << '@' << VNI->def << '\n');
          SVI.SpillReg = Reg;
          SVI.SpillVNI = VNI;
          SpillDepth = Depth;
        }
      }
    }

    // Trace through PHI-defs created by live range splitting.
    if (VNI->isPHIDef()) {
      if (VNI->def == OrigVNI->def) {
        DEBUG(dbgs() << "  orig phi value " << PrintReg(Reg) << ':'
                     << VNI->id << '@' << VNI->def << '\n');
        SeenOrigPHI = true;
        continue;
      }
      // Get values live-out of predecessors.
      LiveInterval &LI = LIS.getInterval(Reg);
      MachineBasicBlock *MBB = LIS.getMBBFromIndex(VNI->def);
      for (MachineBasicBlock::pred_iterator PI = MBB->pred_begin(),
             PE = MBB->pred_end(); PI != PE; ++PI) {
        VNInfo *PVNI = LI.getVNInfoAt(LIS.getMBBEndIdx(*PI).getPrevSlot());
        if (PVNI)
          WorkList.push_back(std::make_pair(Reg, PVNI));
      }
      continue;
    }

    MachineInstr *MI = LIS.getInstructionFromIndex(VNI->def);
    assert(MI && "Missing def");

    // Trace through sibling copies.
    if (unsigned SrcReg = isFullCopyOf(MI, Reg)) {
      if (isSibling(SrcReg)) {
        LiveInterval &SrcLI = LIS.getInterval(SrcReg);
        VNInfo *SrcVNI = SrcLI.getVNInfoAt(VNI->def.getUseIndex());
        assert(SrcVNI && "Copy from non-existing value");
        DEBUG(dbgs() << "  copy of " << PrintReg(SrcReg) << ':'
                     << SrcVNI->id << '@' << SrcVNI->def << '\n');
        WorkList.push_back(std::make_pair(SrcReg, SrcVNI));
        continue;
      }
    }

    // Track reachable reloads.
    int FI;
    if (Reg == TII.isLoadFromStackSlot(MI, FI) && FI == StackSlot) {
      DEBUG(dbgs() << "  reload " << PrintReg(Reg) << ':'
                   << VNI->id << "@" << VNI->def << '\n');
      SVI.AllDefsAreReloads = true;
      continue;
    }

    // We have an 'original' def. Don't record trivial cases.
    if (VNI == UseVNI) {
      DEBUG(dbgs() << "Not a sibling copy.\n");
      return MI;
    }

    // Potential remat candidate.
    DEBUG(dbgs() << "  def " << PrintReg(Reg) << ':'
                 << VNI->id << '@' << VNI->def << '\t' << *MI);
    SVI.DefMI = MI;
  } while (!WorkList.empty());

  if (SeenOrigPHI || SVI.DefMI)
    SVI.AllDefsAreReloads = false;

  DEBUG({
    if (SVI.AllDefsAreReloads)
      dbgs() << "All defs are reloads.\n";
    else
      dbgs() << "Prefer to spill " << PrintReg(SVI.SpillReg) << ':'
             << SVI.SpillVNI->id << '@' << SVI.SpillVNI->def << '\n';
  });
  SibValues.insert(std::make_pair(UseVNI, SVI));
  return SVI.DefMI;
}

/// analyzeSiblingValues - Trace values defined by sibling copies back to
/// something that isn't a sibling copy.
///
/// Keep track of values that may be rematerializable.
void InlineSpiller::analyzeSiblingValues() {
  SibValues.clear();

  // No siblings at all?
  if (Edit->getReg() == Original)
    return;

  LiveInterval &OrigLI = LIS.getInterval(Original);
  for (unsigned i = 0, e = RegsToSpill.size(); i != e; ++i) {
    unsigned Reg = RegsToSpill[i];
    LiveInterval &LI = LIS.getInterval(Reg);
    for (LiveInterval::const_vni_iterator VI = LI.vni_begin(),
         VE = LI.vni_end(); VI != VE; ++VI) {
      VNInfo *VNI = *VI;
      if (VNI->isUnused())
        continue;
      MachineInstr *DefMI = 0;
      // Check possible sibling copies.
      if (VNI->isPHIDef() || VNI->getCopy()) {
        VNInfo *OrigVNI = OrigLI.getVNInfoAt(VNI->def);
        if (OrigVNI->def != VNI->def)
          DefMI = traceSiblingValue(Reg, VNI, OrigVNI);
      }
      if (!DefMI && !VNI->isPHIDef())
        DefMI = LIS.getInstructionFromIndex(VNI->def);
      if (DefMI)
        Edit->checkRematerializable(VNI, DefMI, TII, AA);
    }
  }
}

/// hoistSpill - Given a sibling copy that defines a value to be spilled, insert
/// a spill at a better location.
bool InlineSpiller::hoistSpill(LiveInterval &SpillLI, MachineInstr *CopyMI) {
  SlotIndex Idx = LIS.getInstructionIndex(CopyMI);
  VNInfo *VNI = SpillLI.getVNInfoAt(Idx.getDefIndex());
  assert(VNI && VNI->def == Idx.getDefIndex() && "Not defined by copy");
  SibValueMap::const_iterator I = SibValues.find(VNI);
  if (I == SibValues.end())
    return false;

  const SibValueInfo &SVI = I->second;

  // Let the normal folding code deal with the boring case.
  if (!SVI.AllDefsAreReloads && SVI.SpillVNI == VNI)
    return false;

  // Conservatively extend the stack slot range to the range of the original
  // value. We may be able to do better with stack slot coloring by being more
  // careful here.
  assert(StackInt && "No stack slot assigned yet.");
  LiveInterval &OrigLI = LIS.getInterval(Original);
  VNInfo *OrigVNI = OrigLI.getVNInfoAt(Idx);
  StackInt->MergeValueInAsValue(OrigLI, OrigVNI, StackInt->getValNumInfo(0));
  DEBUG(dbgs() << "\tmerged orig valno " << OrigVNI->id << ": "
               << *StackInt << '\n');

  // Already spilled everywhere.
  if (SVI.AllDefsAreReloads)
    return true;

  // We are going to spill SVI.SpillVNI immediately after its def, so clear out
  // any later spills of the same value.
  eliminateRedundantSpills(LIS.getInterval(SVI.SpillReg), SVI.SpillVNI);

  MachineBasicBlock *MBB = LIS.getMBBFromIndex(SVI.SpillVNI->def);
  MachineBasicBlock::iterator MII;
  if (SVI.SpillVNI->isPHIDef())
    MII = MBB->SkipPHIsAndLabels(MBB->begin());
  else {
    MII = LIS.getInstructionFromIndex(SVI.SpillVNI->def);
    ++MII;
  }
  // Insert spill without kill flag immediately after def.
  TII.storeRegToStackSlot(*MBB, MII, SVI.SpillReg, false, StackSlot,
                          MRI.getRegClass(SVI.SpillReg), &TRI);
  --MII; // Point to store instruction.
  LIS.InsertMachineInstrInMaps(MII);
  VRM.addSpillSlotUse(StackSlot, MII);
  DEBUG(dbgs() << "\thoisted: " << SVI.SpillVNI->def << '\t' << *MII);
  return true;
}

/// eliminateRedundantSpills - SLI:VNI is known to be on the stack. Remove any
/// redundant spills of this value in SLI.reg and sibling copies.
void InlineSpiller::eliminateRedundantSpills(LiveInterval &SLI, VNInfo *VNI) {
  assert(VNI && "Missing value");
  SmallVector<std::pair<LiveInterval*, VNInfo*>, 8> WorkList;
  WorkList.push_back(std::make_pair(&SLI, VNI));
  assert(StackInt && "No stack slot assigned yet.");

  do {
    LiveInterval *LI;
    tie(LI, VNI) = WorkList.pop_back_val();
    unsigned Reg = LI->reg;
    DEBUG(dbgs() << "Checking redundant spills for " << PrintReg(Reg) << ':'
                 << VNI->id << '@' << VNI->def << '\n');

    // Regs to spill are taken care of.
    if (isRegToSpill(Reg))
      continue;

    // Add all of VNI's live range to StackInt.
    StackInt->MergeValueInAsValue(*LI, VNI, StackInt->getValNumInfo(0));
    DEBUG(dbgs() << "Merged to stack int: " << *StackInt << '\n');

    // Find all spills and copies of VNI.
    for (MachineRegisterInfo::use_nodbg_iterator UI = MRI.use_nodbg_begin(Reg);
         MachineInstr *MI = UI.skipInstruction();) {
      if (!MI->isCopy() && !MI->getDesc().mayStore())
        continue;
      SlotIndex Idx = LIS.getInstructionIndex(MI);
      if (LI->getVNInfoAt(Idx) != VNI)
        continue;

      // Follow sibling copies down the dominator tree.
      if (unsigned DstReg = isFullCopyOf(MI, Reg)) {
        if (isSibling(DstReg)) {
           LiveInterval &DstLI = LIS.getInterval(DstReg);
           VNInfo *DstVNI = DstLI.getVNInfoAt(Idx.getDefIndex());
           assert(DstVNI && "Missing defined value");
           assert(DstVNI->def == Idx.getDefIndex() && "Wrong copy def slot");
           WorkList.push_back(std::make_pair(&DstLI, DstVNI));
        }
        continue;
      }

      // Erase spills.
      int FI;
      if (Reg == TII.isStoreToStackSlot(MI, FI) && FI == StackSlot) {
        DEBUG(dbgs() << "Redundant spill " << Idx << '\t' << *MI);
        // eliminateDeadDefs won't normally remove stores, so switch opcode.
        MI->setDesc(TII.get(TargetOpcode::KILL));
        DeadDefs.push_back(MI);
      }
    }
  } while (!WorkList.empty());
}


//===----------------------------------------------------------------------===//
//                            Rematerialization
//===----------------------------------------------------------------------===//

/// markValueUsed - Remember that VNI failed to rematerialize, so its defining
/// instruction cannot be eliminated. See through snippet copies
void InlineSpiller::markValueUsed(LiveInterval *LI, VNInfo *VNI) {
  SmallVector<std::pair<LiveInterval*, VNInfo*>, 8> WorkList;
  WorkList.push_back(std::make_pair(LI, VNI));
  do {
    tie(LI, VNI) = WorkList.pop_back_val();
    if (!UsedValues.insert(VNI))
      continue;

    if (VNI->isPHIDef()) {
      MachineBasicBlock *MBB = LIS.getMBBFromIndex(VNI->def);
      for (MachineBasicBlock::pred_iterator PI = MBB->pred_begin(),
             PE = MBB->pred_end(); PI != PE; ++PI) {
        VNInfo *PVNI = LI->getVNInfoAt(LIS.getMBBEndIdx(*PI).getPrevSlot());
        if (PVNI)
          WorkList.push_back(std::make_pair(LI, PVNI));
      }
      continue;
    }

    // Follow snippet copies.
    MachineInstr *MI = LIS.getInstructionFromIndex(VNI->def);
    if (!SnippetCopies.count(MI))
      continue;
    LiveInterval &SnipLI = LIS.getInterval(MI->getOperand(1).getReg());
    assert(isRegToSpill(SnipLI.reg) && "Unexpected register in copy");
    VNInfo *SnipVNI = SnipLI.getVNInfoAt(VNI->def.getUseIndex());
    assert(SnipVNI && "Snippet undefined before copy");
    WorkList.push_back(std::make_pair(&SnipLI, SnipVNI));
  } while (!WorkList.empty());
}

/// reMaterializeFor - Attempt to rematerialize before MI instead of reloading.
bool InlineSpiller::reMaterializeFor(LiveInterval &VirtReg,
                                     MachineBasicBlock::iterator MI) {
  SlotIndex UseIdx = LIS.getInstructionIndex(MI).getUseIndex();
  VNInfo *ParentVNI = VirtReg.getVNInfoAt(UseIdx);

  if (!ParentVNI) {
    DEBUG(dbgs() << "\tadding <undef> flags: ");
    for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
      MachineOperand &MO = MI->getOperand(i);
      if (MO.isReg() && MO.isUse() && MO.getReg() == VirtReg.reg)
        MO.setIsUndef();
    }
    DEBUG(dbgs() << UseIdx << '\t' << *MI);
    return true;
  }

  if (SnippetCopies.count(MI))
    return false;

  // Use an OrigVNI from traceSiblingValue when ParentVNI is a sibling copy.
  LiveRangeEdit::Remat RM(ParentVNI);
  SibValueMap::const_iterator SibI = SibValues.find(ParentVNI);
  if (SibI != SibValues.end())
    RM.OrigMI = SibI->second.DefMI;
  if (!Edit->canRematerializeAt(RM, UseIdx, false, LIS)) {
    markValueUsed(&VirtReg, ParentVNI);
    DEBUG(dbgs() << "\tcannot remat for " << UseIdx << '\t' << *MI);
    return false;
  }

  // If the instruction also writes VirtReg.reg, it had better not require the
  // same register for uses and defs.
  bool Reads, Writes;
  SmallVector<unsigned, 8> Ops;
  tie(Reads, Writes) = MI->readsWritesVirtualRegister(VirtReg.reg, &Ops);
  if (Writes) {
    for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
      MachineOperand &MO = MI->getOperand(Ops[i]);
      if (MO.isUse() ? MI->isRegTiedToDefOperand(Ops[i]) : MO.getSubReg()) {
        markValueUsed(&VirtReg, ParentVNI);
        DEBUG(dbgs() << "\tcannot remat tied reg: " << UseIdx << '\t' << *MI);
        return false;
      }
    }
  }

  // Before rematerializing into a register for a single instruction, try to
  // fold a load into the instruction. That avoids allocating a new register.
  if (RM.OrigMI->getDesc().canFoldAsLoad() &&
      foldMemoryOperand(MI, Ops, RM.OrigMI)) {
    Edit->markRematerialized(RM.ParentVNI);
    return true;
  }

  // Alocate a new register for the remat.
  LiveInterval &NewLI = Edit->createFrom(Original, LIS, VRM);
  NewLI.markNotSpillable();

  // Finally we can rematerialize OrigMI before MI.
  SlotIndex DefIdx = Edit->rematerializeAt(*MI->getParent(), MI, NewLI.reg, RM,
                                           LIS, TII, TRI);
  DEBUG(dbgs() << "\tremat:  " << DefIdx << '\t'
               << *LIS.getInstructionFromIndex(DefIdx));

  // Replace operands
  for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
    MachineOperand &MO = MI->getOperand(Ops[i]);
    if (MO.isReg() && MO.isUse() && MO.getReg() == VirtReg.reg) {
      MO.setReg(NewLI.reg);
      MO.setIsKill();
    }
  }
  DEBUG(dbgs() << "\t        " << UseIdx << '\t' << *MI);

  VNInfo *DefVNI = NewLI.getNextValue(DefIdx, 0, LIS.getVNInfoAllocator());
  NewLI.addRange(LiveRange(DefIdx, UseIdx.getDefIndex(), DefVNI));
  DEBUG(dbgs() << "\tinterval: " << NewLI << '\n');
  return true;
}

/// reMaterializeAll - Try to rematerialize as many uses as possible,
/// and trim the live ranges after.
void InlineSpiller::reMaterializeAll() {
  // analyzeSiblingValues has already tested all relevant defining instructions.
  if (!Edit->anyRematerializable(LIS, TII, AA))
    return;

  UsedValues.clear();

  // Try to remat before all uses of snippets.
  bool anyRemat = false;
  for (unsigned i = 0, e = RegsToSpill.size(); i != e; ++i) {
    unsigned Reg = RegsToSpill[i];
    LiveInterval &LI = LIS.getInterval(Reg);
    for (MachineRegisterInfo::use_nodbg_iterator
         RI = MRI.use_nodbg_begin(Reg);
         MachineInstr *MI = RI.skipInstruction();)
      anyRemat |= reMaterializeFor(LI, MI);
  }
  if (!anyRemat)
    return;

  // Remove any values that were completely rematted.
  for (unsigned i = 0, e = RegsToSpill.size(); i != e; ++i) {
    unsigned Reg = RegsToSpill[i];
    LiveInterval &LI = LIS.getInterval(Reg);
    for (LiveInterval::vni_iterator I = LI.vni_begin(), E = LI.vni_end();
         I != E; ++I) {
      VNInfo *VNI = *I;
      if (VNI->isUnused() || VNI->isPHIDef() || UsedValues.count(VNI))
        continue;
      MachineInstr *MI = LIS.getInstructionFromIndex(VNI->def);
      MI->addRegisterDead(Reg, &TRI);
      if (!MI->allDefsAreDead())
        continue;
      DEBUG(dbgs() << "All defs dead: " << *MI);
      DeadDefs.push_back(MI);
    }
  }

  // Eliminate dead code after remat. Note that some snippet copies may be
  // deleted here.
  if (DeadDefs.empty())
    return;
  DEBUG(dbgs() << "Remat created " << DeadDefs.size() << " dead defs.\n");
  Edit->eliminateDeadDefs(DeadDefs, LIS, VRM, TII);

  // Get rid of deleted and empty intervals.
  for (unsigned i = RegsToSpill.size(); i != 0; --i) {
    unsigned Reg = RegsToSpill[i-1];
    if (!LIS.hasInterval(Reg)) {
      RegsToSpill.erase(RegsToSpill.begin() + (i - 1));
      continue;
    }
    LiveInterval &LI = LIS.getInterval(Reg);
    if (!LI.empty())
      continue;
    Edit->eraseVirtReg(Reg, LIS);
    RegsToSpill.erase(RegsToSpill.begin() + (i - 1));
  }
  DEBUG(dbgs() << RegsToSpill.size() << " registers to spill after remat.\n");
}


//===----------------------------------------------------------------------===//
//                                 Spilling
//===----------------------------------------------------------------------===//

/// If MI is a load or store of StackSlot, it can be removed.
bool InlineSpiller::coalesceStackAccess(MachineInstr *MI, unsigned Reg) {
  int FI = 0;
  unsigned InstrReg;
  if (!(InstrReg = TII.isLoadFromStackSlot(MI, FI)) &&
      !(InstrReg = TII.isStoreToStackSlot(MI, FI)))
    return false;

  // We have a stack access. Is it the right register and slot?
  if (InstrReg != Reg || FI != StackSlot)
    return false;

  DEBUG(dbgs() << "Coalescing stack access: " << *MI);
  LIS.RemoveMachineInstrFromMaps(MI);
  MI->eraseFromParent();
  return true;
}

/// foldMemoryOperand - Try folding stack slot references in Ops into MI.
/// @param MI     Instruction using or defining the current register.
/// @param Ops    Operand indices from readsWritesVirtualRegister().
/// @param LoadMI Load instruction to use instead of stack slot when non-null.
/// @return       True on success, and MI will be erased.
bool InlineSpiller::foldMemoryOperand(MachineBasicBlock::iterator MI,
                                      const SmallVectorImpl<unsigned> &Ops,
                                      MachineInstr *LoadMI) {
  // TargetInstrInfo::foldMemoryOperand only expects explicit, non-tied
  // operands.
  SmallVector<unsigned, 8> FoldOps;
  for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
    unsigned Idx = Ops[i];
    MachineOperand &MO = MI->getOperand(Idx);
    if (MO.isImplicit())
      continue;
    // FIXME: Teach targets to deal with subregs.
    if (MO.getSubReg())
      return false;
    // We cannot fold a load instruction into a def.
    if (LoadMI && MO.isDef())
      return false;
    // Tied use operands should not be passed to foldMemoryOperand.
    if (!MI->isRegTiedToDefOperand(Idx))
      FoldOps.push_back(Idx);
  }

  MachineInstr *FoldMI =
                LoadMI ? TII.foldMemoryOperand(MI, FoldOps, LoadMI)
                       : TII.foldMemoryOperand(MI, FoldOps, StackSlot);
  if (!FoldMI)
    return false;
  LIS.ReplaceMachineInstrInMaps(MI, FoldMI);
  if (!LoadMI)
    VRM.addSpillSlotUse(StackSlot, FoldMI);
  MI->eraseFromParent();
  DEBUG(dbgs() << "\tfolded: " << *FoldMI);
  return true;
}

/// insertReload - Insert a reload of NewLI.reg before MI.
void InlineSpiller::insertReload(LiveInterval &NewLI,
                                 SlotIndex Idx,
                                 MachineBasicBlock::iterator MI) {
  MachineBasicBlock &MBB = *MI->getParent();
  TII.loadRegFromStackSlot(MBB, MI, NewLI.reg, StackSlot,
                           MRI.getRegClass(NewLI.reg), &TRI);
  --MI; // Point to load instruction.
  SlotIndex LoadIdx = LIS.InsertMachineInstrInMaps(MI).getDefIndex();
  VRM.addSpillSlotUse(StackSlot, MI);
  DEBUG(dbgs() << "\treload:  " << LoadIdx << '\t' << *MI);
  VNInfo *LoadVNI = NewLI.getNextValue(LoadIdx, 0,
                                       LIS.getVNInfoAllocator());
  NewLI.addRange(LiveRange(LoadIdx, Idx, LoadVNI));
}

/// insertSpill - Insert a spill of NewLI.reg after MI.
void InlineSpiller::insertSpill(LiveInterval &NewLI, const LiveInterval &OldLI,
                                SlotIndex Idx, MachineBasicBlock::iterator MI) {
  MachineBasicBlock &MBB = *MI->getParent();
  TII.storeRegToStackSlot(MBB, ++MI, NewLI.reg, true, StackSlot,
                          MRI.getRegClass(NewLI.reg), &TRI);
  --MI; // Point to store instruction.
  SlotIndex StoreIdx = LIS.InsertMachineInstrInMaps(MI).getDefIndex();
  VRM.addSpillSlotUse(StackSlot, MI);
  DEBUG(dbgs() << "\tspilled: " << StoreIdx << '\t' << *MI);
  VNInfo *StoreVNI = NewLI.getNextValue(Idx, 0, LIS.getVNInfoAllocator());
  NewLI.addRange(LiveRange(Idx, StoreIdx, StoreVNI));
}

/// spillAroundUses - insert spill code around each use of Reg.
void InlineSpiller::spillAroundUses(unsigned Reg) {
  LiveInterval &OldLI = LIS.getInterval(Reg);

  // Iterate over instructions using Reg.
  for (MachineRegisterInfo::reg_iterator RI = MRI.reg_begin(Reg);
       MachineInstr *MI = RI.skipInstruction();) {

    // Debug values are not allowed to affect codegen.
    if (MI->isDebugValue()) {
      // Modify DBG_VALUE now that the value is in a spill slot.
      uint64_t Offset = MI->getOperand(1).getImm();
      const MDNode *MDPtr = MI->getOperand(2).getMetadata();
      DebugLoc DL = MI->getDebugLoc();
      if (MachineInstr *NewDV = TII.emitFrameIndexDebugValue(MF, StackSlot,
                                                           Offset, MDPtr, DL)) {
        DEBUG(dbgs() << "Modifying debug info due to spill:" << "\t" << *MI);
        MachineBasicBlock *MBB = MI->getParent();
        MBB->insert(MBB->erase(MI), NewDV);
      } else {
        DEBUG(dbgs() << "Removing debug info due to spill:" << "\t" << *MI);
        MI->eraseFromParent();
      }
      continue;
    }

    // Ignore copies to/from snippets. We'll delete them.
    if (SnippetCopies.count(MI))
      continue;

    // Stack slot accesses may coalesce away.
    if (coalesceStackAccess(MI, Reg))
      continue;

    // Analyze instruction.
    bool Reads, Writes;
    SmallVector<unsigned, 8> Ops;
    tie(Reads, Writes) = MI->readsWritesVirtualRegister(Reg, &Ops);

    // Find the slot index where this instruction reads and writes OldLI.
    // This is usually the def slot, except for tied early clobbers.
    SlotIndex Idx = LIS.getInstructionIndex(MI).getDefIndex();
    if (VNInfo *VNI = OldLI.getVNInfoAt(Idx.getUseIndex()))
      if (SlotIndex::isSameInstr(Idx, VNI->def))
        Idx = VNI->def;

    // Check for a sibling copy.
    unsigned SibReg = isFullCopyOf(MI, Reg);
    if (SibReg && isSibling(SibReg)) {
      if (Writes) {
        // Hoist the spill of a sib-reg copy.
        if (hoistSpill(OldLI, MI)) {
          // This COPY is now dead, the value is already in the stack slot.
          MI->getOperand(0).setIsDead();
          DeadDefs.push_back(MI);
          continue;
        }
      } else {
        // This is a reload for a sib-reg copy. Drop spills downstream.
        LiveInterval &SibLI = LIS.getInterval(SibReg);
        eliminateRedundantSpills(SibLI, SibLI.getVNInfoAt(Idx));
        // The COPY will fold to a reload below.
      }
    }

    // Attempt to fold memory ops.
    if (foldMemoryOperand(MI, Ops))
      continue;

    // Allocate interval around instruction.
    // FIXME: Infer regclass from instruction alone.
    LiveInterval &NewLI = Edit->createFrom(Reg, LIS, VRM);
    NewLI.markNotSpillable();

    if (Reads)
      insertReload(NewLI, Idx, MI);

    // Rewrite instruction operands.
    bool hasLiveDef = false;
    for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
      MachineOperand &MO = MI->getOperand(Ops[i]);
      MO.setReg(NewLI.reg);
      if (MO.isUse()) {
        if (!MI->isRegTiedToDefOperand(Ops[i]))
          MO.setIsKill();
      } else {
        if (!MO.isDead())
          hasLiveDef = true;
      }
    }
    DEBUG(dbgs() << "\trewrite: " << Idx << '\t' << *MI);

    // FIXME: Use a second vreg if instruction has no tied ops.
    if (Writes && hasLiveDef)
      insertSpill(NewLI, OldLI, Idx, MI);

    DEBUG(dbgs() << "\tinterval: " << NewLI << '\n');
  }
}

/// spillAll - Spill all registers remaining after rematerialization.
void InlineSpiller::spillAll() {
  // Update LiveStacks now that we are committed to spilling.
  if (StackSlot == VirtRegMap::NO_STACK_SLOT) {
    StackSlot = VRM.assignVirt2StackSlot(Original);
    StackInt = &LSS.getOrCreateInterval(StackSlot, MRI.getRegClass(Original));
    StackInt->getNextValue(SlotIndex(), 0, LSS.getVNInfoAllocator());
  } else
    StackInt = &LSS.getInterval(StackSlot);

  if (Original != Edit->getReg())
    VRM.assignVirt2StackSlot(Edit->getReg(), StackSlot);

  assert(StackInt->getNumValNums() == 1 && "Bad stack interval values");
  for (unsigned i = 0, e = RegsToSpill.size(); i != e; ++i)
    StackInt->MergeRangesInAsValue(LIS.getInterval(RegsToSpill[i]),
                                   StackInt->getValNumInfo(0));
  DEBUG(dbgs() << "Merged spilled regs: " << *StackInt << '\n');

  // Spill around uses of all RegsToSpill.
  for (unsigned i = 0, e = RegsToSpill.size(); i != e; ++i)
    spillAroundUses(RegsToSpill[i]);

  // Hoisted spills may cause dead code.
  if (!DeadDefs.empty()) {
    DEBUG(dbgs() << "Eliminating " << DeadDefs.size() << " dead defs\n");
    Edit->eliminateDeadDefs(DeadDefs, LIS, VRM, TII);
  }

  // Finally delete the SnippetCopies.
  for (MachineRegisterInfo::reg_iterator RI = MRI.reg_begin(Edit->getReg());
       MachineInstr *MI = RI.skipInstruction();) {
    assert(SnippetCopies.count(MI) && "Remaining use wasn't a snippet copy");
    // FIXME: Do this with a LiveRangeEdit callback.
    VRM.RemoveMachineInstrFromMaps(MI);
    LIS.RemoveMachineInstrFromMaps(MI);
    MI->eraseFromParent();
  }

  // Delete all spilled registers.
  for (unsigned i = 0, e = RegsToSpill.size(); i != e; ++i)
    Edit->eraseVirtReg(RegsToSpill[i], LIS);
}

void InlineSpiller::spill(LiveRangeEdit &edit) {
  Edit = &edit;
  assert(!TargetRegisterInfo::isStackSlot(edit.getReg())
         && "Trying to spill a stack slot.");
  // Share a stack slot among all descendants of Original.
  Original = VRM.getOriginal(edit.getReg());
  StackSlot = VRM.getStackSlot(Original);
  StackInt = 0;

  DEBUG(dbgs() << "Inline spilling "
               << MRI.getRegClass(edit.getReg())->getName()
               << ':' << edit.getParent() << "\nFrom original "
               << LIS.getInterval(Original) << '\n');
  assert(edit.getParent().isSpillable() &&
         "Attempting to spill already spilled value.");
  assert(DeadDefs.empty() && "Previous spill didn't remove dead defs");

  collectRegsToSpill();
  analyzeSiblingValues();
  reMaterializeAll();

  // Remat may handle everything.
  if (!RegsToSpill.empty())
    spillAll();

  Edit->calculateRegClassAndHint(MF, LIS, Loops);
}